General Information
Pictland is country that is playable from 2 to 843, where Pictland forms the Kingdom of Scotland (note: this cannot be done in-game).
See also: Scotland, Rome, File:Votadini.png Votadini, Novant, Brigantes, Ulster, Silures, West Rome, Strathclyde, Gododdin, Gaeldom, Tyrone, Meath, Leinster
Strategy
War with the Brigantes
First of all ally with Silures and start fabricating a claim on the Brigantes, and make sure you get some Germanic allies like Saxony or Francia. When the claim has fabricated, fabricate another one, then declare war on the Brigantes; Silures should join the war. Try take as much land as possible, and don't give Silures any land.
Unifying Great Britain
Fabricate some claims on the Romans as they tend to break down and release a nation or two. Don't leave the released countries much time to build up troops, strike them quickly. If Rome doesn't release any nations then try to beat the Romans with your mainland European allies as they should join. After this you should be able to conquer all of Britain Once you have conquered all of Britain; you should reform your technology. At this point you should be able to conquer some of Scandinavia due to the barbarians spawning in the region. Eventually, you will be able to form Great Britain at Admin Tech lvl. 55.
Decisions
Form Great Britain
Requirements:
- This country:
- Primary Culture is in the British Culture Group, Welsh, Highlander, Anglo-Saxon, or Briton
- Is not:
- Great Britain does not exist
- Administrative Technology is at least 55
- Is not a Subject Nation
- Is not a Nomad Nation
- At Peace
- Owns Core:
- London (236), Oxfordshire (237), Wessex (234), Lothian (248), Aberdeen (251)l
Upon Enactment:
- Country changes to Great Britain
- Gain 25 Prestige
- Gain permanent claim to the British Isles region
- If Duchy, then set government rank to Kingdom.
- If an HRE member and not an elector or, all own provinces are removed from the Empire.
- Capital moves to London (236)
- Gain country modifier Increased Centralization for 20 years:
Reform Government
Requirements:
Upon Enactment:
Tech Reform
Requirements:
- At peace
- Administrative Technology of at least 19
- Administrative Power of at least 100
- Do not have: Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation
Upon Enactment:
- Lose 100 Administrative Power
- Lose 1 Stability
- Tech Group is changed to Western
- Unit Types change to Western
Pict Ideas and Traditions
Traditions:
- +10% Infantry Combat Ability
- +5% Discipline
Ideas:
- Pictish Stones: -25% Core Creation Cost
- Brochs: +25% Fort Defense
- Battle of Dun Nechtain: +1 Yearly Prestige
- Caledonian Forest: +1 Attrition for Enemies
- The Highlands: -10% Land Attrition
- Pictish Guerrillas: +10% Morale of Armies
- Atlantic Roundhouses: -20% Build Cost
Ambitions:
- +20% National Manpower Modifier