Parthia is a Zoroastrian Kingdom located in Persia; with its capital Ctesiphon being located in present day Baghdad. Parthia is playable from 2-200, and during that time, Parthia is perhaps 3rd most powerful nation. Parthia starts out with four vassals: Adiabene, Atropatene, Osroene and Armenia. This means that Parthia is at their maximum diplo-relations limit at the start, so you may have to go over the limit for some diplomatic actions unless you release or annex them first. Parthia is located primarily in the Persian region; bordering the Roman Empire to the west, Kushan and Indo-Parthia to the east, and Gerrha to the south. Rome and Byzantium are Parthia's historical rivals.
Form Mughal EmpireEdit
- Primary Culture is in the Iranian Culture Group, or is Turkmeni, Uzbek, or Kyrgyz
- Sunni is enabled
- Is not:
- Is not a colonial nation
- Mughals does not exist
- Has at least 600 total development
- Owns core provinces: Roh, Lahore, Central Doab, Sirhind, and Delhi
- Is not a subject nation
- At peace
- Country changes to Mughals
- Gain 25 Prestige
- Gain permanent claim to every province in the Bengal, Hindustan, Rajputana, Deccan, Coromandel, and West India regions.
- Set government rank to Empire.
- If an HRE member and not an elector, leave the empire.
- Change government type to Iqta
- If technology group is Nomad, change to Muslim
- Change unit types to Indian (Note that the cavalry to infantry ratio gets lowered from the Muslim unit's 80% to the Indian unit's 50%)
- Trigger country event "New Traditions & Ambitions"
Parthian Ideas and Traditions Edit
- +2 Tolerance of the True Faith
- +5% Increased Chance of New Heir
- The Three Divisions: +10% Production Efficiency
- King of Kings: +1 Yearly Legitimacy
- Army of Sand: -33% Recruitment Time
- Reformed Cataphracts: +25% Cavalry Combat Ability
- Empire Tolerance: +2 Tolerance of Heathens
- Parthian Renaissance: +1 Yearly Prestige & -10% Idea Cost
- The Persian Legacy: +10% Morale of Armies
- -10% Building Cost