General Information Edit

Sao Tome and Principe Sao Tome and Principe is an island nation off the south coast of West Africa, and is playable from July 12th, 1975 to the present day. Before Sao Tome and Principe (like Cape Verde Cape Verde) gained its independence from Portugal Portugal, it served as a port for European explorers sailing around Africa, as well as for European sailors, settlers, and merchants on their way to Angola Angola, Brazil Brazil, South Africa South Africa, Asia, etc.

See also: Portugal Portugal, Cape Verde Cape Verde, Equatorial Guinea Equatorial Guinea, Angola Angola, Brazil Brazil, South Africa South Africa

Strategy Edit

Decisions Edit

Form Spain Spanish Nation Militarily Edit

  • Culture icon Primary culture is in the Iberian Culture Group or
  • Culture icon Primary culture is Basque
  • Is not:
  • Spain Spain does not exist
  • Has an Administrative tech Administrative Technology of at least 10.
  • Is not in the Religion sunniMuslim religion group.
  • Is not a Subject colony icon colonial nation
  • Is not a Icon vassal subject nation
  • Is not a Government steppe horde steppe nomad
  • An Religion sunni Islamic nation does not own a province in Iberia
  • Owns Core-creation cost core provinces: Barcelona (213), Zaragoza (214), Castilla La Vieja (215), Salamanca (216), Sevilla (224), Toledo (219), València (220), Granada (223).

Upon Enactment:

  • Country changes to Spain Spain
  • (If owned) Madrid becomes the new Capital capital.
  • Gain a Cost to fabricate claims permanent claim on all non owned provinces of Iberia, except the areas of: Alentejo, Beiras, Macaronesia.
  • Set government rank to Kingdom Kingdom if Duchy Duchy.
  • If an HRE Icon HRE member and not an elector, leave the empire.
  • Gain28px-Prestige25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

National Ideas and Traditions Edit


  1. -10% Stability Cost Modifier
  2. -10% Advisor Costs


  1. Preserve Our Troops: +2.5% Discipline
  2. Tax Reform: +5% National Tax Modifier
  3. Regulated Contracts: -10% Mercenary Cost
  4. Contract Law: +5% Global Trade Power
  5. Peasant Levy: +5% National Manpower Modifier
  6. Mercantile Status: +5% Trade Steering
  7. Strengthening Land Tenure: +5% Production Efficiency


  1. +10% National Tax Modifier