General Information
Newfoundland is an Anglo country composed of the Island of Newfoundland and Northwest Quebec. Newfoundland is playable from September 26 1907 to February 16 1934.
See also: Great Britain, Canada, Quebec, United States
Strategy
Canada is often protective, so your first move should be securing an alliance with them. As you are in a position of low threat through most of the playable time, only Canada (and America if they are particularly interested) will attack you, so if you secure Canada who always allies America, you will likely be safe.
Decisions
Form British Nation
Requirements:
- This country:
- Primary Culture is in the British Culture Group, Welsh, Highlander, Anglo-Saxon, or Briton
- Is not:
- Great Britain does not exist
- Administrative Technology is at least 55
- Is not a colonial nation
- Is not a subject nation
- Is not a nomad nation
- At Peace
- Owns core province: London (236), Oxfordshire (237), Wessex (234), Lothian (248), Aberdeen (251)
Upon Enactment:
- Country changes to Great Britain
- Gain 25 Prestige
- Gain permanent claim to the British Isles region
- If Duchy, then set government rank to Kingdom.
- If an HRE member and not an elector or emperor, all provinces are removed from the empire.
- Capital moves to London (236)
- Gain country modifier Increased Centralization for 20 years:
Form Newfoundland
Requirements:
- Newfoundland does not exist
- Capital is a core in Colonial Canada
- Owns Core Provinces: Avalon/Beothuk (980), Cape Ray/Taqamkuk (981), Marystown/Placentia (3018)
- Is former colonial nation
- Is not a subject nation
- At Peace
Upon Enactment:
- Country changes to Newfoundland
- Gain 25 Prestige
- Gain country modifier Increased Centralization for 20 years:
Newfoundlander Ideas and Traditions
Traditions:
- +25% Naval Force Limit Modifier
- +10% Morale of Navies
Ideas:
- Fishing Industry: +20% Goods Produces Modifier
- Independent Dominion: +0.5 Yearly Republican Tradition
- Economic Boom: +10% National Tax Modifier
- Ode to Newfoundland: +10% Morale of Armies
- First Nations: +1 Max Promoted Cultures
- Long Range Mountains: +15% Fort Defense
- Oil Fields: +10% Global Trade Power
Ambitions:
- +1 Yearly Navy Tradition