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General InformationEdit

Mamluks The Mamluks is an Egyptian country that is playable from May 2nd, 1250 to 1517. In 1517, The Mamluks are, after a series of wars, annexed by the Ottomans Ottomans. The Mamluks have two historical rivals: Ottomans The Ottomans and Timurids The Timurids.

See also: Ottomans Ottomans, Timurids Timurids, Cyprus Cyprus, Tripoli (North Africa) Tripoli (North Africa), Ethiopia Ethiopia, Egypt Egypt

Strategy Edit

DecisionsEdit

Form EgyptEdit

Requirements:

  • Primary culture is Egyptian Arab
  • Is not the:
  • Egypt Egypt does not exist
  • Has an administration technology of at least level 65
  • Capital is Cairo (361)
  • Is not a subject nation
  • Is not at war
  • Owns the core provinces: Cairo (361), Rashid (362), Dumyat (363), Alexandria (358), Faiyum (359)

Upon Enactment:

  • Country changes to Egypt Egypt
  • GainPrestige25 Prestige
  • Gain a permanent claim on the Egypt Region
  • Become Kingdom Kingdom if Duchy Duchy
  • If an Holy Roman Empire HRE member and not an elector, all provinces are removed from the Empire.
  • Government changes to Despotic Monarchy
  • Randomly owned province with Egyptian Arab culture
    • Gain 1 Base Tax
  • Gain country modifier National unrest Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 National unrest National Unrest

Form ArabiaEdit

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • GainPrestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire Empire.
  • Gain country modifier National unrest Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 National unrest National Unrest
  • If an Holy Roman Empire HRE member and not an elector, all provinces are removed from the Empire.

Restore the Caliphate Edit

Requirements:

  • Power points is 100 in:
    • IconPowerAdministrativeAdministrative
    • IconPowerMilitaryMilitary
    • IconPowerDiplomaticDiplomatic
  • Owns or a vassal owns the provinces:
    • Cordoba, Tunis, Fez, Mecca, Medina, Damascus, Aden, Muscat, Baghdad, Samarkand, Zaranj
  • All owned provinces are in the Muslim religion group

Upon Enactment:

  • Adds the modifier Stability cost modifier A United Islam for the rest of the campaign:
    • Stability cost modifier-20% Stability Cost Modifier
    • Missionary strength+2% Missionary Strength
    • Tolerance own+2 Tolerance of the True Faith
    • Tolerance heretic+1 Tolerance of Heretics
  • Lose 100 points in
    • IconPowerAdministrativeAdministrative
    • IconPowerMilitaryMilitary
    • IconPowerDiplomaticDiplomatic

Mamluk Ideas and Traditions Edit

Traditions:

  1. +25% Trade Steering
  2. +10% Cavalry Combat Ability

Ideas:

  1. Red Sea Trade: +5% Global Trade Power & +10% Trade Range
  2. Monuments to our Greatness: +1 Yearly Prestige
  3. Purchase New Mamluks: +15% Manpower Recovery Speed
  4. Reform the Army: +5% Discipline
  5. Reform the Fellah System: +10% Production Efficiency
  6. Reform of the Succession: -15% Stability Cost Modifier
  7. Monopoly Ports: +10% Trade Efficiency

Ambitions:

  1. +25% Provincial Trade Power Modifier

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