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General Information

File:Sarmatians.png The Sarmatians are steppe nomads located primarily in present day Ukraine. The Sarmatians are playable between February 2, to 370.

See also: Gepids Gepids, Dacia Dacia, Venedi Venedi, File:Siraces.png Siraces, Bosporus Bosporus, Iazyges Iazyges, Huns Huns

Strategy

Iazyges The Iazyges are almost guaranteed to send you alliance at the start of the game, and you want to accept their offer. You are going to want to eventually make your way towards Constantinople when Rome Rome begins to collapse. What is unique about the File:Sarmatians.png Sarmatians is that you are a Steppe Horde; not a Barbarian Tribe. If you can manage to raze Constantinople and Rome, you will be so far ahead of the barbarians for the rest of the game!

Decisions

Form Mughals Mughal Empire

Requirements:

  • Primary Culture is in the Iranian Culture Group, or is Turkmeni, Uzbek, or Kyrgyz
  • Religion sunni Sunni is enabled
  • Is not:
  • Is not a Colonial nation colonial nation
  • Mughals Mughals does not exist
  • Has at least 600 total development
  • Owns core provinces: Roh, Lahore, Central Doab, Sirhind, and Delhi
  • Is not a Vassal subject nation
  • At peace

Upon Enactment:

  • Country changes to Mughals Mughals
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to every province in the Bengal, Hindustan, Rajputana, Deccan, Coromandel, and West India regions.
  • Set government rank to Empire Empire.
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • Change government type to Monarchy Iqta
  • If technology group is Nomad Nomad, change to Muslim Muslim
  • Change unit types to Indian Indian (Note that the cavalry to infantry ratio gets lowered from the Muslim unit's 80% to the Indian unit's 50%)
  • Trigger country event "New Traditions & Ambitions"

Form Persia Persian Nation

Requirements:

Upon Enactment:

  • Country changes to Persia Persia
  • Set government rank to Kingdom Kingdom, if not higher tier
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • If technology group is Nomad Nomad, tech group and unit type changes to Muslim Muslim
  • Gain28px-Prestige25 Prestige
  • Persian becomes the new Primary Culture
  • Gain permanent claim on the Persia region
  • Trigger country event New Traditions & Ambitions.
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Nomad Technology Reform

Requirements:

  • At peace
  • Administrative monarch power Administrative Power at least 200
  • Administrative technology Administrative Technology at least 24
  • Military technology Military Technology at least 24

Upon Enactment:

  • Lose Administrative monarch power 200 Administrative Power
  • Lose Stability 1 Stability
  • Technology group changes to Nomadic technology group Nomadic
  • Unit Types changes to Nomadic technology group Nomadic

Black Shamanism

  • Ruler has Administrative monarch power Administrative Skill of at least 3
  • Do NOT have modifier Yellow Shamanism

Upon Enactment:

  • Gain modifier Black Shamanism (Missionary strength +2 Missionary Strength) until the end of the campaign.

Yellow Shamanism

  • Ruler has Administrative monarch power Administrative Skill of at least 3

Upon Enactment:

  • Gain modifier Yellow Shamanism (Tolerance of heathens +2 Tolerance of Heathens) until the end of the campaign.

Enforce our Heritage

  • Neighboring country:
    • Is not in Religion confucianism Eastern religion group.
  • Stability Stability at least 1.

Upon Enactment:

  • Gain country modifier Enforcing our Heritage for the rest of the campaign.
    • Missionary strength +2% Missionary Strength
    • Tolerance of heathens -1 Tolerance of Heathens

Anti-Christian Edict

  • Is not Defender of the faith Defender of the Faith.
  • Is in the Religion confucianism Eastern religion group.
  • One of the following must be true:
    • Neighboring country:
      • Is in the Chalcedonism Christian religion group.
      • Opinion is less than 0.
    • Hainan:
      • Province Owner:
        • Is in the Chalcedonism Christian religion group.
        • Opinion is less than 0.
    • Aomen:
      • Province Owner:
        • Is in the Chalcedonism Christian religion group.
        • Opinion is less than 0.
    • Sakam:
      • Province Owner:
        • Is in the Chalcedonism Christian religion group.
        • Opinion is less than 0.

Upon Enactment:

  • Gain country modifier Anti-Christian Edict for the rest of the campaign.
    • Missionary strength +2% Missionary Strength
    • Improve relations -10% Improve Relations

Sarmatian Ideas and Traditions

Traditions:

  1. +5% Discipline
  2. -10% Land Attrition

Ideas:

  1. Legends of the Amazons: +10% Morale of Armies
  2. Greek Knowledge: -10% Tech Cost
  3. Scythian Language: +1 Diplomatic Reputation
  4. Loose Confederation: -0.05 Monthly Autonomy Change
  5. God of Fire: +2 Tolerance of the True Faith
  6. Nomadic Lifestyle: +10% Calvary Combat Ability
  7. Vast Territory: +20% National Manpower Modifier

Ambitions:

  1. -2 National Unrest
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