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The religion that a nation follows and how tolerant it is of other faiths is an important aspect of gameplay in EU4. Religion will affect diplomatic actions and nations of mutually accepted religions have a better chance of reaching agreements with one another. Religion is also connected to unrest and provinces of non-tolerated religions are more rebellious. The player has some control over religion by having the option to change the state religion, religious decisions that may impact internal and external religious relations, and sending missionaries to convert heathen or heretic provinces to the state religion.

All special mechanics of religions require you to have DLCs. The only one that doesn't need it are the Catholic papacy, Patriarch authority and Muslim Piety.

Christian[]

For console use, Christian group's name is christian.

Pre-Great Schism Christian[]

Chalcedonism Chalcedonian[]

Chalcedonian Christianity refers to the Christian churches that accept the Definition of Chalcedon from 451. The Chalcedonians believe that the divine and human natures of Jesus of Nazareth are exemplified as two separate natures.

In the game Chalcedonism represents the main branch of Christianity practiced in Rome Rome before the Great Schism. For console use, Chalcedonian's name is chalcedonism.

  • stability cost modifier +10.0% Stability Cost Modifier
  • Tolerance of the true faith -1.00 Tolerance of the True Faith
  • Holy Sites Mechanic

Arian Arian[]

Arianism is a nontrinitarian branch of Christianity that asserts that Jesus Christ is the Son of God, created by God the Father, distinct from the Father and therefore subordinate to the Father. Arian teachings were first attributed to Arius and declared heretical by the First Council of Nicaea in 325.

In the game Arianism is widespread in Europe in the 5th and 6th centuries. For console use, Arian's name is arianism.

  • National tax modifier +10.0% National Tax Modifier
  • stability cost modifier -10.0% Stability Cost Modifier
  • Patriarch Authority Mechanic
  • Icons Mechanic (Third Rome DLC)

Miaphysite Miaphysite (called "Coptic" in vanilla)[]

Miaphysitism is based upon an understanding of the writings of Cyril of Alexandria; Miaphysitists profess that in the person of Jesus Christ, the divine and human natures are united in one single compound nature.

After the fall of Egypt to the Muslims in 641 the Miaphysite religion survives as the majority faith only in Ethiopia, Nubia and Armenia.

For console use, Miaphysite's name is coptic.

  • Tolerance of the true faith +1.00 Tolerance of the True Faith
  • Fort defense +10.0% Fort Defense
  • Local missionary strength -2.0% Local Missionary Strength
  • Holy Sites Mechanic

NestorianNestorian[]

Nestorianism is a branch of Christianity that emphasizes the disunion between the human and divine natures of Jesus. It was advanced by Nestorius in the early 400s and declared heretical by the Council of Ephesus in 431.

In the game Nestorianism appears in a few provinces in the Middle East and Mongolia. Naimans is the only country with Nestorianism as State religion, although Nestoriansm is the secondary religion, the main religion being Tengrism. For console use, Nestorian's name is nestorian.

  • stability cost modifier -10.0% Stability Cost Modifier
  • Tolerance of the true faith+1.00 Tolerance of the True Faith
  • Holy Sites Mechanic

See also: the Great Schism

Post-Great Schism Christian[]

Catholicism Catholic[]

Catholicism is the name of a Christian tradition with its roots in the old Latin rite that recognizes the Pope as the head of Christendom.

In 1444 Catholicism is the dominant Christian Church in western and northern Europe but it will likely be broken up by Protestantism and Reformed Christianity during the Reformation. For console use, Catholic's name is catholic.

  • Tolerance of the true faith +1.00 Tolerance of the True Faith
  • Tolerance of heretics -1.00 Tolerance of Heretics
  • Curia Mechanic (Papacy is The Papal State The Papal State)

Orthodoxy Orthodox[]

The Orthodox Christian tradition has its root in the Greek rite and is considered to be closer to the original Christian ideals than Catholicism. The Orthodox Churches reject the idea of the Pope and are instead divided into a number of churches presided over by Patriarchs.

In the game much of Eastern Europe is Orthodox religion. For console use, Orthodox's name is orthodox.

