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General Information Edit

The Quadi Quadi are a Germanic, Barbarian Tribe located near and / or within modern day Austria, Hungary, Czechia, and Slovakia. The Quadi are playable between January 1st 2, to January 1st 365.

See also: Gepids Gepids, Iazyges Iazyges, Marcomanni Marcomanni, Vandals Vandals, Rome Rome

EventsEdit

From 2 to 495, if the Roman Empire Roman Empire, WestRome Western Roman Empire, Byzantine Byzantine Empire, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, so invade and annex wisely.

StrategyEdit

Follow the guide above about making your way towards the Roman Empire Roman Empire. You want to get their before they begin to entirely collapse, that way other Barbarians don't beat you in the race for Rome.

DecisionsEdit

Form GermanyEdit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative tech Administrative Technology at Least 15
  • Is Not a Icon vassal Subject Nation
  • Is Not a Nomad Nomad Nation
  • Is Not the HRE Icon Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain 28px-Prestige 25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
  • Gain a permanent claim on the German Region
  • Set government rank to Empire
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform Government Edit

Requirements:

  • At peace
  • Administrative Power of at least 100
  • One of the following must be true:
    • is in the Catholicism Christian religious group
    • is in the Sunni Islam Muslim religious group
    • is Religion judaism Jewish
    • is Religion zoroastrianism Zoroastrian

Upon Enactment:

  • Lose IconPowerAdministrative 100 Administrative Power
  • Lose Icon stability 1 Stability
  • Type of Government Changed to Government monarchy Salic Monarchy

Tech Reform Edit

Requirements:

  • At peace
  • Administrative tech Administrative Technology of at least 19
  • IconPowerAdministrative Administrative Power of at least 100
  • Do not have: Government tribal Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose IconPowerAdministrative 100 Administrative Power
  • Lose Icon stability 1 Stability
  • Tech Group is changed to Western Western
  • Unit Types change to Western Western

Quadian Ideas and Traditions Edit

Traditions:

  1. +10% Infantry Combat Ability
  2. +1 Land Leader Shock

Ideas:

  1. Roman Silver: +10% Trade Efficiency
  2. Noble Lineage: +1 Yearly Prestige
  3. Danube Borderlands: +50% Hostile Core Creation Cost
  4. Germanic Affairs: +1 Diplomatic Reputation
  5. Warlike Spirit: +10% Morale of Armies
  6. River Main: +1 Land Leader Maneuver
  7. Carpathian Mountains: +1 Attrition for Enemies

Ambitions:

  1. -25% Core Creation Cost

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