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[[File:Kush.png|24px|border|link=Kush]] '''Kush''' is a Nubian Despotic Monarchy located primarily in Sudan, bordering [[File:Rome.png|24px|border|link=Rome]] [[Rome]] to the north, [[File:Blemmyes.png|24px|border|link=Blemmyes]] [[Blemmyes]] to the east, and [[File:Aksum.png|24px|border|link=Aksum]] [[Aksum]] to the south. Kush is playable from 2 to 350, where it is annexed by [[File:Aksum.png|24px|border|link=Aksum]] [[Aksum]].
 
[[File:Kush.png|24px|border|link=Kush]] '''Kush''' is a Nubian Despotic Monarchy located primarily in Sudan, bordering [[File:Rome.png|24px|border|link=Rome]] [[Rome]] to the north, [[File:Blemmyes.png|24px|border|link=Blemmyes]] [[Blemmyes]] to the east, and [[File:Aksum.png|24px|border|link=Aksum]] [[Aksum]] to the south. Kush is playable from 2 to 350, where it is annexed by [[File:Aksum.png|24px|border|link=Aksum]] [[Aksum]].
   
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''See also'': {{Flag|Kemet}}. {{Flag|Rome}}. {{Flag|Blemmyes}}. {{Flag|Aksum}}
''See also'': [[File:Egypt (ancient).png|24px|border|link=Egypt (ancient)]] [[Egypt (ancient)]], [[File:Rome.png|24px|border|link=Rome]] [[Rome]], [[File:Blemmyes.png|24px|border|link=Blemmyes]] [[Blemmyes]], [[File:Aksum.png|24px|border|link=Aksum]] [[Aksum]]
 
 
==Strategy==
 
==Strategy==
   

Revision as of 19:09, 6 March 2017

General Information

Kush Kush is a Nubian Despotic Monarchy located primarily in Sudan, bordering Rome Rome to the north, Blemmyes Blemmyes to the east, and Aksum Aksum to the south. Kush is playable from 2 to 350, where it is annexed by Aksum Aksum.

See also: Kemet Kemet. Rome Rome. Blemmyes Blemmyes. Aksum Aksum

Strategy

Prologue

You are starting here in a odd position. Though the people of Ancient Egypt Ancient Egypt were driven by the invaders such as Persians. Macedonians. and Romans. But you are only known successor of Ancient Egypt Ancient Egypt. But it is time for you to restore the dignity of Ancient Egypt Ancient Egypt. But you border to the powerful powerful country in the north known as Rome Rome. It is advised not to attack them. Maybe you should wait for them to crumble. But first. You will have to deal your rivals such as Aksum Aksum.

Opening Strategy

Build up to your army force limit, ally with Himyar Himyar Fabricate claims on Aksum Aksum and Blemmyes Blemmyes. Then proceed to annex the Blemmyes, they are weak and will have no allies. After that, declare war against Aksum until you defeat their army. Proceed to fully siege and subsequently annex the entire country. Expansion into the Arabian Peninsula should then follow. Eventually, Rome Rome will begin to crumble. When they are, declare war and take the provinces required to form Egypt (ancient) Egypt, thus reclaiming the ancient Egyptian legacy and land for the Religion egyptian Egyptian religion. Upon reclaiming Cairo, an event will fire called The Conquest of Memphis that allows you to adopt the Egyptian culture and move your capital to Cairo or refuse to gain Stability+1 stability instead (always go with the first choice). Once Egypt (ancient) Egypt has been formed, you will then get a permanent claim on the entire Egyptian region.

Religion

Your primary religion is EgyptianEgyptian. Most of Nubia is majority EgyptianEgyptian. Southern of the provinces you own is FetishistFetishist. Including your Capital. You may start your religious policy to start the conversion.

Culture

Your primary culture is Nubian. In the region of Nubia. Most of the province are Nubian culture. But as soon as you conquer Memphis (361). You will get the event The Conquest of Memphis. Which will allow you to change your primary culture to Old Egyptian (Kemetic) or Refuse to gain Stability+1 stability instead.

Decisions

Form Egypt (ancient) Egypt

Requirements:

  • Egypt (ancient) Egypt does NOT exist
  • Is not The Papal State The Papal State, Holy Roman Empire Holy Roman Empire or European Union European Union
  • Primary culture is Nubian or Old Egyptian
  • Is not a subject
  • Is at peace
  • Owns as core provinces: Alexandria (358), Cairo (361), Rosetta (362), Al-Gharbia (2526), Minya (2524), Asuyt (2523), Qena (360)

Upon enactment:

  • GainPrestige25 Prestige
  • Gain a permanent claim on the Egypt Region
  • Become Kingdom rank Kingdom if Duchy rank Duchy
  • Become Egypt (ancient) Egypt
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 Autonomy Monthly Autonomy Change
    • +1 Global unrest National Unrest

Reform the Government

Requirements:

  • Is a peace
  • Is a Tribal governmentTribal monarchy
  • Administrative monarch powerAdministrative power at least 200
  • haveLegitimacyLegitimacy at least 60
  • has a Stabilitystability at least 3
  • Either:
    • has completed Administrative ideasAdminstrative Ideas
    • has completed Innovative ideasInnovative Ideas
    • has completed Economic ideasEconomic Ideas
  • has reformed religion or adopted Feudalism

Upon enactment:

  • Lose Administrative monarch power-200 administrative power
  • Lose Stability-5 stability
  • Government changes to MonarchyFeudal monarchy

 Tech Reform

Requirements:

  • Is at peace
  • Administrative power at least Administrative monarch power100
  • Either:
    • Administrative technologyAdministrative tech level 26
    • Sunni IslamReligion group muslim

Upon enactment:

  • Lose Administrative monarch power -100 administrative power
  • Lose Stability-1 stability
  • Change Technology group to Muslim technology groupMuslim

Kushite Ideas and Traditions

Traditions:

  1. +10% National Tax Modifier
  2. +1 Attrition for Enemies

Ideas:

  1. Egyptian Influences: -10% Technology Cost
  2. Nubian Pyramids: +1 Yearly Prestige
  3. Iron Working: +10% Infantry Combat Ability
  4. Rightful Rulers of Egypt: +1 Yearly Legitimacy
  5. Meroitic Alphabet: -10% Culture Conversion Cost
  6. Blue and White Nile Rivers: +10% Production Efficiency
  7. Resistance to Foreign Invaders: +10% Morale of Armies

Ambitions:

  1. +20% Manpower Recovery Speed