  • stability cost modifier -10.0% Stability Cost Modifier
  • Tolerance of the true faith +1.00 Tolerance of the True Faith
  • Local missionary strength -1.0% Local Missionary Strength
  • Patriarch Authority Mechanic
  • Icons Mechanic (Third Rome DLC)

Cathar Cathar[]

The cathar are a Christian dualist or Gnostic movement between the 12th and 14th centuries which thrived in Southern Europe, particularly in northern Italy and southern France. Followers were described as Cathars and referred to themselves as Good Christians.

For console use, Cathar's name is Cathar.

  • Female advisor chance +40% Female Advisor Chance
  • Missionary strength vs heretics +2.0% Missionary Strength vs Heretics
  • Church Power Mechanic

Hussite Hussite[]

The Hussites are followers of Jan Hus, a Bohemian religious reformer who was burned at the stake for heresy in 1415. They are a diverse group of non-conformists ranging from moderates with minor theological disagreements with Catholic doctrine to radicals who see the Catholic Church as irredeemably corrupt.

For console use, Hussite's name is hussite.

  • Missionary strength vs heretics +2.0% Missionary Strength vs Heretics
  • Shock damage received -5.0% Shock Damage Received
  • Church Power Mechanic

Protestantism Protestant[]

Protestantism covers a wide range of religious traditions starting with the teachings of Martin Luther during the reformation. They react against a number of the conventions that over time have developed in the Catholic church and the idea of a pope itself.

In the game Protestantism cover mainly countries inspired by Luther's teachings. For console use, Protestant's name is protestant.

  • National tax modifier +10.00% National Tax Modifier
  • Improve relations +15.0% Improve Relations
  • Church Power Mechanic

Reformed Reformed[]

Reformed covers a wide range of religious traditions inspired by men such as Jean Calvin or John Knox. Generally appearing later than the religions classified as Protestant the Reformed religion also rejects papal authority and want to return to the rules of the scriptures but unlike the Protestants they embrace a number of perceived more hard-line ideas such as predestination and iconoclasm.
For console use, Reformed's name is reformed.

  • Advisor pool +1.00 Possible Advisors
  • Tolerance of heretics +2.00 Tolerance of Heretics
  • Fervor Mechanic

Religion anglican Anglican[]

The Anglican Church or Church of England refers to, in simple terms, the England English branch of Protestant Christianity that was first established in 1534 by King Henry VIII. For console use, Anglican's name is anglican.

  • Development cost -10.0% Development Cost
  • Innovativeness gain +50.0% Innovativeness Gain
  • Church Power Mechanic

See also: the Great Schism

Mormon Mormon[]

Mormonism is a religious movement started by Joseph Smith in USA in the 1820s. Mormons have developed a strong sense of community and have strong connections across generations and with extended family, reflecting their belief that families can be sealed together beyond death.

For console use, Mormonism's name is mormon.

  • stability cost -10.0% Stability Cost Modifier
  • Missionary +1 Missionaries
  • Local missionary strength -3.0% Local Missionary Strength
  • Fervor Mechanic

Muslim[]

For console use, Muslim group's name is muslim.

Religion Muslim Muslim[]

Muslim Islam represents pre-First Fitna Islam.

For console use, Muslim's name is islam.

  • Chance of new heir+100.0% Chance of New Heir
  • Local missionary strength -1.0% Local Missionary Strength
  • Monthly piety Piety Mechanic
  • Invite Scholar Mechanic

Sunni Islam Sunni[]

Sunni Islam holds that the legitimate successor of the Prophet Muhammad was father-in-law Abu Bakr.

As the religion of the majority of the world's Muslims Sunni Islam is present from Morocco to Indonesia and is one of the largest religions in the game. For console use, Sunni's name is sunni.

  • Chance of new heir +100.0% Chance of new heir
  • Cavalry to infantry ratio +10.0% Cavalry to infantry ratio
  • Local missionary strength -1.0% Local Missionary Strength
  • Monthly piety Piety Mechanic
  • Invite Scholar Mechanic

Shiite Islam Shia[]

Shia Muslims hold that the legitimate successor of the prophet Muhammad as Caliph and Imam was his cousin and son-in-law Ali. The Shiites believe that a number of Imams have followed Ali and still await the coming of his final successor.

