General Information Edit

Mughals Mughals is an Empire located primarily in the Indian Subcontinent. The Mughal Empire was founded by Babur, a direct descendant of Timur and Genghis Khan, after Babur led several successful campaigns in India. Mughals The Mughals are playable from June 6 1494, to September 14 1857. After a slow decline of the Mughal Empire over the course of centuries, they are annexed by Great Britain Great Britain.

See also: Timurids Timurids, Mongol Empire Mongolia, Hindustan Hindustan, Great Britain Great Britain, Persia Persia, Afghanistan Afghanistan



Move Capital to Delhi Edit


  • Is Mughals Mughals
  • Capital is not Delhi
  • Has not enacted this decision before
  • Owns province Delhi (522)
  • At peace

Upon Enactment:

  • Gain 20 Prestige
  • Gain 1 Stability
  • Chance primary culture to Hindvi
  • Capital moves to Delhi (522)
  • Delhi gains the following
    • 1 Base Tax
    • 1 Base Production
    • 1 Base Manpower

Introduce Din-i IllahiEdit

  • Does not have the country modifier Din-i Illahi
  • One of the following
    • All of:
      • Is Mughals Mughals
      • Religion is Religion sunniSunni
      • Owns a province with the Religion hinduismHindu religion
    • Or
    • All of:
      • Religion is Religion hinduismHindu
      • Owns a province with the Religion sunniSunni religion
  • Is not Defender of the Faith
  • Has a Theologian advisor

Upon Enactment:

  • Gain country modifier Din-i Illahi for the rest of the campaign:
    • -6% Technology Cost

Form Mughals Mughal EmpireEdit


  • Primary Culture is in the Iranian Culture Group, or is Turkmeni, Uzbek, or Kyrgyz
  • Religion sunni Sunni is enabled
  • Is not:
  • Is not a colonial nation
  • Mughals Mughals does not exist
  • Has at least 600 total development
  • Owns core provinces: Roh, Lahore, Central Doab, Sirhind, and Delhi
  • Is not a subject nation
  • At peace

Upon Enactment:

  • Country changes to Mughals Mughals
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to every province in the Bengal, Hindustan, Rajputana, Deccan, Coromandel, and West India regions.
  • Set government rank to Empire Empire.
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • Change government type to Iqta
  • If technology group is Nomad Nomad, change to Muslim Muslim
  • Change unit types to Indian Indian (Note that the cavalry to infantry ratio gets lowered from the Muslim unit's 80% to the Indian unit's 50%)
  • Trigger country event "New Traditions & Ambitions"

Mughal Ideas and Traditions Edit


  1. +20% Cavalry Combat Ability
  2. -25% Core-Creation Cost


  1. An Indian Padishah: +3 Tolerance of Heathens & +35% Religious Unity
  2. The Jagir and Mansabdari Systems: +5% Discipline
  3. Control over the Clergy: -10% Cost of Reducing War Exhaustion
  4. Ibadat Khana - House of Worship: -10% Idea Cost
  5. Zabt System: +10% National Tax Modifier
  6. Mughal Architecture: +1 Yearly Prestige
  7. Fatawa-i-Alamgiri: -10% Stability Cost Modifier


  1. -5% Technology Cost

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