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General InformationEdit

Lombardy Lombardy was originally located in central Germany. The Lombards started off as a Germanic, Barbarian Tribe, until they migrated into Northern Italy, thus creating what will be known as the region of Lombardia. Lombardy is playable from January 1st, 2, to 773; and from February 2nd, 962 to 1183. Lombardy joins the Holy Roman Empire Holy Roman Empire on February 2nd, 962.

See also: Saxony, Rugii, Cherusci, Hermunduri, Vandals, Italy

StrategyEdit

From 2 to 495, if the Roman Empire Roman Empire, WestRome Western Roman Empire, Byzantine Byzantine Empire, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, invade wisely.

DecisionsEdit

Form Germany (2-568)Edit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative Technology at Least 15
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not the Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain 28px-Prestige 25 Prestige
  • Set government rank to Empire
  • Gain a permanent claim on the German Region
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form Italy (568-773, 962-1183)Edit

Requirements:

Upon Enactment:

  • Country Changes to Italy Italy
  • Set government rank to Kingdom, if not higher tier
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • Gain 28px-Prestige 25 prestige
  • Italy gains a permanent claim on the Italian Region
  • Gain Italian Traditions and Ambitions

Reform Government (2-570)Edit

Requirements:

  • At peace
  • Administrative Power of at least 100
  • One of the following must be true:
    • is in the Christian
    • is in the Muslim group
    • is Jewish
    • is Zoroastrian

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Type of Government Changed to Feudal Monarchy

Tech Reform (2-570)Edit

Requirements:

  • At peace
  • Administrative Technology of at least 19
  • Administrative Power of at least 100
  • Do not have: Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose 100 Administrative Power
  • Tech Group is changed to "Western"
  • Unit Types change to "Western"

Lombard Ideas and Traditions Edit

Traditions:

  1. +10% National Tax Modifier
  2. +20% Global Trade Power

Ideas:

  1. Langobard Opportunism: -10% Land Attrition
  2. Edictum Rothari: -2 National Unrest
  3. Papal Enmity Ports: +1 Diplomatic Reputation, -2 Tolerance of Heathens
  4. Citta Ad Isole: -20% Building Cost
  5. Iron Crown of Lombardy: +1 Yearly Prestige
  6. Rule of the Dukes: -10% Stability Cost Modifier
  7. Gastaldi: -10% Admin Tech Cost Modifier

Ambitions:

  1. +10% Infantry Combat Ability

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