In the game Shia Islam is present in Iran Iran, Iraq Iraq, Yemen Yemen, and as the minority religion in some Indian Sultanates mid-game. For console use, Shia's name is shiite.

  • Morale of armies +5.0% Morale of armies
  • Heir General +100.0% Chance of new heir
  • Local missionary strength -2.0% Local Missionary Strength
  • Monthly piety Piety Mechanic
  • Invite Scholar Mechanic

Ibadi Islam Khawarij (called "Ibadi" in vanilla)[]

Khawarij is claimed by its adherents to be older than both Sunni and Shia Islam but is nowhere near as popular. The Khawarij separated from mainstream Sunni and Shiʿi Muslims as they broke into revolt against Caliph Ali after he agreed to arbitration with his rival, Muawiyah I. A Khariji later assassinated Ali, and for hundreds of years, the Khawarij were a source of insurrection against the Caliphate. Khawarij includes groups such as the Sufris and the Ibadis.

In the game Ibadis exist in majority in Oman Oman and in Mzab in North Africa, while Sufris exist in Western Maghreb from 6th to 10th centuries.

For console use, Khawarij's name is ibadi.

  • Heir General +100.0% Chance of New Heir
  • Goods produced modifier +10.0% Goods Produced Modifier
  • Local missionary strength -1.0% Local Missionary Strength
  • Monthly piety Piety Mechanic
  • Invite Scholar Mechanic

See also: Khawarij countries

Dharmic[]

Hinduism Hindu[]

Hinduism is the term for a wide range of polytheistic Indian traditions with a common pantheon.

One of the oldest religions in the game Hinduism primarily exists in India India and parts of South East Asia where it has been losing ground to Buddhism and Islam. For console use, Hindu's name is hinduism.

  • Tolerance of the true faith +1.00 Tolerance of the True Faith
  • Tolerance of heathens +1.00 Tolerance of Heathens
  • Deity Mechanic

Sikhism Sikh[]

Sikhism is the faith founded by Guru Nanak around the turn of the 16th century in the Punjab. A monotheistic religion, Sikhism was born in an area where Islam and Hinduism mixes but is in many ways unlike either.

No province or country start with Sikh religion in the game but it will likely appear some decades from the start. For console use, Sikh's name is sikhism.

  • Morale of armies +10.0% Morale of Armies
  • Military technology cost -10.0% Military Technology Cost
  • Local missionary strength -1.0% Local Missionary Strength
  • Guru Teaching Mechanic

Jain Jain[]

Jainism is an ancient Indian religion that prescribes the path of ahimsa or non-violence towards all living beings.

In the game Jainism starts as a major religion in India, but gradually declines into a minority religion in later starts. For console use, Jain's name is jainism.

  • National tax modifier +5.0% National Tax Modifier
  • Tolerance of heretics +3.00 Tolerance of Heretics
  • Karma Mechanic

Zunist Zunist[]

Zunism is a religion centered on worshiping the sun god Zun. Over time, the religion was heavily influenced by Hinduism, with aspects of Shiva and Surya incorporated.

Zabul Zabul is the only Zunist country in the game, playable in southern Afghanistan from mid-600s to mid-800s. For console use, Zunist's name is zunism.

  • Morale of armies +10.0% Morale of Armies
  • Fort defense +20.0% Fort Defense
  • Local missionary strength +2.0% Local Missionary Strength
  • Holy Sites Mechanic

Sanamahism Sanamahist[]

Sanamahism is the worship of Sanamahi, the eternal forces responsible for the creations of the living beings.

Sanamahism is a small religion being a majority only in a small area around Manipur Manipur, which is the only Sanamahist country in the game. For console use, Sanamahist's name is sanamahism.

  • Tolerance of heretics +2.00 Tolerance of Heretics
  • Fort defense +20.0% Fort Defense
  • Local missionary strength +1.0% Local Missionary Strength
  • Deity Mechanic

Buddhic[]

For console use, Buddhic group's name is buddhic.

Buddhism does not exist anymore since version 1.18 of EU4 and is instead replaced with Mahayana, Theravada and Vajrayana.

