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General Information Edit

Picts The Picts are a Scottish Highlander nation that is playable from start 2 to 843, where the Picts form the Scotland Kingdom of Scotland.

See also: Scotland, Rome, Brigantes, Ulster, Silures, West Rome, Strathclyde, Gododdin, Gaeldom, Tyrone, Meath, Leinster

Strategy Edit

War with the BrigantesEdit

First of all ally with Silures Silures and start fabricating a claim on the Brigantes Brigantes, and make sure you get some Germanic allies like Saxony Saxony or Francia Francia. When the claim has fabricated, fabricate another one, then declare war on the Brigantes Brigantes; Silures Silures should join the war. Try take as much land as possible, and don't give Silures Silures any land.

Unifying Great BritainEdit

Fabricate some claims on the Rome Romans as they tend to break down and release a nation or two. Don't leave the released countries much time to build up troops, strike them quickly. If Rome Rome doesn't release any nations then try to beat the Romans with your mainland European allies as they should join. After this you should be able to conquer all of Britain Once you have conquered all of Britain; you should reform your technology, then form Scotland Scotland, and then Great Britain Great Britain. At this point you should be able to conquer some of Scandinavia due to the barbarians spawning in the region.

Decisions Edit

Form Great Britain Edit

Requirements:

  • This country:
    • Primary Culture is in the British Culture Group, Welsh, Highlander, Anglo-Saxon, or Briton
  • Is not:
  • Great Britain Great Britain does not exist
  • Administrative Technology is at least 55
  • Is not a Subject Nation
  • Is not a Nomad Nation
  • At Peace
  • Owns Core:
    • London (236), Oxfordshire (237), Wessex (234), Lothian (248), Aberdeen (251)l

Upon Enactment:

  • Country changes to Great Britain Great Britain
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to the British Isles region
  • If Duchy Duchy, then set government rank to Kingdom Kingdom.
  • If an Holy Roman Empire HRE member and not an elector or, all own provinces are removed from the Empire.
  • Capital moves to London (236)
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform Government Edit

Requirements:

  • At peace
  • Administrative Technology at least 17
  • Administrative Power of at least 100
  • One of the following must be true:
    • Administrative Technology at least 21
    • is in the Christian religion group
    • is in the Muslim religion group
    • is Jewish
    • is Zoroastrian

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Type of Government Changes to Feudal Monarchy

Tech Reform Edit

Requirements:

  • At peace
  • Administrative Technology of at least 19
  • Administrative Power of at least 100
  • Do not have:
    • Barbarian Tribe
    • Tribal Despotism
    • Tribal Democracy
    • Tribal Federation

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Tech Group changes to Western
  • Unit Type changes to Western

Pict Ideas and Traditions Edit

Traditions:

  1. +10% Infantry Combat Ability
  2. +5% Discipline

Ideas:

  1. Pictish Stones: -25% Core Creation Cost
  2. Brochs: +25% Fort Defense
  3. Battle of Dun Nechtain: +1 Yearly Prestige
  4. Caledonian Forest: +1 Attrition for Enemies
  5. The Highlands: -10% Land Attrition
  6. Pictish Guerrillas: +10% Morale of Armies
  7. Atlantic Roundhouses: -20% Build Cost

Ambitions:

  1. +20% National Manpower Modifier

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