Not to be confused with modern day Mauritania.
General Information
Mauretania is a Berber vassal of Rome. Mauretania is playable from 2 to 40. Mauretania is not playable from the Roman-Parthian War bookmark, and is only playable if the player rewinds to at least December 31st, 39AD.
See also: Rome, Moors, Sijilmasa, Gaetulia, Mzab, Garamantia
Strategy
Decisions
Form Algeria
Requirements:
- Primary culture is Algerian or
- Primary culture is Berber and capital is in the Algiers, Kabylia, or the North Sahara areas
- Is not:
- Algeria does not exist
- Owns Cores on Algiers (338) and Dahra (2576) or
- Owns Cores on Tlemcen (336) and Kabylia (339)
- Is not a subject nation
- Is not a nomad nation
- At peace
Upon Enactment:
- Country changes to Algeria
- Gain25 Prestige
- Change primary culture to Algerian
- If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
- If government is Tribal, then government changes to Despotic Monarchy
- Set government rank to Kingdom, if not higher tier
- Capital moves to Algiers (338)
- Gain a permanent claim on the Algiers, Kabylia, and the North Sahara areas.
- Get the event New Traditions & Ambitions.
Form Tripoli
Requirements:
- Primary culture is Tunisian or
- Primary culture is Berber
- Capital is in the Fezzan or Tripolitania areas
- Is not:
- Tripoli does not exist
- Owns Cores on Tripoli (354) and Thubaqt (2589) or
- Owns Cores on Sirt (355) and Djerba (353)
- Is not a subject nation
- Is not a nomad nation
- At peace
Upon Enactment:
- Country changes to Tripoli
- Gain25 Prestige
- Change primary culture to Tunisian
- If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
- If government is Tribal, then government changes to Despotic Monarchy
- Set government rank to Kingdom, if not higher tier
- Capital moves to Tripoli (354)
- Gain a permanent claim on the Tripolitania area.
- Get the event New Traditions & Ambitions.
Form Tunisia
Requirements:
- Primary culture is Tunisian or
- Primary culture is Berber and capital is in the Fezzan, Tripolitanian, or Tunisian areas
- Is not:
- Tunisia does not exist
- Owns Cores on Tunis (341) and Souss (2584) or
- Owns Cores on Tripoli (354) and Kef (2583)
- Is not a subject nation
- Is not a nomad nation
- At peace
Upon Enactment:
- Country changes to Tunisia
- Gain25 Prestige
- Change primary culture to Tunisian
- If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
- If government is Tribal, then government changes to Despotic Monarchy
- Set government rank to Kingdom, if not higher tier
- Capital moves to Tunis (341)
- Gain a permanent claim on the Tunisia area.
- Get the event New Traditions & Ambitions.
Form Morocco
Requirements:
- Primary culture is Moroccan or
- Primary culture is Berber and capital is in the Northern Morocco, Fez, Marrekesh, Sus, or Tafilalt areas
- Is not:
- Morocco does not exist
- Owns Cores on Fez (343) and Marrekech (344) or
- Owns Cores on Sus (348) and Tafilalt (346)
- Is not a subject nation
- Is not a nomad nation
- At peace
Upon Enactment:
- Country changes to Morocco
- Gain25 Prestige
- Change primary culture to Moroccan
- If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
- If government is Tribal or a Theocracy, then government changes to Despotic Monarchy
- Set government rank to Kingdom, if not higher tier
- Capital moves to Marrekech (344)
- Gain a permanent claim on the the Northern Morocco, Fez, Marrekesh, Sus, and Tafilalt areas
- Get the event New Traditions & Ambitions.
Berber Ideas and Traditions
Traditions:
- +50% Hostile Core-Creation Cost on Us
Ideas:
- Barbary Pirates: +25% Naval Force Limit Modifier
- Desert Warfare: +1 Attrition for Enemies
- Trans-Saharan Trade: +10% Trade Efficiency & +10% Caravan Power
- Corsairs: +1 Yearly Navy Tradition & 10% Privateer Efficiency
- Tuareg Cavalry: +10% Cavalry Combat Ability & +10% Looting Speed
- Dual Diplomacy: +1 Diplomatic Relations
- The Brothers Barbarossa: +20% Galley Combat Ability
Ambitions:
- +10% Global Trade Power