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General InformationEdit

Sassanids The Sassanids are a Persian, Zoroastrian country that is playable from 200-643, and during those times, Sassanids will tend to stay the same until the rise of Islam with the expansion of the Rashidun Rashidun and Umayyad Umayyad Caliphates where they eventually get annexed by them.

The Sassanids, like its predecessor Parthia Parthia, shares the two same rivals: Roman Empire Rome and Byzantium Byzantium.

See also: Parthia Parthia, Armenia Armenia, Albania (Caucasian) Albania (Caucasian), Rome Rome, Byzantium Byzantium, Kushan Kushan, Umayyad Umayyad, Rashidun Rashidun, Sind Sind, Hephthalites Hephthalites

StrategyEdit

Rise of the SassanidsEdit

Sassanids The Sassanids border primarily non-threatening, friendly/neutral countries (with the exceptions of to the west Rome Rome and to the Kushan Kushan) that serve as either potential vassals or weak neighbors that exist for annexation. Begin fabricating claims on the Ghassanids Ghassanids as you will need to threaten war for the one bordering province they have with you in order to bypass any warning that Rome Rome might give you. In the mean time, Albania (Caucasian) Albania will be willing to peacefully become your vassal if you get relations high enough with the Albanians.

Then, proceed to fabricate claims against the Lakhmids Lakhmids; any fabrication on any province will work, all you need is a war with the Lakhmids Lakhmids in order to vassalize them. Once they have been vassalized, give your new Lakhmid vassal the provinces of first Badiyat Ash Sham and then As Sahiliyah through the subject interaction menu. This now means you no longer have a direct border with the Rome Roman Empire and you are now free to expand into India, the Russian Steppes, Central Asia, and the Arabian Peninsula; just make sure that the Romans have not warned the nation you are about to attack otherwise you will suffer enormous loses in the war (assuming Rome Rome is stable).

Once the Romans begin to collapse, wait until their armies and manpower and exhausted, then IMMEDIATELY attack and take as much territory as you can to establish Persian dominance on the world stage over the collapsing Rome Roman Empire.

DecisionsEdit

Form Mughals Mughal EmpireEdit

Requirements:

  • Primary Culture is in the Iranian Culture Group, or is Turkmeni, Uzbek, or Kyrgyz
  • Religion sunni Sunni is enabled
  • Is not:
  • Is not a colonial nation
  • Mughals Mughals does not exist
  • Has at least 600 total development
  • Owns core provinces: Roh, Lahore, Central Doab, Sirhind, and Delhi
  • Is not a subject nation
  • At peace

Upon Enactment:

  • Country changes to Mughals Mughals
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to every province in the Bengal, Hindustan, Rajputana, Deccan, Coromandel, and West India regions.
  • Set government rank to Empire Empire.
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • Change government type to Iqta
  • If technology group is Nomad Nomad, change to Muslim Muslim
  • Change unit types to Indian Indian (Note that the cavalry to infantry ratio gets lowered from the Muslim unit's 80% to the Indian unit's 50%)
  • Trigger country event "New Traditions & Ambitions"

Sassanid Ideas and TraditionsEdit

Traditions:

  1. -1% Yearly Army Tradition Decay

Ideas:

  1. Derafsh Kavian: +10% Morale of Armies
  2. Persian Bureaucracy: -10% Administrative Technology Cost
  3. Shahanshah: +1 Yearly Legitimacy
  4. Shapur II: +1 Yearly Prestige
  5. The Avesta: +2% Missionary Strength
  6. Silk Road: +10% Trade Steering
  7. Achaemenid Military Organization: +1 Yearly Army Tradition

Ambitions:

  1. +5% Discipline

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