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General Information Edit

Luneburg Luneburg is a German duchy that is playable from January 1st, 1235, to June 28th, 1705.

See also: Prussia, France, Brunswick, Westphalia, Hannover

DecisionsEdit

Form GermanyEdit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative Technology at Least 15
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not the Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the German Region
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form HannoverEdit

Requirements:

Upon Enactment:

  • Country changes to Hannover Hannover
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claims on Oldenburg (55), Osnabruck (56), Brunswick (57), Bremen (1874), and East Frisia (1931)
  • If Duchy Duchy, then become a Kingdom Kingdom
  • Capital moves to Hannover (1758)
    • Gain +1 Base Tax in Hannover
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form WestphaliaEdit

Requirements:

Upon Enactment:

  • Country Changes to Westphalia Westphalia
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claims on Westphalia and Lower Saxony areas
  • If Duchy Duchy, then become a Kingdom Kingdom
  • Capital moves to Kassel (1762)
  • Government changes to an Administrative Monarchy
  • Gain +1 Base Tax in a random province
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

German Ideas and Traditions Edit

Traditions:

  1. +10% Infantry Combat Ability
  2. −25% Mercenary Maintenance

Ideas:

  1. Zunft: +10% Production Efficiency
  2. Fruhlings und Herbstmesse: +10% Domestic Trade Power, +5% National Trade Income Modifier
  3. Reichskreis: +1 Diplomatic Reputation
  4. Polizeiordnung: -1 National Unrest
  5. Cuius Regio, Eius Religio: +1% Missionary Strength
  6. Thurn und Taxis: +1 Diplomatic Relations
  7. Residenzstadt: +1 Yearly Prestige

Ambitions:

  1. -5.0% Tech Cost

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