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[[File:Kush.png|24px|border|link=Kush]] '''Kush''' is a Nubian Despotic Monarchy located primarily in Sudan, bordering [[File:Rome.png|24px|border|link=Rome]] [[Rome]] to the north, [[File:Blemmyes.png|24px|border|link=Blemmyes]] [[Blemmyes]] to the east, and [[File:Aksum.png|24px|border|link=Aksum]] [[Aksum]] to the south. Kush is playable from 2 to 350, where it is annexed by [[File:Aksum.png|24px|border|link=Aksum]] [[Aksum]]. |
[[File:Kush.png|24px|border|link=Kush]] '''Kush''' is a Nubian Despotic Monarchy located primarily in Sudan, bordering [[File:Rome.png|24px|border|link=Rome]] [[Rome]] to the north, [[File:Blemmyes.png|24px|border|link=Blemmyes]] [[Blemmyes]] to the east, and [[File:Aksum.png|24px|border|link=Aksum]] [[Aksum]] to the south. Kush is playable from 2 to 350, where it is annexed by [[File:Aksum.png|24px|border|link=Aksum]] [[Aksum]]. |
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+ | ''See also'': {{Flag|Kemet}}. {{Flag|Rome}}. {{Flag|Blemmyes}}. {{Flag|Aksum}} |
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− | ''See also'': [[File:Egypt (ancient).png|24px|border|link=Egypt (ancient)]] [[Egypt (ancient)]], [[File:Rome.png|24px|border|link=Rome]] [[Rome]], [[File:Blemmyes.png|24px|border|link=Blemmyes]] [[Blemmyes]], [[File:Aksum.png|24px|border|link=Aksum]] [[Aksum]] |
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==Strategy== |
==Strategy== |
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Revision as of 19:09, 6 March 2017
General Information
Kush is a Nubian Despotic Monarchy located primarily in Sudan, bordering Rome to the north, Blemmyes to the east, and Aksum to the south. Kush is playable from 2 to 350, where it is annexed by Aksum.
See also: Kemet. Rome. Blemmyes. Aksum
Strategy
Prologue
You are starting here in a odd position. Though the people of Ancient Egypt were driven by the invaders such as Persians. Macedonians. and Romans. But you are only known successor of Ancient Egypt. But it is time for you to restore the dignity of Ancient Egypt. But you border to the powerful powerful country in the north known as Rome. It is advised not to attack them. Maybe you should wait for them to crumble. But first. You will have to deal your rivals such as Aksum.
Opening Strategy
Build up to your army force limit, ally with Himyar Fabricate claims on Aksum and Blemmyes. Then proceed to annex the Blemmyes, they are weak and will have no allies. After that, declare war against Aksum until you defeat their army. Proceed to fully siege and subsequently annex the entire country. Expansion into the Arabian Peninsula should then follow. Eventually, Rome will begin to crumble. When they are, declare war and take the provinces required to form Egypt, thus reclaiming the ancient Egyptian legacy and land for the Egyptian religion. Upon reclaiming Cairo, an event will fire called The Conquest of Memphis that allows you to adopt the Egyptian culture and move your capital to Cairo or refuse to gain +1 stability instead (always go with the first choice). Once Egypt has been formed, you will then get a permanent claim on the entire Egyptian region.
Religion
Your primary religion is Egyptian. Most of Nubia is majority Egyptian. Southern of the provinces you own is Fetishist. Including your Capital. You may start your religious policy to start the conversion.
Culture
Your primary culture is Nubian. In the region of Nubia. Most of the province are Nubian culture. But as soon as you conquer Memphis (361). You will get the event The Conquest of Memphis. Which will allow you to change your primary culture to Old Egyptian (Kemetic) or Refuse to gain +1 stability instead.
Decisions
Form Egypt
Requirements:
- Egypt does NOT exist
- Is not The Papal State, Holy Roman Empire or European Union
- Primary culture is Nubian or Old Egyptian
- Is not a subject
- Is at peace
- Owns as core provinces: Alexandria (358), Cairo (361), Rosetta (362), Al-Gharbia (2526), Minya (2524), Asuyt (2523), Qena (360)
Upon enactment:
- Gain25 Prestige
- Gain a permanent claim on the Egypt Region
- Become Kingdom if Duchy
- Become Egypt
- Gain country modifier Increased Centralization for 20 years:
Reform the Government
Requirements:
- Is a peace
- Is a Tribal monarchy
- Administrative power at least 200
- haveLegitimacy at least 60
- has a stability at least 3
- Either:
- has reformed religion or adopted Feudalism
Upon enactment:
Tech Reform
Requirements:
Upon enactment:
Kushite Ideas and Traditions
Traditions:
- +10% National Tax Modifier
- +1 Attrition for Enemies
Ideas:
- Egyptian Influences: -10% Technology Cost
- Nubian Pyramids: +1 Yearly Prestige
- Iron Working: +10% Infantry Combat Ability
- Rightful Rulers of Egypt: +1 Yearly Legitimacy
- Meroitic Alphabet: -10% Culture Conversion Cost
- Blue and White Nile Rivers: +10% Production Efficiency
- Resistance to Foreign Invaders: +10% Morale of Armies
Ambitions:
- +20% Manpower Recovery Speed