FANDOM


General InformationEdit

Nabatea Nabataea is a Bedouin Despotic Monarchy located in the upper Arabian Peninsula. They are the only country in the game to have Religion nabatean Nabataean as a national religion. Nabataean is considered a heresy of Religion hellenism Hellenism, Religion zamolxism Zamolxism, and Religion druidism Druidist. Nabataea is playable from 2-220; in 106 Roman Empire Rome annexes the northern part of Nabataea (including the capital Naablus) thus causing the capital to move to Taima instead.

See also: Rome Rome, Thamud Thamud, Egypt (ancient) Egypt, Blemmyes Blemmyes, Aksum Aksum, Byzantium Byzantium, Religion nabatean Nabataean

StrategyEdit

Begin improving relations with Rome Rome in order to avoid a war with them. Begin fabricating your way southwards into the Arabian Peninsula. When Rome Rome starts to collapse, consider attacking them (or Byzantium Byzantium if they split) in order to secure the rich Aleppo and Alexandria trade nodes (and possibly even the Constantinople trade node if you chose to form Rashidun Rashidun at around 640 AD due to massive buffs Rashidun receives).

DecisionsEdit

Form Arabia ArabiaEdit

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative tech Administrative Technology at Least 55
  • Is not a Subject colony icon colonial nation
  • Is not a Icon vassal subject nation
  • Is not a Nomad nomad nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • GainPrestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire Empire.
  • Gain country modifier National unrest Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 National unrest National Unrest
  • If an Holy Roman Empire HRE member and not an elector, all provinces are removed from the Empire.

Reform the ClergyEdit

Requirements:

Upon Enactment:

  • Lose IconPowerAdministrative 100 Administrative Power
  • Gain country modifier Reformed Clergy until the end of the game.
    • +10% Stability cost modifier Stability Cost Modifier
    • +1% Missionary strength Missionary Strength
    • +1 Tolerance own Tolerance of the True Faith
    • -2 Tolerance heathen Tolerance of Heathens

Nabataean Ideas and Traditions Edit

Traditions:

  1. +10% National Tax Modifier

Ideas:

  1. Flood Control: +1 Merchants
  2. Petra: +10% Fort Defense & +10% Trade Steering
  3. Dushara and al-'Uzzà: +1% Missionary Strength
  4. Painted Ceramics: +10% Trade Efficiency
  5. Large Reliance on Agriculture: +10% National Manpower Modifier
  6. Nabataean Alphabet: -5% Technology Cost
  7. Frankincense, Myrrh, and Spices: +15% Trade Power Abroad

Ambitions:

  1. -20% Construction Cost