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General InformationEdit

Saudi Arabia Saudi Arabia is playable from September 23rd, 1932 to the present

See also: Yemen, Oman, Iraq, Jordan, Qatar, Bahrain, Kuwait, United Arab Emirates, Egypt

StrategyEdit

DecisionsEdit

Form ArabiaEdit

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.

Restore the Caliphate Edit

Requirements:

  • Power points is 100 in:
    • Administrative
    • Military
    • Diplomatic
  • Owns or a vassal owns the provinces:
    • Cordoba, Tunis, Fez, Mecca, Medina, Damascus, Aden, Muscat, Baghdad, Samarkand, Zaranj
  • All owned provinces are in the Muslim religion group

Upon Enactment:

  • Adds the modifier "A United Islam" for the rest of the campaign:
    • -20% Stability Cost Modifier
    • +2% Missionary Strength
    • +2 Tolerance of the True Faith
    • +1 Tolerance of Heretics
  • Lose 100 points in
    • Administrative
    • Military
    • Diplomatic

Saudi Ideas and TraditionsEdit

Traditions:

  1. -10% Technology Cost
  2. +10% National Tax Modifier

Ideas:

  1. House of Saud: +1 Yearly Legitimacy
  2. Wahbabism: +10% Morale of Armies
  3. Oil Wealth: +20% Global Trade Power
  4. Land of the Two Holy Mosques: +1 Missionaries
  5. Islamic Constitution: -2 National Unrest
  6. Ulama: +2% Missionary Strength & +2 Tolerance of the True Faith
  7. Arabian Desert: +1 Attrition for Enemies

Ambitions:

  1. -25% Core-Creation Cost

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