Religion mahayana Mahayana[]

Mahayana is the most widely practiced branch of Buddhism. The goal of its adherents is to achieve enlightenment, possibly even achieve Buddhahood.

In the game only Dai Viet Dai Viet start as Mahayana Buddhist as many countries where it was dominant are instead categorized as Confucian. For console use, Mahayana's name is mahayana.

  • Tolerance of heretics +2.00 Tolerance of Heretics
  • Idea cost -5.0% Idea Cost
  • Karma Mechanic

Religion theravada Theravada[]

Like all Buddhist branches, Theravada stems from the teachings of Gautama Buddha in the 5th century BC. The followers of Theravada Buddhism rely on the Pali Canons for religious and legal guidance and emphasis is put on Monastic duties and reaching the status of Arhat or enlightenment.

In the game Theravada Buddhism is primarily practiced in Sri Lanka Sri Lanka and South East Asia. For console use, Theravada's name is buddhism.

  • Advisor cost -10.0% Advisor Cost
  • Tolerance of heretics +2.00 Tolerance of Heretics
  • Karma Mechanic

Religion vajrayana Vajrayana[]

Also known as Tantric Buddhism or even Lamaism, Vajrayana is a branch of Buddhism where the goal of the adherents is to become a Bodhisattva through use of Tantric Techniques. It is believed enlightenment cannot be reached simply from lone study but must be taught by a teacher.

In the game Vajrayana Buddhism is primarily practiced in Tibet and to some degree on the North Asian Steppes. For console use, Vajrayana's name is vajrayana.

  • Morale of armies +5.0% Morale of Armies
  • Tolerance of heretics +1.00 Tolerance of Heretics
  • Karma Mechanic

Eastern[]

Those Eastern religions do not belong in any religious groups. If you are a Confucian country, you can harmonize with all of the religions in this Eastern section below (exept the Confucian religion of course).

Satsana phi Satsana Phi[]

Satsana Phi is the traditional animistic religion of the Tai peoples. Its name means 'religion of spirits' and it is polytheistic and their practice involves classes of shamans and ancestor worship.\nIn the game Satsana Phi religion appears in parts of Southeast Asia mostly in the earlier start dates. console: satsana_phi

  • Tolerance of heretics+2.00 Tolerance of Heretics
  • Tolerance of heathens +1.00 Tolerance of Heathens
  • Missionary strength +1.0% Local Missionary Strength
  • No Mechanic

Confucianism Confucian[]

Confucianism is the term for the philosophies of 5th century BC philosopher Confucius and stresses personal development and the importance of good government.

In the game, Chinese and Korean countries are usually Confucian, with some spread among the Jurchen states in Manchuria. For console use, Confucian's name is confucianism.

Details here: Harmonized Religion Bonuses of Confucianism

  • Tolerance of heretics+2.00 Tolerance of Heretics
  • Administrative technology cost -10.0% Military Technology Cost
  • Confucianism Harmonization Mechanic

Shintoism Shinto[]

Shintoism is the ancient ethnic religion of Japan Japan which over the centuries have come to coexist with Confucianism and Buddhism on the Japanese islands.

In the game all of Japan starts out Shinto to signify the special mix of Buddhism, Shintoism and other traditions of the Japanese people. For console use, Shinto's name is shinto.

  • Morale of armies +10.0% Morale of armies
  • Local missionary strength -1.0% Local Missionary Strength
  • Syncretic Faith Mechanic
  • Isolationism Mechanic

Tengri Tengri[]

Tengri is the chief deity of one of the oldest Turkic or Mongol Shamanist religions.

In the game this religion covers a wide variety of Siberian and Manchurian Shamanism practiced by the states that start in North Asia. For console use, Tengri's name is tengri_pagan_reformed.

  • Global unrest -2.00 National Unrest
  • Cavalry cost -20.0% Cavalry Cost
  • Syncretic Faith Mechanic

Religion bon Bon[]

Bon represents the traditional religion of Tibet Tibet. Though Bon was not properly organized until the 11th century, it is based on old pre-Buddhic Tibetan scriptures.

