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General Information[]

Not to be confused with the German Münster

Munster Munster, at its start, is a Druidist Druidist Culture Irish Steppe nomads barbarian tribe located in the Connacht and Munster areas, Britain region of the Western Europe subcontinent. Existing at the start of the timeline year 2, with core cores, the tribe borders fellow Druidist Druidist Connacht Connacht north and Osraige Osraige east and the waters of the North Atlantic and Celtic south in every other direction.

Munster will form Catholicism Catholic Ireland Ireland in 1002, emerge from a fracturing Ireland on April 23, 1014, fracture into Catholicism Catholic Thomond Thomond and Desmond Desmond in 1118, emerge from Catholicism Catholic England England control in 1329, reconquered by now Anglican England in 1583, keeping its core cores but never appearing on-map again.

Called "Munster" on-file

See also: England, Scotland, Ireland, Ulster, Tyrone, Leinster, Connacht, Kildare, Thomond, Meath, Sligo, Desmond

Decisions[]

decision Form Irish Nation[]

  • Requirement(s):
    • Ireland Ireland does No not exist
    • Is No not: The Papal State The Papal State, Holy Roman Empire Holy Roman Empire or European Union European Union
    • Culture Primary culture is Irish
    • Colonial nation Is No not a colonial nation
    • Administrative technology Administrative Technology is 10
    • Is free or a tributary
    • Steppe nomads Is No not nomadic
    • War Is No not at war
    • Province Own province(s): Ulster (372), Meath (373), München (374), Leinster (375), Connaught (376), Ulaidh (4240) and Tuadhmhumbain (4239)
  • Effect(s):
    • Change country to Ireland Ireland
    • Holy Roman Emperor Remove country from the HRE
    • Missions Swaps missions to Irish
    • core Given cores to the Irish region
    • Kingdom rank Change government rank to Kingdom
    • Gain 'Increased Centralization' for 20 years:
      • Local unrest +1.00 National Unrest
      • Autonomy -0.05 Monthly Autonomy Change
    • Tradtions Can embrace Irish Ideas and Traditions

decision Reform Government (Feudal Monarchy) (until 450)[]

  • Requirement(s):
    • Barbarian technology group Technology group is Barbarian
    • Tribal government Government is Tribal
      • No Not Steppe nomads Barbarian Tribe nor Steppe nomads Steppe Horde
    • War Is No not at war
    • Administrative technology Administrative Technology is at least 40
    • Administrative monarch power Have at least 100 Administrative Power
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Change government Change government to a Monarchy Feudal Monarchy

decision Technology Reform (Barbarian) (until 536)[]

  • Requirement(s):
    • Barbarian technology group Technology group is Barbarian
    • War Is No not at war
    • Administrative technology Administrative Technology is at least 19
    • Administrative monarch power Administrative Power is at least 100
    • Tribal government Government is No not a tribe
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Culture If the culture is:
      • Germanic, Scandinavian, British, Gaelic, Latin, Iberian, French or Basque then
      • Western technology group Technology Group changes to Western
      • Western technology group Unit Type changes to Western
    • Culture If the culture is No none of those above:
      • Eastern technology group Technology Group changes to Eastern
      • Eastern technology group Unit Type changes to Eastern
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