General Information
Sardinia-Piedmont is an Italian Kingdom that was formed in 1720, and was the country that eventually went on to unify Italy. Sardinia-Piedmont is playable from 1720 to November 27 1792, and from May 11 1814 to March 17 1861.
Strategy
Decisions
Form Italy
Requirements:
- Is in the Latin Culture Group
- Is not:
- Administrative Technology at least 10
- Does not exist:
- Is not a subject nation
- Is not a colonial nation
- At Peace
- Owns Core Provinces:
- Genoa (101)
- Milan (104)
- Modena (106)
- Verona (108)
- Mantua (109)
- Firenze (116)
- Siena (117)
- Roma (118)
- Ancona (119)
Upon Enactment:
- Country Changes to Italy
- Set government rank to Kingdom, if not higher tier
- If an HRE member and not an elector, leave the empire.
- Gain 25 prestige
- Italy gains a permanent claim on the Italian Region
- Gain Italian Traditions & Ambitions
Form Sardinia-Piedmont
Requirements:
- Sardinia-Piedmont doesn't exist
- Is either Sardinia or Savoy
- Is a Monarchy
- Is not a colonial nation
- Administrative technology level at least 55
- Is not a subject nation or a nomad nation
- Isn't at war
- Either Sardinia or Savoy doesn't exist
- Owns and has cores on Nice, Piedmont, Sassari, Savoy, Cuneo
Upon enactment:
- Becomes Sardinia-Piedmont
- Turin becomes new capital
- Gain 10 prestige
- If a member of HRE and not an elector, all the provinces are set out of the Empire
- Become Kingdom rank if lower
Savoyard Ideas and Traditions
Traditions:
- +1 Diplomatic Relations
- +25% Better Relations Over Time
Ideas:
- Repel the French: +20% Fort Defense
- The Shroud of Turin: +0.5 Yearly Prestige, +1 Yearly Papal Influence
- Mercenary Tradition: -25% Mercenary Maintenance
- Crush the Vaudois: +2% Missionary Strength
- Savoyard Flexibility
- Alpine Tolls: +10% Provincial Trade Power Modifier
- Savoyard Legitimacy: +1 Yearly Legitimacy
Ambitions:
- +10% National Tax Modifier