In the game Bon appears in Tibet Tibet before the introduction of Buddhism in the 7th century. For console use, Bon's name is tibetan_bon.

  • Tolerance of heathens +1.00 Tolerance of Heathens
  • Shock damage received -10.0% Shock Damage Received
  • Local missionary strength +1.0% Local Missionary Strength
  • Karma Mechanic

Religion muism Muist[]

Muism is the polytheistic shamanist religion of Korea. The name comes from the Korean word 'mu' that means shaman.

Muism is the primary religion in Korea before the arrival of Confucianism in the late 400s. For console use, Muist's name is muism.

  • Tolerance of heretics +2.00 Tolerance of Heretics
  • Tolerance of heathens +1.00 Tolerance of Heathens
  • Local missionary strength +1.0% Local Missionary Strength
  • No Mechanic

Pagan[]

Animism Animist[]

Animism is the belief that the world is habited by a number of supernatural spiritual beings without any separation of the mundane and spiritual worlds. Spirits may inhabit anything from mountains to lightning depending on the location of the worshippers.

Generally speaking, Animism is found earlier in the game in places like East and Southeast Asia. For console use, Animist's name is animism.

  • Tolerance of the true faith+1.00 Tolerance of the True Faith
  • Global unrest -1.00 National Unrest
  • Local missionary strength +2.0% Local Missionary Strength
  • No Mechanic

See also: Animist countries

Shamanism Shamanist[]

Shamanist covers a very wide range of indigenous religions. These religions often feature a veneration for shamans, use of magic and traditional medicine.

In the game, parts of Siberia and Canada are where Shamanism is found. For console use, Shamanism's name is shamanist (typing shamanism would spawnFetishistFetishist instead).

  • Tolerance of heathens +2.00 Tolerance of Heathens
  • Diplomatic reputation +1.00 Diplomatic Reputation
  • Local missionary strength +2.0% Local Missionary Strength
  • No Mechanic

Dreamtime Dreamtime[]

In the game, this religion encompasses pre-colonial Australia's native beliefs. For console use, Alcheriga's name is dreamtime.

For console use, Dreamtime's name is Dreamtime.

  • Shock damage received -0.05 Damage Received
  • Diplomatic reputation +1.00 Diplomatic Reputation
  • Cult Mechanic

Hellenistic[]

For console use, Hellenistic group's name is hellenic.

Hellenic Hellenic[]

The Hellenic religion represents the various systems of beliefs and practices of the people living under Greek culture during the Hellenistic period and the Roman Empire.

In the game Hellenism is the religion of the Rome Rome (and its vassals) before the spread of Christianity. For console use, Hellenic's name is hellenism.

  • National tax modifier +5.0% National Tax Modifier
  • Tolerance of heathens +2.00 Tolerance of Heathens
  • Local missionary strength +3.0% Local Missionary Strength
  • Deity Mechanic

Zamolxism Zamolxist[]

Zamolxism is the Thraco-Dacian religion centered on the god Zamolxis or Zalmoxis. The chief priest held a significant power as the representative of Zamolxis.

In the game Zamolxism exists in the very earliest starts in Dacia Dacia and Thracia. For console use, Zamolxism's name is zamolxism.

  • National tax modifier +5.0% National Tax Modifier
  • Tolerance of heathens +1.00 Tolerance of Heathens
  • Local missionary strength +3.0% Local Missionary Strength
  • No Mechanic

Nabatean Nabataean[]

The Nabaatean polytheism is mostly aniconic and the gods are generally represented by geometric shapes, but later on other gods and iconography were adopted from other religions such as Hellenism.

Nabataean polytheism only exists in Nabatea Nabataea in some of the earlier starts. For console use, Nabataean's name is nabataean.

  • Trade efficiency +10.0% Trade Efficiency
  • Tolerance of heathens +1.00 Tolerance of Heathens
  • Local missionary strength +3.0% Local Missionary Strength
  • Deity Mechanic

Druidism Druidist[]

Druidism covers various Celtic polytheistic religions. Druids played an important part in the Celtic religion performing practices such as animal sacrifice.

On the game most Druidist provinces are controlled by Rome Rome, but several Druidist countries survive in the British Isles until the 5th century. For console use, Druidist's name is druidism.

