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General Information

Lebanon Lebanon gains cores July 24th, 1920 and is playable from November 22nd, 1943 to the present

See Also: Ottomans, France, Syria, Israel, Cyprus

Strategy

Decisions

Form Arabia

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.

Lebanese Ideas and Traditions

Traditions:

  1. -15% Advisor Cost

Ideas:

  1. Successors of Phoenicia: +50% Hostile Core-Creation Cost
  2. Access to the Mediterranean: +15% TradeEfficiency
  3. Long History: +1 Yearly Prestige
  4. Lebanese Arabic: -10% Stability Cost Modifier
  5. Multicultural State: -1 National Unrest & -15% Accepted Culture Threshold
  6. Switzerland of the East: +10% Global Tax Modifier
  7. Confessionalism: +1 Tolerance of Heretics & +1 Tolerance of Heathens

Ambitions:

  1. +1 Possible Advisors
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