General Information
Saudi Arabia is an Arabian kingdom that is playable from September 23rd, 1932 to the present.
See also: Yemen, Oman, Iraq, Jordan, Qatar, Bahrain, Kuwait, United Arab Emirates, Egypt, United States, Palestine, Israel, Turkey, Iran, Islamic State
Strategy
Decisions
Form Arabia
Requirements:
- Primary culture is in the Arabic Culture Group
- Arabia does not exist
- Administrative Technology at Least 55
- Is not a colonial nation
- Is not a subject nation
- Is not a nomad nation
- At Peace
- Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad
Upon Enactment:
- Country changes to Arabia
- Gain25 Prestige
- Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
- Set government rank to Empire.
- Gain country modifier Increased Centralization for 20 years:
- If an HRE member and not an elector, all provinces are removed from the Empire.
Unify Islam
Requirements:
- Power points is 100 in:
- Owns or a vassal owns the provinces:
- Cordoba, Tunis, Fez, Mecca, Medina, Damascus, Aden, Muscat, Baghdad, Samarkand, Zaranj
- All owned provinces are in the Muslim religion group
Upon Enactment:
Saudi Ideas and Traditions
Traditions:
- -10% Technology Cost
- +10% National Tax Modifier
Ideas:
- House of Saud: +1 Yearly Legitimacy
- Wahbabism: +10% Morale of Armies
- Oil Wealth: +20% Global Trade Power
- Land of the Two Holy Mosques: +1 Missionaries
- Islamic Constitution: -2 National Unrest
- Ulama: +2% Missionary Strength & +2 Tolerance of the True Faith
- Arabian Desert: +1 Attrition for Enemies
Ambitions:
- -25% Core-Creation Cost