  • Tolerance of the true faith +1.00 Tolerance of the True Faith
  • Global unrest -1.00 National Unrest
  • Local missionary strength +2.0% Local Missionary Strength
  • Deity Mechanic

See also: Greco-Roman religious group

Iranian[]

For console use, Iranian group's name is iranian.

Armenian Armenian[]

Present in Armenia before the 4th century.. Console: armenian_religion

  • Tolerance of heretics +2.00 Tolerance of Heretics
  • Tolerance of heathens +1.00 Tolerance of Heathens
  • Local missionary strength +1.0% Local Missionary Strength
  • Deity Mechanic

Kartvelian Kartvelian[]

Present in Georgia before the 4th century. Console: georgian_religion

  • Tolerance of heathens +2.00 Tolerance of Heathens
  • Fort defense +15.0% Fort Defense
  • Local missionary strength +1.0% Local Missionary Strength
  • Deity Mechanic

Religion zoroastrianism Zoroastrian[]

Zoroastrian religion is the traditional faith of the Iranian peoples and the old Persian Empire. Zoroastrians are monotheists, and follow the teachings of the prophet of Zoroaster.

It is the main religion of the Persians before the spread of Islam. For console use, Zoroastrian's name is zoroastrian.

  • Tolerance of the true faith +2.00 Tolerance of the True Faith
  • Trade efficiency +10.0% Trade Efficiency
  • Local missionary strength -1.0% Local Missionary Strength
  • Holy Sites Mechanic

Religion manichaean Manichaean[]

Manichaeism teaches an elaborate dualistic cosmology describing the struggle between a good, spiritual world of light, and an evil, material world of darkness. Manichaeism was founded by the Iranian prophet Mani in the 3rd century.

In the game Manichaeism exists in some Central Asian provinces around the year 800. Uighur is the only country with Manichaeism as State religion (763-840), although Manichaeism is the secondary religion, the main religion being Tengrism. For console use, Manichaean's name is manichaeism.

  • National tax modifier +5.0% National Tax Modifier
  • Tolerance of heathens +2.00 Tolerance of Heathens
  • Local missionary strength +1.0% Local Missionary Strength
  • No Mechanic

Jewish[]

Jewish Judaism[]

The oldest Abrahamic religion in the game, Judaism builds upon the Torah and the traditions and scriptures of the Jewish people going back over 3000 years.

By the start of the game the Jewish faith is a minority faith in most of the world and only exists in Israel Israel and Semien Semien, pre-Islamic Arabia, and for a decent amount of time in Khazaria Khazaria. For console use, Jewish's name is jewish.

  • Tolerance of the true faith +2.00 Tolerance of the True Faith
  • Advisor pool +1 Possible Advisors
  • Local missionary strength -2.0% Local Missionary Strength
  • Church Power Mechanic

See also: Jewish countries

American Pagan[]

For console use, American group's name is american_pagan.

Totemism Totemist[]

Totemistic belief teaches that every individual has a spiritual kinship with an animal, the totem. Those who share a totem animal form clans, and consider one-another family.

In the game Totemism is the state religion of all North American Native states and it is present in most of the North American continent. For console use, Totemist's name is totemism.

  • Tolerance of the true faith +1.00 Tolerance of the True Faith
  • Global unrest -1.00 National Unrest
  • Local missionary strength +2.0% Local Missionary Strength
  • Ancestor Mechanic
  • Federation Mechanic

Mesoamerican Mayan[]

Mayan religion covers a range of Mesoamerican polytheistic traditions inherited from the older Mayan civilizations. While the names differ the pantheon and many traditions are quite similar to the Nahuatl religion.

In the game the Yucatan Peninsula and the former lands of the Maya League of Mayapan starts out with Mayan religion. For console use, Mayan's name is mesoamerican_religion.

  • Tolerance of the true faith +1.00 Tolerance of the True Faith
  • Advisor pool +1 Possible Advisors
  • Local missionary strength +2.0% Local Missionary Strength
  • Religious Reform Mechanic

South american South American[]

The South American religion covers the various pagan religions of the South American native tribes outside the Andean region.

