General InformationEdit

Mongol Empire Mongolia is playable from January 1st, 1260 to January 1st, 1271 and from January 1st, 1368 to January 1st, 1687 and December 29th, 1911 the present.

See also: Yuan Yuan, China China, Russia Russia, Soviet Union Soviet Union


Form Mongol Empire Mongol EmpireEdit


  • Primary Culture is Mongol
  • Is not:
  • Mongol Empire Mongolia does not exist
  • Year is 1150 to 1499
  • Year is not 1500
  • Owns core provinces: Kherlen (717), Ih Huree (2893), Qaraqorum (2891), Tsetserleg (2892), Uliastai (719)
  • Government is Government steppe horde steppe nomads
  • Is not a Icon vassal subject nation
  • At peace

Upon Enactment:

  • Country changes to Mongol Empire Mongolia
  • Gain 28px-Prestige25 Prestige
  • Gain country modifier Nomadic Conquest
  • Set government rank to Empire Empire.
  • Gain IconPowerAdministrative 100 Administrative Points
  • Gain IconPowerDiplomatic 100 Diplomatic Points
  • Gain IconPowerMilitary 100 Military Points
  • Add Gold Icon 1000 Ducats to the Treasury

Reform Yuan Great YuanEdit


  • Yuan Yuan does not exist
  • Is not:
  • Primary Culture is in the Altaic Culture Group
  • Is not a Subject colony icon colonial nation
  • At peace
  • Icon stability Stability at least 2
  • Owns core provinces: Kaifeng (688), Xilin Gol (723), Beijing (1816), Qaraqorum (2891), Xuanhua (696) and Xiangyang (2490)
  • Is not a Icon vassal subject nation
  • All Mongol, Chahar, Kalkha, Oirat and Uyghur lands must be owned or owned by your Icon vassal vassal(s).
  • Is the Empire Emperor of China.

Upon Enactment:

  • Country changes to Yuan Yuan
  • Gain permanent claim on the China subcontinent
  • Gain a permanent claim on three regions:
    • Manchuria Region
    • Mongolia Region
    • Tibet Region
  • Gain 28px-Prestige20 Prestige
  • Beijing becomes the Capital new capital
  • Beijing gains the following
    • Tax Base Icon 1 Base Tax
    • Production 1 Base Production
    • Manpower 1 Base Manpower
  • Beijing and its Capital capital are renamed to Khanbaliq.
  • Xilin Gol and its Capital capital are renamed to Xanadu.
  • Xuanhua and its Capital capital are renamed to Zhongdu.
  • Set government rank to Empire Empire.
  • If an Holy Roman Empire HRE member and not an elector or emperor, removes all provinces from the empire.
  • Trigger country event "New Traditions & Ambitions"

Strategy Edit

Mongol Empire start date Edit

At this date, Mongolia is very powerful, due to its modifier "Nomadic Conquest". It gives you many boosts making you very over powered, also taking over provinces after occupying them for six months straight. Your first target should be Kara-Khitai Kara-Khitai. They are weak to you due to your bonuses, so they should be easy. Do not accept or send any alliances, no one will declare on you, and if someone does, they should be a easy victim. After fulling occupying them, do not peace them out, you will soon keep a core on all their land if you occupy it, so it is worthless to peace them out. Keeping your eyes to the west, you should then fight the Cumans Cumans. This war will be longer, since they are much bigger. A good way to kill them is to slowly push your army into the land, no carpet sieging and you should always kill their army when it goes near yours, leaving your smallest unit there if you were sieging a fort. Eventually, you should have all their land. After this, you are basically unstoppable. Do not feel afraid to have multiple wars at once, as long as you are not stretched thin you should be fine.

Horde Ideas and Traditions Edit


  1. -10% Aggressive Expansion Impact
  2. -5 Years of Separatism


  1. Life of the Steppe Warrior: -20% Land Attrition
  2. Traditions of the Great Khan: +20% Cavalry Combat Ability
  3. Horse Supplies: -10% Land Maintenance Modifier
  4. Steppe Leaders: +1 Land Leader Shock
  5. Tradition of Conquest: -25% Core-Creation Cost
  6. Logistics of the Khan: +20% Manpower Recovery Speed
  7. Glory of Conquest: +25% National Manpower Modifier


  1. -10% Stability Cost Modifier