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General Information

Picts Pictland is country that is playable from 2 to 843, where Pictland forms the Scotland Kingdom of Scotland (note: this cannot be done in-game).

See also: Scotland Scotland, Rome Rome, File:Votadini.png Votadini, Novant Novant, Brigantes Brigantes, Ulster Ulster, Silures Silures, West Rome West Rome, Strathclyde Strathclyde, Gododdin Gododdin, Gaeldom Gaeldom, Tyrone Tyrone, Meath Meath, Leinster Leinster

Strategy

War with the Brigantes

First of all ally with Silures Silures and start fabricating a claim on the Brigantes Brigantes, and make sure you get some Germanic allies like Saxony Saxony or Francia Francia. When the claim has fabricated, fabricate another one, then declare war on the Brigantes Brigantes; Silures Silures should join the war. Try take as much land as possible, and don't give Silures Silures any land.

Unifying Great Britain

Fabricate some claims on the Rome Romans as they tend to break down and release a nation or two. Don't leave the released countries much time to build up troops, strike them quickly. If Rome Rome doesn't release any nations then try to beat the Romans with your mainland European allies as they should join. After this you should be able to conquer all of Britain Once you have conquered all of Britain; you should reform your technology. At this point you should be able to conquer some of Scandinavia due to the barbarians spawning in the region. Eventually, you will be able to form Great Britain Great Britain at Administrative technology Admin Tech lvl. 55.

Decisions

Form Great Britain

Requirements:

  • This country:
    • Primary Culture is in the British Culture Group, Welsh, Highlander, Anglo-Saxon, or Briton
  • Is not:
  • Great Britain Great Britain does not exist
  • Administrative Technology is at least 55
  • Is not a Subject Nation
  • Is not a Nomad Nation
  • At Peace
  • Owns Core:
    • London (236), Oxfordshire (237), Wessex (234), Lothian (248), Aberdeen (251)l

Upon Enactment:

  • Country changes to Great Britain Great Britain
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to the British Isles region
  • If Duchy Duchy, then set government rank to Kingdom Kingdom.
  • If an Holy Roman Empire HRE member and not an elector or, all own provinces are removed from the Empire.
  • Capital moves to London (236)
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform Government

Requirements:

  • At peace
  • Administrative monarch power Administrative Power of at least 100
  • One of the following must be true:
    • is in the Catholicism Christian religious group
    • is in the Sunni Islam Muslim religious group
    • is Jewish Jewish
    • is Zoroastrian Zoroastrian

Upon Enactment:

  • Lose Administrative monarch power 100 Administrative Power
  • Lose Stability 1 Stability
  • Type of Government Changed to Monarchy Salic Monarchy

Tech Reform

Requirements:

  • At peace
  • Administrative technology Administrative Technology of at least 19
  • Administrative monarch power Administrative Power of at least 100
  • Do not have: Tribal government Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose Administrative monarch power 100 Administrative Power
  • Lose Stability 1 Stability
  • Tech Group is changed to Western technology group Western
  • Unit Types change to Western technology group Western

Pict Ideas and Traditions

Traditions:

  1. +10% Infantry Combat Ability
  2. +5% Discipline

Ideas:

  1. Pictish Stones: -25% Core Creation Cost
  2. Brochs: +25% Fort Defense
  3. Battle of Dun Nechtain: +1 Yearly Prestige
  4. Caledonian Forest: +1 Attrition for Enemies
  5. The Highlands: -10% Land Attrition
  6. Pictish Guerrillas: +10% Morale of Armies
  7. Atlantic Roundhouses: -20% Build Cost

Ambitions:

  1. +20% National Manpower Modifier
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