General Information[]
Memelland is a Catholic Prussian constitutional republic located in the East Prussia area, Baltic region, of the Eastern Europe subcontinent; arising during 'The First World War' era. Emerging, gaining cores, from Secular Germany on June 28, 1919, the republic borders Secular countries ( Germany south, Lithuania east and Latvia north) and the waters of the Eastern Baltic Sea (Baltic Sea area and region) west.
The republic will convert the state religion from Catholic to Secular in 1910.
Memelland, losing its cores, will be annexed by Lithuania on January 19, 1923 and will never appear on the land for the rest of the timeline.
Note: The country is not a constitutional republic in-game, but a generic republic
Called "Memelland" on-file.
Decisions[]
Abandon Secularism (since 1910)[]
- Requirement(s):
- Effect(s):
Found the European Union[]
- Requirment(s):
- EU does not exist
- Capital is in the Continent of Europe
- European Union does not exist
- Is not at war
- Is not a subject nation
- Administrative Power at least 150
- Diplomatic Power at least 150
- Military Power at least 150
- Diplomatic Technology at least 88
- Stability at least 2
- One of following must be true:
- One of the following must be true:
- Effect(s):
- All of the country's provinces will be part of the EU
- Become Elector
- Get 'Member of the European Union' until the end of the game:
- Get 'Leader of the European Union' until the end of the game:
- Every Ally:
- Requirement(s):
- Effect(s):
- Become part of the EU
- Will gain the 'Member of the European Union' modifier to the end of the game
- Event 'The European Union' happens
- Disallow Internal EU Wars
Reform into Prussia[]
- Requirement(s):
- One of the following must be true:
- Is not: Germany, Holy Roman Empire or Brandenburg
- Does not have the Celestial Empire government reform
- Is not a theocracy
- Prussia does NOT exist
- Administrative Technology at least 55
- Is Independent or a Tributary
- Is not a nomad nation
- Is not at war
- One of the following must be true:
- Own core province(s): Kunnegsgarbs (41), Warmi (42) and Danzig (43)
- Effect(s):
- Country changes to Prussia
- Obtain new missions
- Country is no longer apart of the HRE
- The government rank changes to Kingdom
- Gain a permanent claim on Area(s): East Prussia and West Prussia
- Change into a Monarchy
- Gain government reform Prussian Monarchy
- Gain 25 Prestige
- Prussian becomes the new Primary Culture
- One randomly owned province:
- Can embrace Prussian Ideas and Traditions
- Gain 'Increased Centralization' for 10 years