FANDOM



General InformationEdit

Persia Persia is a Kingdom located in present-day Iran Iran. Persia is the cultural union of all the Iranian cultures. The country is playable from 934 to 1034; from 1157 to 1194; and from 1501 to 1935. Persia can be formed by any country in the Iranian culture group (except Mughals, Iran, and Persia) and by any country with Azerbaijani is their primary culture.

See also: Iran, Parthia, Sassanid, Mughals, Afghanistan, Ottomans

StrategyEdit

Whatever start date the player picks, Persia Persia still has one great advantage that other countries don't: geography. Persia Persia is in the perfect position for expanding westwards and grabbing Jerusalem and Mecca for the 2 extra missionaries; expanding north towards Samarkand, and expanding east towards the Indian subcontinent.

Form PersiaEdit

Requirements:

  • Is not Mughals Mughals
  • Religion is not Religion zoroastrianismZoroastrian
  • Primary Culture is:
    • In the Iranian culture group or
    • Primary culture is Azerbaijani
  • Is not a colonial nation
  • Is not a subject nation
  • Is not a nomad nation
  • Is not a tribe
  • At Peace
  • Owns Core Provinces: Shiraz, Hamadan, Tabriz, Mazandaran, Isfahen, Qazvin, Yazd

Upon Enactment:

  • Country changes to Persia Persia
  • Set government rank to Kingdom, if not higher tier
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • If technology group is Nomad Nomad, tech group and unit type changes to Muslim Muslim
  • Gain28px-Prestige25 Prestige
  • Gain permanent claim to the Persian region
  • Trigger country event "New Traditions & Ambitions"
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Persian Ideas and Traditions Edit

Traditions:

  1. +10% Morale of Armies
  2. +10% Cavalry Combat Ability

Ideas:

  1. Support the Qizibash: +15% National Manpower Modifier
  2. Encourage Persian Rug Production: +10% Goods Produced
  3. Found the Ghulams: +5% Discipline
  4. Improve the Silk Road: +20% Caravan Power
  5. Encouraged Art: +5% Production Efficiency & +1 Yearly Prestige
  6. Promotion of Irrigation: +10% Manpower Recovery Speed
  7. Increase the Crown Lands: +10% National Tax Modifier

Ambitions:

  1. +5% Army Morale Recovery Speed

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.