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General Information

Newfoundland Newfoundland is an Anglo country composed of the Island of Newfoundland and Northwest Quebec. Newfoundland is playable from September 26 1907 to February 16 1934.

See also: Great Britain Great Britain, Canada Canada, Quebec Quebec, United States United States

Strategy

Canada Canada is often protective, so your first move should be securing an alliance with them. As you are in a position of low threat through most of the playable time, only Canada Canada (and United States America if they are particularly interested) will attack you, so if you secure Canada Canada who always allies United States America, you will likely be safe.

Decisions

Form Great Britain British Nation

Requirements:

  • This country:
    • Primary Culture is in the British Culture Group, Welsh, Highlander, Anglo-Saxon, or Briton
  • Is not:
  • Great Britain Great Britain does not exist
  • Administrative technology Administrative Technology is at least 55
  • Is not a Colonial nation colonial nation
  • Is not a Vassal subject nation
  • Is not a Steppe nomads nomad nation
  • At Peace
  • Owns core province: London (236), Oxfordshire (237), Wessex (234), Lothian (248), Aberdeen (251)

Upon Enactment:

  • Country changes to Great Britain Great Britain
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to the British Isles region
  • If Duchy Duchy, then set government rank to Kingdom Kingdom.
  • If an Holy Roman Empire HRE member and not an elector or emperor, all provinces are removed from the empire.
  • Capital Capital moves to London (236)
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form Newfoundland Newfoundland

Requirements:

  • Newfoundland Newfoundland does not exist
  • Capital Capital is a core in Colonial Canada
  • Owns Core Provinces: Avalon/Beothuk (980), Cape Ray/Taqamkuk (981), Marystown/Placentia (3018)
  • Is Colonial nation former colonial nation
  • Is not a Vassal subject nation
  • At Peace

Upon Enactment:

  • Country changes to Newfoundland Newfoundland
  • Gain 28px-Prestige25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Newfoundlander Ideas and Traditions

Traditions:

  1. +25% Naval Force Limit Modifier
  2. +10% Morale of Navies

Ideas:

  1. Fishing Industry: +20% Goods Produces Modifier
  2. Independent Dominion: +0.5 Yearly Republican Tradition
  3. Economic Boom: +10% National Tax Modifier
  4. Ode to Newfoundland: +10% Morale of Armies
  5. First Nations: +1 Max Promoted Cultures
  6. Long Range Mountains: +15% Fort Defense
  7. Oil Fields: +10% Global Trade Power

Ambitions:

  1. +1 Yearly Navy Tradition
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