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Parthia Parthia is a Zoroastrian Zoroastrian Culture Parthian Monarchy autocracy located mainly in the Mashriq region of the Near East subcontinent and Persia and Khorasan regions of the Persia subcontinent, both of the Asia continent. The empire exists on-map at the start of the timeline year 2, with core cores, bordering fellow Zoroastrian Zoroastrian Atropatene Atropatene northwest, Khwarazmia Khwarazmia north and Indo-Parthia Indo-Parthia east, Mahayana Mahayana Kushan Kushan east, Hellenic Hellenic Armenia Armenia northwest, Ashurism Ashurist Adiabene Adiabene and Osroene Osroene northwest, South arabian South Arabian Gerrha Gerrha south, uncolonized native land north and southwest, waters of the Caspian Sea north and Arabian Sea south.

The lands of Parthia will have it's rule usurped by the Zoroastrian Zoroastrian Sassanids Sassanids on April 24, 224, losing its core cores and never appear on-map again.

Called "Parthia" on-file

See also: Rome Rome, Sassanid Sassanid, Byzantium Byzantium, Indo-Parthia Indo-Parthia, Armenia Armenia, Osroene Osroene, Albania (Caucasian) Albania (Caucasian), Atropatene Atropatene, Adiabene Adiabene

History[]

Parthia is usually the third strongest nation in the game, with Han Han being in second and Rome Rome being in first, and is historical rivals with the latter and Byzantium Byzantium.

Decisions[]

Traditions


decision Eastern Technology Reform[]

  • Requirement(s):
    • Muslim technology group Technology Group is Middle Eastern
    • War Is No not at war
    • Administrative monarch power Administrative power at least 200
    • Catholicism Religious group is Christian
    • Administrative technology Administrative Technology is at least 21
  • Effect(s):
    • Administrative monarch power Lose 200 Administrative Power
    • Stability Lose 1 Stability
    • Eastern technology group Change Technology Group to Eastern

decision Form Mughal Empire[]

  • Requirement(s):
    • No Is not:
    • Mughals Mughals do not exist
    • Yes One of the following must be true:
      • Culture Iranian Culture Group
      • Culture Primary Culture Turkmeni
      • Culture Primary Culture Uzbek
      • Culture Primary Culture Kyrgyz
    • Colonial nation Is No not a colonial nation
    • Yes One of the following must be true:
      • Colonial nation Is No not a former colonial nation
      • Colonial nation Is a former colonial nation
        • Not AI
    • Sunni Islam Religious Group is Muslim
    • War Is No not at war
    • Yes One of the following must be true:
      • core Own core Province province(s): Lahore (507)
      • core Own core Province province(s): Sirhind (510)
      • core Own core Province province(s): Central Doab (524)
    • core Own core Province province(s): Delhi (522)
  • Effect(s):
    • Province Delhi (522):
      • Capital Becomes the new capital
      • Base tax Add 1 Base Tax, Production Production and Manpower Manpower
    • Change country to Mughals Mughals
    • Missions Change country missions
    • Holy Roman Emperor Country is No removed from the HRE
    • Culture Change Primary Culture to Hindavi
    • Empire rank Change government rank to Empire
    • Cost to fabricate claims Gain permanent claim on States Region(s): Hindustan
    • Prestige Gain 25 Prestige
    • Indian technology group If the condition of having Early Indian Technology Group is met:
      • Indian technology group Change Technology Group to Indian
      • Indian technology group Change Unit Type to Indian
    • Change government Gain Indian Sultanate government reform
    • If the condition of having "Dharma" DLC is met:
      • Change government Gain Mughal Government reform
    • Tradtions Can embrace Mughal Ideas and Traditions
    • Cost to fabricate claims All claims in the regions of Persia, Khorasan, Caucasia and Central Asia will be No lost

decision Muslim Technology Reform[]

  • Requirment(s):
    • Muslim technology group Technology Group is Middle Eastern
    • War Is No not at war
    • Administrative monarch power Administrative Power at least 100
    • Yes One of the follow must be true:
      • Sunni Islam Religious group is Muslim
      • Administrative technology Administrative Technology at least 26
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Muslim technology group Change Technology Group to Muslim

Strategy[]

Parthia starts out with four vassals: Adiabene Adiabene, Atropatene Atropatene, Osroene Osroene and Armenia Armenia. This means that Parthia is at their maximum diplo-relations limit at the start, so you may have to go over the limit for some diplomatic actions unless you release or annex them first. Parthia is located primarily in the Persian region; bordering the Roman Empire Roman Empire to the west, Kushan Kushan and Indo-Parthia Indo-Parthia to the east, and Gerrha Gerrha to the south. Roman Empire Rome and Byzantium Byzantium are Parthia's historical rivals.

You start the game at war with the Roman Empire, the de facto power in the region and the world. Luckily, most of their armies start in Europe, giving you some time to quickly occupy the near east. Set up a buffer and send smaller forces down into Egypt, but prepare for a 33k stack coming in from Anatolia. Avoid directly engaging and end the war as soon as possible, taking some middle-eastern lands if possible. If absolutely necessary, drop your vassals to keep your lands.

After dealing with the Roman problem, you can focus on the east. Indo-Parthia isn't nearly as strong as you are, and is likely to start fighting the Western Satraps. Fabricate claims and attack, focusing on the Zoroastrian south if you don't plan to take the religious focus.

Rome has two tendencies, both of which keep them distracted from starting wars with you. They either focus on the Barbarian Tribes or their own internal rebellions. Sometimes they get saddled with both. Either way you should be safe from their wrath for a while, and due to their rivalry and general hatred of you, they are unaffected by Aggressive Expansion, except for coalition reasons.

There is one looming enemy who does not appear on the map for 600 years after the game starts. Mecca. The historical killer of the Sassanids. However, this is 600 years off, and getting down to Mecca and annexing them before then is not to much of a challenge. If you don't want to go into Arabia and annex Mecca, Invade India so that you still have some land when the Rashidun Caliphate start spreading Islam. And build a lot of forts.

Finally, Technology groups. While slightly mitigated by the removal of technology increases being set into the tech group, units still are. And the early tech groups have about a 60 tech level gap between the time where you are supposed to upgrade you tech level and the next available unit upgrades. With the Middle Eastern Tech group, you have two upgrade decisions, The Muslim and Eastern Groups. The problem is that both require you to abandon Zoroastrianism. The only way to avoid this is to become the Mughal Empire (but this requires Sunni to be enabled.) Although nobody's able to explain how to do that. Parthia feels like a dead end. Also good people of Fandom there is no visible way to comment under these articles.


Parthian Ideas and Traditions[]

TradtionsTraditions

Chance of new heir +50.0% Chance of New Heir

Income from vassals +15.0% Income from Vassals


Reformed Cataphracts:

Cavalry combat ability +25.0% Cavalry Combat Ability

The Three Divisions:

Production efficiency +10.0% Production Efficiency

King of Kings:

Legitimacy +1.00 Yearly Legitimacy

Army of Sand:

Recruitment time -33.0% Recruitment Time

Empire of Tolerance:

Tolerance of heathens +2.00 Tolerance of Heathens

Mercantile Status:

Prestige+1.00 Yearly Prestige

Idea cost -10.0% Idea Cost

The Persian Legacy:

Morale of armies+10.0% Morale of Armies


Ambition:

Build cost -10.0% Construction

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