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General Information[]

Lindsey Lindsey is a GermanicGermanic CultureAnglo-Saxon Monarchyfeudal monarchy located in the East Midlands area, Britain region of the Western Europe subcontinent. The monarchy emerges from DruidistDruidist Elmet Elmet in 450, gaining core cores, bordering fellow GermanicGermanic East Anglia East Anglia to the south, DruidistDruidist Elmet Elmet to the west. Deira Deira to the north. and the waters of Dogger Bank (North Sea area, North Atlantic region) to the east.

Lindsey will be annexed by ChalcedonismChalcedonian Mercia Mercia in 780, losing their corecores by 886 and never appears on-map in the rest of timeline.

Called "Lindsey" on-file

See also: England, East Anglia, Deira, Bernicia, Kent, Essex, Mercia, Northumberland, Wessex

Form Lindsey[]

Requirement(s):

  • Lindsey Lindsey does No not exist
  • Is No not: Great Britain Great Britain, England England, Scotland Scotland, The Papal State The Papal State, Holy Roman Empire Holy Roman Empire, Wessex Wessex, Northumberland Northumberland, European Union European Union or Mercia Mercia
  • Culture Culture Group is No not Celtic
  • Capital Capital is Lincoln (243)
  • Vassal Is No not a subject
  • War Is No not at war

Effect(s):

  • Prestige Gain 10 Prestige
  • Change country to Lindsey Lindsey
  • Culture If culture group is Nordic or Germanic
    • Culture Change primary culture to Anglo-Saxon
  • Gain 'Increased Centralization' for 20 years:
    • Local unrest +1.00 National Unrest
    • Autonomy -0.05 Monthly Autonomy Change

Decisions[]

decision Change to Primogeniture Succession (until 640)[]

  • Requirement(s):
    • Change government Has the Salic government reform
    • Administrative technology Administrative Technology at least 32
    • Administrative monarch power Administrative Power at least 100
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Change government Enact Feudal Nobility Tier 1 Government Reform
    • No Remove 'Two Sons' or 'Three Sons' modifier

decision Form British Nation[]

  • Requirement(s):
    • Great Britain Great Britain does No not exist
    • No Is not:
    • Yes One of the following must be true:
      • Culture British Culture Group
      • Culture Primary Culture Welsh
      • Culture Primary Culture Anglo-Saxon
      • Culture Primary Culture Briton
      • Culture Primary Culture Pictish
    • Colonial nation Is No not a colonial nation
    • YesOne of the following must be true:
      • Colonial nation Is No not a former colonial nation
      • Colonial nation Is a former colonial nation
        • Not AI
    • Administrative technology Administrative Technology at least 55
    • Is Free or a Tributary
    • Steppe nomads Is No not a nomad country
    • War Is No not at war
    • core Owns core Province province(s): Lundenwic (236), Swydd Rhydychen (237), Swydd Caer-wynt (234), Caeredin (248), and Ce (251)
  • Effect(s):
    • Capital Capital moves to Lundenwic (236)
    • If is Scotland Scotland:
      • Missions Complete Mission(s): Levy the Troops, Conquer Scotland and War of the Roses
    • If is Ireland Ireland:
      • Missions Complete Mission(s): Levy the Troops, Conquer Scotland, War of the Roses and Conquer Ireland
    • Country country to Great Britain Great Britain
    • Missions Change country missions
    • Holy Roman Emperor The country is No removed from the HRE
    • Kingdom rank Change Government Rank to Kingdom
    • Cost to fabricate claims Gain permanent claim on States Region(s): Britain
    • Prestige Gain 25 Prestige
    • Gain 'Increased Centralization' for 20 years
      • Local unrest +1.00 National Unrest
      • Autonomy -0.05 Monthly Autonomy Change
    • If:
      • Missions Mission(s) completed: Conquer Scotland and
      • Has Rule "Britannia DLC" then
      • Cost to fabricate claims Gain permanent claim on Province province(s): Bahrain (396), Shetlands (1978) and Faeroerne (1979)
      • Cost to fabricate claims Gain permanent claim on States Area(s): Iceland
    • If:
      • Missions Mission(s) completed: Colonize Spice Islands and
      • Have "Rule Britannia" DLC then
      • Cost to fabricate claims Gain permanent claim on States Area(s): West Bengal
    • Tradtions Can embrace British Ideas and Traditions

decision Form English Nation[]

