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The Ostrogoths Ostrogoths start in 220 as a Germanic, Barbarian Tribe located in southern Ukraine and the Black Sea. During the Fall of the Roman Empire Roman Empire, the Ostrogoths will move to Bosnia (455-493) and Italy (493-553). The Ostrogoths are playable from January 1st 220 to January 1st 553.

See also: Visigoths Visigoths, Goths Goths, Italy Italy, Byzantium Byzantium

EventsEdit

From 2 to 495, if the Rome Roman Empire, West Rome Western Roman Empire, Byzantium Byzantine Empire, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's Development development, invade wisely.

StrategyEdit

Follow the guide above about making your way towards the Roman Empire Roman Empire. You want to get their before they begin to collapse, that way other Barbarians don't beat you in the race for Rome.

DecisionsEdit

Form Germany German NationEdit

Requirements:

  • Culture icon Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative tech Administrative Technology at Least 20
  • Is not a Icon vassal subject nation
  • Is not a Government steppe horde nomad nation
  • Is not the HRE Icon Holy Roman Emperor
  • At Peace
  • Owns Core-creation cost Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Königsberg

Upon Enactment:

  • Country changes to Germany Germany
  • Gain28px-Prestige25 Prestige
  • Gain a Cost to fabricate claims permanent claim on the German Region
  • Set government rank to Empire Empire.
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform Government (455-489)Edit

Requirements:

  • At peace
  • IconPowerAdministrative Administrative Power of at least 100
  • One of the following must be true:
    • is in the Catholicism Christian religious group
    • is in the Sunni Islam Muslim religious group
    • is Religion judaism Jewish
    • is Religion zoroastrianism Zoroastrian

Upon Enactment:

  • Lose IconPowerAdministrative 100 Administrative Power
  • Lose Icon stability 1 Stability
  • Type of Government Changed to Government monarchy Salic Monarchy

Tech Reform (455-535)Edit

Requirements:

  • At peace
  • Administrative tech Administrative Technology of at least 19
  • IconPowerAdministrative Administrative Power of at least 100
  • Do not have: Government tribal Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose IconPowerAdministrative 100 Administrative Power
  • Lose Icon stability 1 Stability
  • Tech Group is changed to Western Western
  • Unit Types change to Western Western

Gothic Ideas and Traditions Edit

Traditions:

  1. +25% Fort Defense
  2. +1 Diplomatic Reputation

Ideas:

  1. Great Migrations: -25% Core Creation Cost
  2. Successors of Rome: +1 Yearly Legitimacy
  3. Gothic Foederati: +5% Discipline, +1 Yearly Army Tradition
  4. Adaptable Peoples: -10% Cavalry Recruitment Cost
  5. Battle of Adrianople: +1 Yearly Prestige
  6. Multiple Gothic Nations: +20% National Manpower Modifier
  7. Sack of Rome: +10% National Tax Modifier

Ambitions:

  1. +50% Hostile Core Creation Cost