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General InformationEdit

Mongol Empire Mongolia is playable from January 1st, 1260 to January 1st, 1271 and from January 1st, 1368 to January 1st, 1687 and December 29th, 1911 the present.

See also: Yuan Yuan, China China, Russia Russia, Soviet Union Soviet Union

DecisionsEdit

Form Mongol EmpireEdit

Requirements:

  • Primary Culture is Mongol
  • Is not:
  • Mongol Empire Mongolia does not exist
  • Year is 1150 to 1499
  • Year is not 1500
  • Owns core provinces: Kherlen (717), Ih Huree (2893), Qaraqorum (2891), Tsetserleg (2892), Uliastai (719)
  • Government is Steppe Horde
  • Is not a subject nation
  • At peace

Upon Enactment:

  • Country changes to the Mongol Empire Mongol Empire
  • Gain 28px-Prestige25 Prestige
  • Gain country modifier Nomadic Conquest
  • Set government rank to Empire Empire.
  • Gain 100 Administrative Points
  • Gain 100 Diplomatic Points
  • Gain 100 Military Points
  • Add 1000 Ducats to the Treasury

Strategy Edit

Mongol Empire start date Edit

At this date, Mongolia is very powerful, due to its modifier "Nomadic Conquest". It gives you many boosts making you very over powered, also taking over provinces after occupying them for six months straight. Your first target should be Kara-Khitai. They are weak to you due to your bonuses, so they should be easy. Do not accept or send any alliances, no one will declare on you, and if someone does, they should be a easy victim. After fulling occupying them, do not peace them out, you will soon keep a core on all their land if you occupy it, so it is worthless to peace them out. Keeping your eyes to the west, you should then fight the Cumans. This war will be longer, since they are much bigger. A good way to kill them is to slowly push your army into the land, no carpet sieging and you should always kill their army when it goes near yours, leaving your smallest unit there if you were sieging a fort. Eventually, you should have all their land. After this, you are basically unstoppable. Do not feel afraid to have multiple wars at once, as long as you are not stretched thin you should be fine.

Horde Ideas and Traditions Edit

Traditions:

  1. -10% Aggressive Expansion Impact
  2. -5 Years of Separatism

Ideas:

  1. Life of the Steppe Warrior: -20% Land Attrition
  2. Traditions of the Great Khan: +20% Cavalry Combat Ability
  3. Horse Supplies: -10% Land Maintenance Modifier
  4. Steppe Leaders: +1 Land Leader Shock
  5. Tradition of Conquest: -25% Core-Creation Cost
  6. Logistics of the Khan: +20% Manpower Recovery Speed
  7. Glory of Conquest: +25% National Manpower Modifier

Ambitions:

  1. -10% Stability Cost Modifier

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