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General Information Edit

Kuwait Kuwait gains its core January 1st, 1922 and is playable from July 19th, 1961

See also: Iraq, USA, Saudi Arabia, Great Britain

Strategy Edit

Persian Gulf WarEdit

Try to hold out against Saddam Hussein and Iraq Iraq until the United States of America United States comes in to back you up with their regiments.

DecisionsEdit

Form ArabiaEdit

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.

Restore the Caliphate Edit

Requirements:

  • Power points is 100 in:
    • Administrative
    • Military
    • Diplomatic
  • Owns or a vassal owns the provinces:
    • Cordoba
    • Tunis
    • Fez
    • Mecca
    • Medina
    • Damascus
    • Aden
    • Muscat
    • Baghdad
    • Samarkand
    • Zaranj
  • All owned provinces are in the Muslim religion group

Upon Enactment:

  • Adds the modifier "A United Islam" for the rest of the campaign:
    • -20% Stability Cost Modifier
    • +2% Missionary Strength
    • +2 Tolerance of the True Faith
    • +1 Tolerance of Heretics
  • Lose 100 points in
    • Administrative
    • Military
    • Diplomatic

Arabian Ideas and Traditions Edit

Traditions:

  1. +15% National Manpower Modifier
  2. -15% Land Attrition

Ideas:

  1. Indian Ocean Trade: +15% Trade Steering
  2. Arabian Horses: -10% Cavalry Cost
  3. Land of the Prophet: -1 National Unrest
  4. Spreading of the Prophet's Word: +1% Missionary Strength
  5. Bedouin Traders: +10% Global Trade Power
  6. Coffea Arabica: +10% Production Efficiency
  7. Arabia: +1 Yearly Prestige

Ambitions:

  1. +1 Land Leader Shock

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