General Information [ ]
Munster
Culture
Irish (Celtic)
Tech Group
Barbarian
(until 536) Western (since 536)
Government
Barbarian Tribe
(until 450) Feudal Monarchy (since 450)
Government Rank
Kingdom
(until 450) Duchy (since 450)
Country Development
9
(start)
Capital Province
Cork (375)
Not to be confused with the German Münster
Munster , at its start, is a Druidist Irish barbarian tribe located in the Connacht and Munster areas, Britain region of the Western Europe subcontinent. Existing at the start of the timeline year 2, with cores, the tribe borders fellow Druidist Connacht north and Osraige east and the waters of the North Atlantic and Celtic south in every other direction.
Munster will form Catholic Ireland in 1002, emerge from a fracturing Ireland on April 23, 1014, fracture into Catholic Thomond and Desmond in 1118, emerge from Catholic England control in 1329, reconquered by now Anglican England in 1583, keeping its cores but never appearing on-map again.
Called "Munster" on-file
See also : England , Scotland , Ireland , Ulster , Tyrone , Leinster , Connacht , Kildare , Thomond , Meath , Sligo , Desmond
Decisions [ ]
Munster
+25.0% National Manpower Modifier
+25.0% Garrison Size
+15.0% Fort Defense
The Land of Castles -10.0% Construction Cost
Cadet Lines -10.0% Stability Cost Modifier
Gaelic Bastion +10.0% Morale of Armies
The Munster Ambition -10.0% Core-Creation Cost -10.0% Province War Score Cost
Fierce Independence +1 Diplomatic Relations
Promote the Culture of Service -0.02 Monthly War Exhaustion +25.0% Prestige from Land battles
Inner Perfection -10.0% Administrative Technology Cost
Form Irish Nation[ ]
Requirement(s):
Ireland does not exist
Is not: The Papal State , Holy Roman Empire or European Union
Primary culture is Irish
Is not a colonial nation
Administrative Technology is 10
Is free or a tributary
Is not nomadic
Is not at war
Own province(s): Ulster (372), Meath (373), München (374), Leinster (375), Connaught (376), Ulaidh (4240) and Tuadhmhumbain (4239)
Effect(s):
Change country to Ireland
Remove country from the HRE
Swaps missions to Irish
Given cores to the Irish region
Change government rank to Kingdom
Gain 'Increased Centralization' for 20 years:
+1.00 National Unrest
-0.05 Monthly Autonomy Change
Can embrace Irish Ideas and Traditions
Reform Government (Feudal Monarchy) (until 450) [ ]
Requirement(s):
Technology group is Barbarian
Government is Tribal
Not Barbarian Tribe nor Steppe Horde
Is not at war
Administrative Technology is at least 40
Have at least 100 Administrative Power
Effect(s):
Lose 100 Administrative Power
Lose 1 Stability
Change government to a Feudal Monarchy
Technology Reform (Barbarian) (until 536) [ ]
Requirement(s):
Technology group is Barbarian
Is not at war
Administrative Technology is at least 19
Administrative Power is at least 100
Government is not a tribe
Effect(s):
Lose 100 Administrative Power
Lose 1 Stability
If the culture is:
Germanic, Scandinavian, British, Gaelic, Latin, Iberian, French or Basque then
Technology Group changes to Western
Unit Type changes to Western
If the culture is none of those above:
Technology Group changes to Eastern
Unit Type changes to Eastern