In the game South American religion exists in pre-colonial South America and continues to exist in the Amazon Jungle and the Guayra province of Brazil Brazil, as well in parts of Paraguay Paraguay. For console use, South American's name is south_american.

  • Tolerance of the true faith +1.00 Tolerance of the True Faith
  • National tax modifier +5.0% National Tax Modifier
  • Local missionary strength +2.0% Local Missionary Strength
  • Federation Mechanic

NahuatlNahuatl[]

Nahuatl religion is a range of Mesoamerican polytheistic traditions. While the Pantheon and many concepts are quite similar to the Mayan religion the Nahuas or Aztec Aztecs assign a much higher importance on the need for human sacrifice in order to survive each new cosmic cycle.

In the game most of the area around modern central Mexico starts out with Nahuatl religion. For console use, Nahuatl's name is nahuatl.

  • Morale of armies +10.0% Morale of Armies
  • Global unrest -2.00 National Unrest
  • Local missionary strength +2.0% Local Missionary Strength
  • Doom Mechanic

IntiInti[]

Inti religion covers a wide range of disparate Andean faiths with many common features. Inti itself is the name of the sun god that the Inca Incan Empire promoted over all the other local Huacas.

In the game most of the Andes start out with the Inti religion. For console use, Inti's name is inti.

  • Tolerance of the true faith +1.00 Tolerance of the True Faith
  • Autonomy -0.05 Monthly Autonomy Change
  • Local missionary strength +2.0% Local Missionary Strength
  • Authority Mechanic

See also: Native American religious group

East European Pagan[]

For console use, East European group's name is slavic_pagan.

Romuva Romuva[]

Romuva represents the polytheistic religions of the Baltic peoples. The Baltic religions share most of their traditions and gods with slightly varying names. The chief god is typically Dievas.

In the game Romuva exists in the Baltics before the late 1300s when Christianity took over. For console use, Romuva's name is romuva.

  • Hostile core-creation cost on us +20.0% Hostile Core Creation Cost On Us
  • Attrition for enemies +1.00 Attrition for Enemies
  • Local missionary strength +2.0% Local Missionary Strength
  • Deity Mechanic

Slavic Slavic[]

The Slavic religion encompasses the polytheistic practices of the Slavs before they converted to Christianity. The Slavic pantheon is headed by Perun, the god of thunder and lightning.

In the game the Slavic religion covers large parts of Eastern Europe until the end of the first millennium. For console use, Slavic's name is slavic.

  • Fort defense +20.0% Fort Defense
  • Hostile core-creation cost on us +20.0% Hostile Core-Creation Cost On Us
  • Local missionary strength +2.0% Local Missionary Strength
  • Deity Mechanic

Suomenusko Suomenusko[]

Suomenusko covers the Uralic, Finnish and Sami Shamanistic religions.

Initially Suomenusko covers large sections of Scandinavia and northern Russia and continues to exist in Lappland until the 1600s. For console use, Suomenusko's name is suomenusko.

  • Attrition for enemies +1.00 Attrition for Enemies
  • Fort defense +20.0% Fort Defense
  • Local missionary strength +2.0% Local Missionary Strength
  • Deity Mechanic

Germanic Pagan[]

For console use, Germanic group's name is germanic.

Norse Norse[]

Norse religion is the polytheistic traditional belief system of the Scandinavian peoples. In game, its mechanics are centered around the choice of which Norse god to idolize, each one having different benefits.

By 1444 the Norse religion was long gone and exists in no provinces or countries. For console use, Norse's name is norse_pagan_reformed.

  • Morale of armies +10.0% Morale of Armies
  • National manpower modifier +20.0% National Manpower Modifier
  • Land maintenance modifier -10.0% Land Maintenance Modifier
  • Local missionary strength +2.0% Local Missionary Strength
  • Deity Mechanic

Germanic Germanic[]

The Germanic religion is the polytheistic traditional belief system of the pre-Christian Germanic peoples.

It appears in Germany and Eastern Europe until the early 800s when it was replaced by Christianity. For console use, Germanic's name is germanic.

