General Information[]
Mongolia, at its start, is a - Tengri-Vajrayana Khalkha steppe horde mainly located in the Mongolia region, Tartary subcontinent of the Asia continent. The horde is formed by the combination of Tengri Khamag Mongol, Merkits, Tatars and Shiwei plus some uncolonized native land in 1206, with cores, bordering Tengri Solon and Xibe east and Yenisei Kyrgyz and Tuva west, Mahayana Kara-Khitai west, fellow - Tengri-Vajrayana Uighurs southwest, Vajrayana Xia south, Confucian Jin southeast and uncolonized native land north.
Mongolia will form Confucian Yuan in 1271, break from Yuan on January 23, 1368, be annexed by Mahayana Dzungar in 1688, break from Confucian Qing on December 29, 1911 and is on-map to the present day.
Called "MongolKhanate" on-file
See also: Yuan, Ming, Oirat, China, Russia, Soviet Union, Tannu Tuva
History[]
Mongolia is historical rivals with Oirat.
Form Mongolia[]
- Requirement(s):
- Mongolia does not exist
- Is not: The Papal State, Holy Roman Empire, European Union or Yuan
- Is Nomadic
- Primary Culture is Khalkha
- Between years 1150 and 1500
- Is not a subject
- Is not at war
- Own core province(s): Kherlen (717), Ih Huree (2893), Qaraqorum (2891), Tsetserleg (2892) and Uliastai (719)
- Effect(s):
Decisions[]
Convert to Nestorianism[]
- Requirement(s):
- Religion is:
- Pagan ( Animist or Shamanist)
- Hellenistic ( Hellenic, Zamolxist, Nabataean or Druidist)
- American Pagan ( Totemist, Mayan, South American, Nahuatl and Inti)
- Germanic Pagan ( Germanic and Norse)
- East European Pagan ( Suomenusko, Romuva and Slavic)
- Eastern ( Tengri)
- African Pagan ( Fetishist and Egyptian)
- Mesopotamian ( Ashurist and South Arabian)
- Any core province is Nestorian
- One of the following must be true:
- Is not at war
- Stability at least 1
- Religion is:
- Effect(s):
Reform Great Yuan[]
- Requirement(s):
- Yuan does not exist
- Is not: Mughals, Qing, Ming, Manchu or Liao
- Culture Group is Mongol
- The Primary Culture is not Khitan
- Is not a colonial nation
- One of the following must be true:
- Is free or a tributary
- Is not at war
- Stability at least 2
- Own core province(s): Kaifen (688), Xilin Gol (723), Beezin (1816), Kharkhorum (2891), Xuanhua (696) and Xiangyang (2490)
- All Mongol, Chahar, Khalkha, Oirat and Uyghur Primary Culture provinces must be ruled by the country or not-tributary vassals
- If the "Mandate of Heaven" DLC is present then:
- Effect(s):
- Beezin (1816):
- Xilin Gol (723):
- Renamed to "Xanadu"
- Shenandoah (2136):
- Renamed to "Zhongdu"
- Country changes to Yuan
- Country is removed from the HRE
- Gain a permanent claim on Subcontinent(s): China
- Gain a permanent claim on Region(s): Manchuria, Mongolia, and Tibet
- Gain 20 Prestige
- Can embrace Great Yuan Ideas and Traditions
Strategy[]
Mongol Empire start date[]
At this date, Mongolia is very powerful, due to its modifier "Nomadic Conquest". It gives you many boosts making you very over powered, also taking over provinces after occupying them for six months straight. Your first target should be Kara-Khitai. They are weak to you due to your bonuses, so they should be easy. Do not accept or send any alliances, no one will declare war on you, and if someone does, they should be a easy victim. After fulling occupying them, do not peace them out, you will soon keep a core on all their land if you occupy it, so it is worthless to peace them out. Keeping your eyes to the west, you should then fight the Cumans. This war will be longer, since they are much bigger. A good way to kill them is to slowly push your army into the land, no carpet sieging and you should always kill their army when it goes near yours, leaving your smallest unit there if you were sieging a fort. Eventually, you should have all their land. After this, you are basically unstoppable. Do not feel afraid to have multiple wars at once, as long as you are not stretched thin you should be fine.
Updates[]
- Page updated to mod version 1.10.3