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General InformationEdit

Morocco Morocco is playable from January 1st, 1269 to January 1st, 1472 and January 1st, 1549 to March 30th, 1912 and March 2nd, 1956 to the present day.

See also: Algeria, Tunisia, Western Sahara, Mauritania, Spain, France, Granada, Andalusia

Strategy Edit

DecisionsEdit

Form AndalusiaEdit

Requirements:

  • Primary culture is Andalusian or
  • Primary culture is in the Maghrebi culture group
  • Is in the Muslim religion group
  • Is not
  • Andalusia Andalusia does not exist
  • Owns Core Provinces: Murcia, Granada, Sevilla, Córdoba, Gibraltar, Jaén, Cadiz, Badajoz, Almeria, and Algarve and Alentejo or Alicante and València
  • Is not a subject nation
  • Is not a nomad nation
  • Is not a tribe
  • At peace

Upon Enactment:

  • Country changes to Andalusia Andalusia
  • Gain28px-Prestige25 Prestige
  • Change primary culture to Andalusian
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Córdoba (225)
  • Gain a permanent claim on the Upper and Lower Andalusia areas.

Form MoroccoEdit

Requirements:

  • Primary culture is Moroccan or
  • Primary culture is Berber and capital is in the Northern Morocco, Fez, Marrekesh, Sus, or Tafilalt areas
  • Is not:
  • Morocco Morocco does not exist
  • Owns Cores on Fez (343) and Marrekech (344) or
  • Owns Cores on Sus (348) and Tafilalt (346)
  • Is not a subject nation
  • Is not a nomad nation
  • At peace

Upon Enactment:

  • Country changes to Morocco Morocco
  • Gain28px-Prestige25 Prestige
  • Change primary culture to Moroccan
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • If government is Tribal or a Theocracy, then government changes to Despotic Monarchy
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Marrekech (344)
  • Gain a permanent claim on the the Northern Morocco, Fez, Marrekesh, Sus, and Tafilalt areas
  • Get the event New Traditions & Ambitions.

Berber Ideas and Traditions Edit

Traditions:

  1. +50% Hostile Core-Creation Cost on Us

Ideas:

  1. Barbary Pirates: +25% Naval Force Limit Modifier
  2. Desert Warfare: +1 Attrition for Enemies
  3. Trans-Saharan Trade: +10% Trade Efficiency, +10% Caravan Power
  4. Corsairs: +1 Yearly Navy Tradition, 10% Privateer Efficiency
  5. Tuareg Cavalry: +10% Cavalry Combat Ability, +10% Looting Speed
  6. Dual Diplomacy: +1 Diplomatic Relations
  7. The Brothers Barbarossa: +20% Galley Combat Ability

Ambitions:

  1. +10% Global Trade Power

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