  • Requirment(s):
    • No Is not:
    • Yes One of the following must be true:
      • Culture Primary Culture is English
      • Culture Primary Culture is Anglo-Saxon
      • Culture Primary Culture is Norman
    • Colonial nation Is No not a colonial nation
    • Yes One of the following must be true:
      • Colonial nation Is No not a former colonial nation
      • Colonial nation Is a former colonial nation
        • Not AI
    • War Is No not at war
    • Is Independent or a Tributary
    • Steppe nomads Is No not a nomad nation
    • England England does No NOT exist
    • core Own core Province province(s): London (236), Oxford (237), Wessex (234), Kent (235) and Essex (238)
  • Effect(s):
    • Capital London (236) becomes the capital
    • Country changed to England England
    • Missions Obtain new missions
    • Holy Roman Emperor Country is No removed from the HRE
    • Culture If the Primary Culture is Norman then:
      • Culture Change Primary Culture to English
    • Kingdom rank Government Rank changes to Kingdom
    • Cost to fabricate claims Gain a permanent claim on States Area(s): East Anglia, Wales and Wessex
    • Gain 'Increased Centralization' for 20 years
      • Local unrest +1.00 National Unrest
      • Autonomy -0.05 Monthly Autonomy Change
    • Prestige Gain 25 Prestige
    • Tradtions Can embrace English Ideas and Traditions

decision Hoist the Black Flag[]

  • Requirement(s):
    • Vassal Is No not a subject
    • Has "Golden Century" DLC
    • No Does not have the government(s):
      • Republic Pirate Republic, Merchant Republic, Dutch Republic, Colonial Republic, Revolutionary Republic, American Republic, Trading City, Free City, Federal Republic, Veche Republic or Venice Republic
      • Monarchy Shogunate, Elective Monarchy, Celestial Empire, Daimyo or Revolutionary Empire
    • Is No not The Papal State The Papal State
    • Holy Roman Emperor Is No not the emperor of the HRE
    • Yes One of the following must be true:
      • Monarchy Be a Monarchy
      • Republic Be a Republic
    • Have less than 7 Cities
    • Province Province(s) must:
      • Have a port and
      • Yes One of the following must be true:
        • States Exist in the Maghreb region
        • On island(s)
    • Stability Have at least 2 stability
    • Naval force limit modifier Navy size must take up at least 90.0% of the Naval Limit
    • Vassal Must have No no subjects
    • Privateer efficiency Country's main trade node has at least 10.0% Privateer Power
    • Is No not Bankrupt
    • War Is No not at war
  • Effect(s):
    • Stability Lose 2 Stability
    • Republic Change into a Pirate Republic
      • With the "Dharma" DLC: "Pirate Republic" is a Change government reform of a Republic Republic government
    • Republic tradition Gain 20 Republican Tradition

decision Technology Reform (Barbarian) (until 536)[]

  • Requirement(s):
    • Barbarian technology group Technology group is Barbarian
    • War Is No not at war
    • Administrative technology Administrative Technology is at least 19
    • Administrative monarch power Administrative Power is at least 100
    • Tribal government Government is No not a tribe
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Culture If the culture is:
      • Germanic, Scandinavian, British, Gaelic, Latin, Iberian, French or Basque then
      • Western technology group Technology Group changes to Western
      • Western technology group Unit Type changes to Western
    • Culture If the culture is No none of those above:
      • Eastern technology group Technology Group changes to Eastern
      • Eastern technology group Unit Type changes to Eastern
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