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General Information

Saudi Arabia Saudi Arabia is an Arabian kingdom that is playable from September 23rd, 1932 to the present.

See also: Yemen Yemen, Oman Oman, Iraq Iraq, Jordan Jordan, Qatar Qatar, Bahrain Bahrain, Kuwait Kuwait, United Arab Emirates United Arab Emirates, Egypt Egypt, United States United States, Palestine Palestine, Israel Israel, Turkey Turkey, Iran Iran, Islamic State Islamic State

Strategy

Decisions

Form Arabia Arabia

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative technology Administrative Technology at Least 55
  • Is not a Colonial nation colonial nation
  • Is not a Vassal subject nation
  • Is not a nomad nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • GainPrestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire rank Empire.
  • Gain country modifier Global unrest Increased Centralization for 20 years:
    • -0.05 Autonomy Monthly Autonomy Change
    • +1 Global unrest National Unrest
  • If an Holy Roman Empire HRE member and not an elector, all provinces are removed from the Empire.

Unify Islam

Requirements:

  • Power points is 100 in:
    • Administrative monarch powerAdministrative
    • Military monarch powerMilitary
    • Diplomatic monarch powerDiplomatic
  • Owns or a vassal owns the provinces:
    • Cordoba, Tunis, Fez, Mecca, Medina, Damascus, Aden, Muscat, Baghdad, Samarkand, Zaranj
  • All owned provinces are in the Muslim religion group

Upon Enactment:

  • Adds the modifier stability cost modifier A United Islam for the rest of the campaign:
    • stability cost modifier-20% Stability Cost Modifier
    • Missionary strength+2% Missionary Strength
    • Tolerance of the true faith+2 Tolerance of the True Faith
    • Tolerance of heretics+1 Tolerance of Heretics
  • Lose 100 points in
    • Administrative monarch powerAdministrative
    • Military monarch powerMilitary
    • Diplomatic monarch powerDiplomatic

Saudi Ideas and Traditions

Traditions:

  1. -10% Technology Cost
  2. +10% National Tax Modifier

Ideas:

  1. House of Saud: +1 Yearly Legitimacy
  2. Wahbabism: +10% Morale of Armies
  3. Oil Wealth: +20% Global Trade Power
  4. Land of the Two Holy Mosques: +1 Missionaries
  5. Islamic Constitution: -2 National Unrest
  6. Ulama: +2% Missionary Strength & +2 Tolerance of the True Faith
  7. Arabian Desert: +1 Attrition for Enemies

Ambitions:

  1. -25% Core-Creation Cost
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