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General Information Edit

Lakhmids Lakhmids are a Bedouin tribe located in the northwest Arabia and southwest Mesopotamia. They are playable from 220-602.


See also: Byzantium, Sassanid

Strategy Edit

DecisionsEdit

Form ArabiaEdit

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.

Lakhmid Ideas and Traditions Edit

Traditions:

  1. +25% Fort Defense

Ideas:

  1. Paradise on Earth: +1 Yearly Prestige
  2. Imru' al-Qais: +2.5% Discipline
  3. Cradle of the Arabic Alphabet: -7.5% Technology Cost
  4. Many Famous Poets: +1 Possible Advisors & -5% Advisor Cost
  5. Muslim Spies: +25% Spy Offense
  6. Nestorianism: +2 Tolerance of the True Faith
  7. Euphrates: +25% Land Force Limit Modifier

Ambitions:

  1. +1 Yearly Legitimacy

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