  • Morale of armies +10.0% Morale of Armies
  • Land force limit modifier +20.0% Land Force Limit Modifier
  • Land maintenance modifier -10.0% Land Maintenance Modifier
  • Local missionary strength +2.0% Local Missionary Strength
  • Deity Mechanic

African Pagan[]

For console use, African group's name is african_pagan.

Egyptian Egyptian[]

The Egyptian religion represents the polytheistic religion of the ancient Egyptians. It's centered on the many deities who control the forces and elements of nature. The practices of Egyptian religion were efforts to provide for the gods and gain their favor.

By the start of the game Egyptian religion is in decline, existing only in Nubia. For console use, Egyptian's name is egyptian.

  • Tolerance of heretics +1.00 Tolerance of Heretics
  • Tolerance of heathens +1.00 Tolerance of Heathens
  • Local missionary strength +2.0% Local Missionary Strength
  • Deity Mechanic

Fetishist Fetishist[]

Fetishism covers a very wide range of indigenous African religions. These religions often feature a veneration for ancestors, use of magic and traditional medicine.

In the game most of Africa is classified as Fetishist.

In files, it's called "shamanism" due to vanilla having switched Shamanism and Fetishism. For console use, Fetishist's name is shamanism (typing shamanist would spawn Shamanism Shamanist instead).

  • Tolerance of heathens +2.00 Tolerance of Heathens
  • Diplomatic reputation +1.00 Diplomatic Reputation
  • Local missionary strength +2.0% Local Missionary Strength
  • Cult Mechanic

See also: African Paganism

Mesopotamian[]

For console use, Mesopotamian group's name is mesopotamian.

Ashurism Ashurist[]

Ashurism is the religion of the Assyrian people. The religion had a myriad of Gods, but it was the God Ashur that was the ultimate worship. All the other Gods were seen as aspects of the Chief God Ashur.

By the start of the game Ashurism has almost disappeared, existing only in Osroene Osroene. For console use, Ashurist's name is ashurism.

  • Tolerance of heathens +1.00 Tolerance of Heathens
  • Fort defense +10.0% Fort Defense
  • Local missionary strength +1.0% Local Missionary Strength
  • Deity Mechanic

See also: Ashurist countries

South arabian South Arabian[]

The South Arabian religion covers the polytheistic religions practiced by Arabs before Islam. The religion was highly influenced by Mesopotamian polytheism with celestial objects being worshipped as gods. The moon and the morning star were the chief deities.

In the game South Arabian religion exists in the early start dates in Arabia and Aksum Aksum. For console use, South Arabians's name is south_arabian.

  • Tolerance of heretics +2.00 Tolerance of Heretics
  • Tolerance of heathens +2.00 Tolerance of Heathens
  • Local missionary strength +2.0% Local Missionary Strength
  • Deity Mechanic

Non-religious[]

For console use, Non-religious group's name is secular.

Secularism Secular[]

Secularism is the principle of the separation of government and religion. A secular country does not force or encourage the practice of one religion over another, instead treating all religions equally. For console use, Secular's name is secularism.

Many modern countries are secular, but secularism cannot appear in provinces.

  • Tolerance of heretics +7.00 Tolerance of Heretics
  • Tolerance of heathens +7.00 Tolerance of Heathens
  • National tax modifier +10.0% National Tax Modifier
  • stability cost modifier -20.0% Stability Cost Modifier
  • Missionary strength -1000.0% Missionary Strength (This was added to avoid a country making its inhabitants secular, due to the fact that a population cannot religiously follow secularism as it is not an actual religion)
  • Global unrest -1.00 National Unrest
  • Religious unity +100.0% Religious Unity. To avoid religious rebellions due to the impossibility of secular provinces actually existing.

Athiest Irreligious[]

Irreligion represents lack of religion. Irreligion appears in modern starts in a few provinces e.g. in Czechia Czechia, Estonia Estonia, North Korea North Korea, and South Korea South Korea. It can only appear in provinces. It's not possible for a country to be irreligious. If a secular province appears on the map, then it will be converted into irreligious because secular is not a religious belief or position. For console use, Irreligious' name is irreligious.

  • National tax modifier -100.0% National Tax Modifier
  • Morale of armies -100.0% Morale of Armies
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