General Information
File:Sarmatians.png The Sarmatians are steppe nomads located primarily in present day Ukraine. The Sarmatians are playable between February 2, to 370.
See also: Gepids, Dacia, Venedi, File:Siraces.png Siraces, Bosporus, Iazyges, Huns
Strategy
The Iazyges are almost guaranteed to send you alliance at the start of the game, and you want to accept their offer. You are going to want to eventually make your way towards Constantinople when Rome begins to collapse. What is unique about the File:Sarmatians.png Sarmatians is that you are a Steppe Horde; not a Barbarian Tribe. If you can manage to raze Constantinople and Rome, you will be so far ahead of the barbarians for the rest of the game!
Decisions
Form Mughal Empire
Requirements:
- Primary Culture is in the Iranian Culture Group, or is Turkmeni, Uzbek, or Kyrgyz
- Sunni is enabled
- Is not:
- Is not a colonial nation
- Mughals does not exist
- Has at least 600 total development
- Owns core provinces: Roh, Lahore, Central Doab, Sirhind, and Delhi
- Is not a subject nation
- At peace
Upon Enactment:
- Country changes to Mughals
- Gain 25 Prestige
- Gain permanent claim to every province in the Bengal, Hindustan, Rajputana, Deccan, Coromandel, and West India regions.
- Set government rank to Empire.
- If an HRE member and not an elector, leave the empire.
- Change government type to Iqta
- If technology group is Nomad, change to Muslim
- Change unit types to Indian (Note that the cavalry to infantry ratio gets lowered from the Muslim unit's 80% to the Indian unit's 50%)
- Trigger country event "New Traditions & Ambitions"
Form Persian Nation
Requirements:
- Is not:
- Religion is not Zoroastrian
- Primary Culture is:
- In the Iranian culture group or
- Primary culture is Azerbaijani
- Is not a colonial nation
- Is not a subject nation
- Is not a nomad nation
- Is not a tribe
- At Peace
- Owns Core Provinces: Shiraz, Hamadan, Tabriz, Mazandaran, Isfahen, Qazvin, Yazd
Upon Enactment:
- Country changes to Persia
- Set government rank to Kingdom, if not higher tier
- If an HRE member and not an elector, leave the empire.
- If technology group is Nomad, tech group and unit type changes to Muslim
- Gain25 Prestige
- Persian becomes the new Primary Culture
- Gain permanent claim on the Persia region
- Trigger country event New Traditions & Ambitions.
- Gain country modifier Increased Centralization for 20 years:
Nomad Technology Reform
Requirements:
- At peace
- Administrative Power at least 200
- Administrative Technology at least 24
- Military Technology at least 24
Upon Enactment:
- Lose 200 Administrative Power
- Lose 1 Stability
- Technology group changes to Nomadic
- Unit Types changes to Nomadic
Black Shamanism
Upon Enactment:
Yellow Shamanism
Upon Enactment:
Enforce our Heritage
Upon Enactment:
- Gain country modifier Enforcing our Heritage for the rest of the campaign.
Anti-Christian Edict
- Is not Defender of the Faith.
- Is in the Eastern religion group.
- One of the following must be true:
- Neighboring country:
- Hainan:
- Aomen:
- Sakam:
Upon Enactment:
- Gain country modifier Anti-Christian Edict for the rest of the campaign.
Sarmatian Ideas and Traditions
Traditions:
- +5% Discipline
- -10% Land Attrition
Ideas:
- Legends of the Amazons: +10% Morale of Armies
- Greek Knowledge: -10% Tech Cost
- Scythian Language: +1 Diplomatic Reputation
- Loose Confederation: -0.05 Monthly Autonomy Change
- God of Fire: +2 Tolerance of the True Faith
- Nomadic Lifestyle: +10% Calvary Combat Ability
- Vast Territory: +20% National Manpower Modifier
Ambitions:
- -2 National Unrest