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Not to be confused with modern day Mauritania.

General InformationEdit

Mauretania Mauretania is a Berber vassal of Rome Rome. Mauretania is playable from 2 to 40. Mauretania is not playable from the Roman-Parthian War bookmark, and is only playable if the player rewinds to at least December 31st, 39AD.

See also: Rome, Moors, Sijilmasa, Gaetulia, Mzab, Garamantia

StrategyEdit

DecisionsEdit

Form AlgeriaEdit

Requirements:

  • Primary culture is Algerian or
  • Primary culture is Berber and capital is in the Algiers, Kabylia, or the North Sahara areas
  • Is not:
  • Algeria Algeria does not exist
  • Owns Cores on Algiers (338) and Dahra (2576) or
  • Owns Cores on Tlemcen (336) and Kabylia (339)
  • Is not a subject nation
  • Is not a nomad nation
  • At peace

Upon Enactment:

  • Country changes to Algeria Algeria
  • Gain28px-Prestige25 Prestige
  • Change primary culture to Algerian
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • If government is Tribal, then government changes to Despotic Monarchy
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Algiers (338)
  • Gain a permanent claim on the Algiers, Kabylia, and the North Sahara areas.
  • Get the event New Traditions & Ambitions.

Form TripoliEdit

Requirements:

Upon Enactment:

  • Country changes to Tripoli Tripoli
  • Gain28px-Prestige25 Prestige
  • Change primary culture to Tunisian
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • If government is Tribal, then government changes to Despotic Monarchy
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Tripoli (354)
  • Gain a permanent claim on the Tripolitania area.
  • Get the event New Traditions & Ambitions.

Form TunisiaEdit

Requirements:

  • Primary culture is Tunisian or
  • Primary culture is Berber and capital is in the Fezzan, Tripolitanian, or Tunisian areas
  • Is not:
  • Tunis Tunisia does not exist
  • Owns Cores on Tunis (341) and Souss (2584) or
  • Owns Cores on Tripoli (354) and Kef (2583)
  • Is not a subject nation
  • Is not a nomad nation
  • At peace

Upon Enactment:

  • Country changes to Tunis Tunisia
  • Gain28px-Prestige25 Prestige
  • Change primary culture to Tunisian
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • If government is Tribal, then government changes to Despotic Monarchy
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Tunis (341)
  • Gain a permanent claim on the Tunisia area.
  • Get the event New Traditions & Ambitions.

Form MoroccoEdit

Requirements:

  • Primary culture is Moroccan or
  • Primary culture is Berber and capital is in the Northern Morocco, Fez, Marrekesh, Sus, or Tafilalt areas
  • Is not:
  • Morocco Morocco does not exist
  • Owns Cores on Fez (343) and Marrekech (344) or
  • Owns Cores on Sus (348) and Tafilalt (346)
  • Is not a subject nation
  • Is not a nomad nation
  • At peace

Upon Enactment:

  • Country changes to Morocco Morocco
  • Gain28px-Prestige25 Prestige
  • Change primary culture to Moroccan
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • If government is Tribal or a Theocracy, then government changes to Despotic Monarchy
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Marrekech (344)
  • Gain a permanent claim on the the Northern Morocco, Fez, Marrekesh, Sus, and Tafilalt areas
  • Get the event New Traditions & Ambitions.

Berber Ideas and Traditions Edit

Traditions:

  1. +50% Hostile Core-Creation Cost on Us

Ideas:

  1. Barbary Pirates: +25% Naval Force Limit Modifier
  2. Desert Warfare: +1 Attrition for Enemies
  3. Trans-Saharan Trade: +10% Trade Efficiency & +10% Caravan Power
  4. Corsairs: +1 Yearly Navy Tradition & 10% Privateer Efficiency
  5. Tuareg Cavalry: +10% Cavalry Combat Ability & +10% Looting Speed
  6. Dual Diplomacy: +1 Diplomatic Relations
  7. The Brothers Barbarossa: +20% Galley Combat Ability

Ambitions:

  1. +10% Global Trade Power

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