FANDOM



General Information Edit

The Quadi Quadi are a Germanic, Barbarian Tribe located near modern day Hungary. The Quadi are playable between January 1st 2, to January 1st 365.

See also: Gepids, Iazyges, Marcomanni, Vandals, Rome

EventsEdit

From 2 to 495, if the Roman Empire Roman Empire, WestRome Western Roman Empire, Byzantine Byzantine Empire, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, invade wisely.

StrategyEdit

Follow the guide above about making your way towards the Roman Empire Roman Empire. You want to get their before they begin to collapse, that way other Barbarians don't beat you in the race for Rome.

DecisionsEdit

Form GermanyEdit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative Technology at Least 15
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not the Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain 28px-Prestige 25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
  • Gain a permanent claim on the German Region
  • Set government rank to Empire
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform Government (455-489)Edit

Requirements:

  • At peace
  • Administrative Power of at least 100
  • One of the following must be true:
    • is in the Christian
    • is in the Muslim group
    • is Jewish
    • is Zoroastrian

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Type of Government Changed to Feudal Monarchy

Tech Reform (455-535)Edit

Requirements:

  • At peace
  • Administrative Technology of at least 19
  • Administrative Power of at least 100
  • Do not have: Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose 100 Administrative Power
  • Tech Group is changed to "Western"
  • Unit Types change to "Western"

Quadian Ideas and Traditions Edit

Traditions:

  1. +10% Infantry Combat Ability
  2. +1 Land Leader Shock

Ideas:

  1. Roman Silver: +10% Trade Efficiency
  2. Noble Lineage: +1 Yearly Prestige
  3. Danube Borderlands: +50% Hostile Core Creation Cost
  4. Germanic Affairs: +1 Diplomatic Reputation
  5. Warlike Spirit: +10% Morale of Armies
  6. River Main: +1 Land Leader Maneuver
  7. Carpathian Mountains: +1 Attrition for Enemies

Ambitions:

  1. -25% Core Creation Cost

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.