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Religion norseNorse religion refers to the religious traditions of the Norsemen prior to the Christianization of Scandinavia. Norse is a subset of Germanic paganism, which was practiced in the lands inhabited by the Germanic tribes across most of Northern and Central Europe.

Bonuses Edit

  • Morale of Armies: +20%
  • National Manpower Modifier: +25%

Mechanics Edit

Norse is in the Germanic group, and has one heretic: Germanic. Every other religion ingame are considered heathens.

Norse also possesses personal deities. Upon ruler death, the player has an option to worship one deity which will give the player unique bonuses depending on the God or Goddess chosen. The player may choose one deity once every time their ruler dies. The options are

Freya Freya:

  • National tax modifier +10% National tax modifier
  • National manpower modifier +10% National manpower modifier

Norse Deity Tor Tor:

  • Land leader shock +1 Land leader shock
  • Local defensiveness +10% Fort defense

Norse Deity Odin Odin:

  • Core-creation cost −10% Core-creation cost
  • Horde unity +0.1 Yearly horde unity
  • Legitimacy +0.1 Yearly legitimacy

Norse Deity Tyr Tyr:

  • National sailors modifier +10% National sailors modifier
  • Discipline +5% Discipline

Norse Deity Njord Njord:

  • Trade efficiency +10% Trade efficiency
  • Goods produced modifier +10% Goods produced modifier

Norse Deity Snotra Snotra:

  • Build cost −10% Build cost
  • Technology cost −5% Technology cost

Decision: Hold a Great BlodEdit

Potential requirements

  • Is Religion norseNorse
  • Hasn't country modifier "Gods Pleased"

Requirements

  • Has at least 50 administrative power
  • Has at least 15% of yearly income in treasure

Upon enactment

  • Lose 50 administrative power
  • Lose 15% of yearly income
  • Gain country modifier "Gods pleased" for 1 year
    • Global missionary strength: +2%
    • Land morale: +10%
    • Stability cost modifier: -10%

Decision: Fund Norse explorersEdit

Potential requirements

  • Is Religion norseNorse
  • Hasn't country modifier "Norse Exploration"

Requirements

  • Diplomatic tech level at least 28
  • Has at least 1 port
  • Has at least 25% of yearly income in treasure
  • Has at least 50 diplomatic power

Upon enactment

  • Lose 50 diplomatic power
  • Lose 25% of yearly income
  • Gain country modifier "Norse Exploration" forever
    • Prestige: +20%
  • Event "Start of an Expedition" happens after 10 days
    • 50% chance of "Succesful Expedition" event after 400 days
      • Discovers provinces 982, 983, 1494 and 1491 if 982 is unknown but knows provinces 980, 997, 1104, 370, 1979, 1978
      • Discovers provinces 980, 981, 3018, 1493, 1495 if 980 is unknown but knows provinces 997, 1104, 370, 1979, 1978
      • Discovers provinces 997, 3019, 3020, 1483 if 997 is unknown but knows provinces 1104, 370, 1979, 1978
      • Discovers provinces 1104, 1105, 1804, 1481, 1924, 1482 if 1104 is unknown but knows provinces 370, 1979, 1978
      • Discovers provinces 370, 371, 1477 if 370 is unknown but 1979 and 1978 are known
      • Discovers provinces 1979 and 1476 if 1979 is unknown but 1978 is known
      • If 1978 is unknown, discovers provinces 1978, 1281, 1473 and 1975
    • 50% chance of "Failed Expedition" event after 400 days
      • Lose country modifier "Norse Exploration"
      • Lose 10 prestige

Decision: Fund Norse colonistsEdit

Potential requirements

  • Is Religion norseNorse
  • Hasn't country modifier "Norse colonization"

Requirements

  • Diplomatic tech level at least 29
  • Has at least 1 port
  • Has at least 40% of yearly income in treasure
  • Diplomatic power at least 60

Upon enactment

  • Lose 60 diplomatic power
  • Lose 40% of yearly income
  • Gain country modifier "Norse Colonization" for 5 years
    • Colonist(s) +1
    • Colonial range +100%

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