Parthia is a Zoroastrian Parthian autocracy located mainly in the Mashriq region of the Near East subcontinent and Persia and Khorasan regions of the Persia subcontinent, both of the Asia continent. The empire exists on-map at the start of the timeline year 2, with cores, bordering fellow Zoroastrian Atropatene northwest, Khwarazmia north and Indo-Parthia east, Mahayana Kushan east, Hellenic Armenia northwest, Ashurist Adiabene and Osroene northwest, South Arabian Gerrha south, uncolonized native land north and southwest, waters of the Caspian Sea north and Arabian Sea south.
The lands of Parthia will have it's rule usurped by the Zoroastrian Sassanids on April 24, 224, losing its cores and never appear on-map again.
Called "Parthia" on-file
See also: Rome, Sassanid, Byzantium, Indo-Parthia, Armenia, Osroene, Albania (Caucasian), Atropatene, Adiabene
History[]
Parthia is usually the third strongest nation in the game, with Han being in second and Rome being in first, and is historical rivals with the latter and Byzantium.
Decisions[]
Traditions
Eastern Technology Reform[]
- Requirement(s):
- Effect(s):
Form Mughal Empire[]
- Requirement(s):
- Is not:
- Mughals do not exist
- One of the following must be true:
- Is not a colonial nation
- One of the following must be true:
- Religious Group is Muslim
- Is not at war
- One of the following must be true:
- Own core province(s): Delhi (522)
- Effect(s):
- Delhi (522):
- Change country to Mughals
- Change country missions
- Country is removed from the HRE
- Change Primary Culture to Hindavi
- Change government rank to Empire
- Gain permanent claim on Region(s): Hindustan
- Gain 25 Prestige
- If the condition of having Early Indian Technology Group is met:
- Gain Indian Sultanate government reform
- If the condition of having "Dharma" DLC is met:
- Can embrace Mughal Ideas and Traditions
- All claims in the regions of Persia, Khorasan, Caucasia and Central Asia will be lost
Muslim Technology Reform[]
- Requirment(s):
- Effect(s):
Strategy[]
Parthia starts out with four vassals: Adiabene, Atropatene, Osroene and Armenia. This means that Parthia is at their maximum diplo-relations limit at the start, so you may have to go over the limit for some diplomatic actions unless you release or annex them first. Parthia is located primarily in the Persian region; bordering the Roman Empire to the west, Kushan and Indo-Parthia to the east, and Gerrha to the south. Rome and Byzantium are Parthia's historical rivals.
You start the game at war with the Roman Empire, the de facto power in the region and the world. Luckily, most of their armies start in Europe, giving you some time to quickly occupy the near east. Set up a buffer and send smaller forces down into Egypt, but prepare for a 33k stack coming in from Anatolia. Avoid directly engaging and end the war as soon as possible, taking some middle-eastern lands if possible. If absolutely necessary, drop your vassals to keep your lands.
After dealing with the Roman problem, you can focus on the east. Indo-Parthia isn't nearly as strong as you are, and is likely to start fighting the Western Satraps. Fabricate claims and attack, focusing on the Zoroastrian south if you don't plan to take the religious focus.
Rome has two tendencies, both of which keep them distracted from starting wars with you. They either focus on the Barbarian Tribes or their own internal rebellions. Sometimes they get saddled with both. Either way you should be safe from their wrath for a while, and due to their rivalry and general hatred of you, they are unaffected by Aggressive Expansion, except for coalition reasons.
There is one looming enemy who does not appear on the map for 600 years after the game starts. Mecca. The historical killer of the Sassanids. However, this is 600 years off, and getting down to Mecca and annexing them before then is not to much of a challenge. If you don't want to go into Arabia and annex Mecca, Invade India so that you still have some land when the Rashidun Caliphate start spreading Islam. And build a lot of forts.
Finally, Technology groups. While slightly mitigated by the removal of technology increases being set into the tech group, units still are. And the early tech groups have about a 60 tech level gap between the time where you are supposed to upgrade you tech level and the next available unit upgrades. With the Middle Eastern Tech group, you have two upgrade decisions, The Muslim and Eastern Groups. The problem is that both require you to abandon Zoroastrianism. The only way to avoid this is to become the Mughal Empire (but this requires Sunni to be enabled.) Although nobody's able to explain how to do that. Parthia feels like a dead end. Also good people of Fandom there is no visible way to comment under these articles.
Parthian Ideas and Traditions[]
Reformed Cataphracts:
The Three Divisions:
King of Kings:
Army of Sand:
Empire of Tolerance:
Mercantile Status:
The Persian Legacy:
Ambition: