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The tag[]

Rebels Rebels is a special country tag to represent rebel occupations. They are caused by unrest and certain events. Rebellions may be combated by granting autonomy to reduce unrest, harsh treatment, or brute military force to slay the rebels once they rise up. Rebels Rebels occupies many provinces throughout the timeline, but never owns any.

Called "Rebel Scum" on-file

See also: Natives Natives, Pirates Pirates

Rebel factions[]

Each province will be associated with exactly one rebel faction, however one rebel faction can span rebels in multiple provinces. All active rebel factions can be seen on the Stability and Expansion government tab, along with their current progress towards an armed uprising. This information can also be enabled in the outline. A rebel faction is associated with a set of demands, which can be seen by clicking the "Handle them!" button.

Rebels[]

Type Occupation effects Demands
Ikko-Ikki RebelsIkko-Ikki Rebels (Japanese only) None
  • +10% local autonomy in all owned provinces
  • -25 prestige
  • Government type changes to Theocracy unless the government was Papacy, Steppe Horde, Celestial Empire, Iqta, Daimyo, Shogunate, Colonial, or Native Council
  • Change government reform to Ikko-Ikki reform
Polish Noble Rebels (Polish only) +5% Local autonomy
  • +25% local autonomy in every province occupied
  • -50 prestige
  • Government type changes to Elective Monarchy
Noble rebelsNoble rebels +10% local autonomy
  • +20% local autonomy in all provinces with noble rebels
  • -20 prestige
  • -20 legitimacy
  • -20 Horde unity
  • Nobles estate gains 15 influence for 15 years
  • End Counts' Feud if it's in progress
Particularist rebels +10% local autonomy
  • +30% local autonomy in all provinces with particularist rebels
  • -20 prestige
  • Burghers estate gains 15 influence for 15 years
Peasant rebels +10% Local autonomy
  • +20% Local autonomy in all provinces with peasant rebels
  • -50 Prestige
  • End Peasants' War if it's in progress
Pretender rebels None
  • -200 prestige and +25 legitimacy if Civil War was in progress
  • Government type changes to the rebels' preferred type (i.e. some kind of monarchy), unless the government was Papacy, Steppe Horde, Celestial Empire, Iqta, Daimyo, Shogunate, Colonial, Native Council, Constitutional Monarchy, or English Monarchy
  • The rebels appoint their leader as ruler
  • End Counts' Feud, Civil War, Castillan Civil War, Time of Troubles, and War of the Roses if any are in progress
Reactionary rebels -10 Westernization progress
  • -50 prestige
  • -10000 Westernization progress
Separatist rebels In provinces of rebels' culture:
  • +10 Years of Separatism
  • Rebel country gets a core
  • -10 prestige
  • If defection target:
    • exist, gets cores on every occupied province of its culture
    • does not exist, is released as an independent nation
  • The remaining rebel army switches allegiance to the new country, rather than despawning
Fanatic rebels None
  • -50 prestige
  • Changes government type to Theocratic
  • Rebels' leader appointed as ruler
Communist rebels and Fascist rebels None
  • -50 prestige
  • Changes government type to Communist/Fascist Dictatorship
  • Rebels' leader appointed as rules
  • Ends Communist/Fascist disaster
Fengtian Clique and Zhili Clique None
  • -50 prestige
  • -1 stability
Heretic rebels
  • +0.1% reform desire.
  • Province gains "Heresy" modifier for 2 years:
    • -40% Local manpower
    • +2 Local unrest
    • -33% Local tax modifier
    • +0.05 Local autonomy per month
  • +20% Local autonomy in all provinces with heretic rebels. They also lose the "Heresy" modifier if they had it.
  • -50 prestige
  • Theocracies and monastic orders lose -35 devotion.
Religious rebels (each religion beside non-religious ones has an own version of these rebels) Unless the province is Papal States Papal States' capital:
  • If province religion is of rebels' religion, province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower
    • -15% Local tax modifier
  • If province religion isn't the same as rebels', province converts to rebels' religion and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower
    • -33% Local tax modifier
    • +2 Local unrest
If country isn't the same religious group as rebels:
  • -50 prestige
  • +20% Local autonomy in all provinces with these rebels
  • -1 stability if country is Papal States Papal States

If country is the same religion as rebels, gains modifier "Religious Intolerance" for 10 years:

  • +1% Missionary strength vs heretics
  • -2 Tolerance of heretics
  • -2 Tolerance of heathens

If country is not the same religion as rebels and the dominant religion is rebels':

  • Country changes religion to rebels'

If country is the same religious group as rebels but same sect and the dominant religion is rebels':

  • Country gains "Heretic Tolerance" modifier for 10 years:
    • -1% Missionary strength
    • +4 Tolerance of heretics
    • -2 Tolerance of the true faith

 Updates[]

  • Page updated to mod version 1.10.3
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