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General InformationEdit

In 2, Saxony is a Germanic, Barbarian tribe located in northern Germany. Saxony is playable from 2-803, 912-1870, and during those times, Saxony will stay pretty complacent until 804 when they get annexed by Francia Francia. In 912, after the collapse of East Francia East Francia, Saxony in 912 will stay a prince of the Holy Roman Empire Holy Roman Empire until 1806 where they'll become a minor German state. In 1870, they'll unify with Germany Germany.

See also: Cherusci Cherusci. Rugii Rugii. Angles Angles. Francia Francia. Lombardy Lombardy. Frisia Frisia.

StrategyEdit

Roman-Parthian War Edit

You are a tribal kingdom of Saxony. You are located here in the region Saxon coast. You border Angles Angles to the north. Rugii Rugii to the east. Frisia Frisia to the west. Francia Francia to the southwest. Cherusci Cherusci to the south. Lombardy Lombardy to the southeast. It is time for the conquest of Nearby warring Germanic tribes into one banner. You will start a first thing to do is to build up your army to the maximum force limit. Afterwards. Start building a spy network towards the neighboring Germanic tribes. and then fabricate claim towards the province that you need to make coring the provinces much cheaper that you conquered. Next. Declare war on any Germanic neighbors that you want to.

DecisionsEdit

Reform into PrussiaEdit

Requirements:

  • Flag of Prussia Prussia does not exist
  • Country has Pomeranian, Saxon or Prussian as primary culture.
  • Is not a monastic order.
  • Is not:
  • Has an Administrative Technology of at least 10
  • Is not a subject nation
  • Is not a nomad nation
  • At peace
  • Is Protestant or Reformed
  • Owns cores on:
    • Königsberg (41)
    • Warmia (42)
    • Danzig (43)

Upon Enactment:

  • Country changes to Flag of Prussia Prussia
  • Change primary culture to Prussian
  • Change culture to Prussian in:
    • Capital
    • Random owned province with A Pomeranian or Saxon culture
  • If Duchy Duchy, set government rank to Kingdom Kingdom.
  • Gain Prussian Traditions & Ambitions
  • Gain 28px-Prestige 25 Prestige
  • Gain permanent claim on all not owned provinces of the West and East Prussians areas
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form GermanyEdit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative Technology at Least 15
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not the Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain 28px-Prestige 25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
  • Gain a permanent claim on the German Region
  • Set government rank to Empire
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform Government (2-803)Edit

Requirements:

  • At peace
  • Administrative Power of at least 100
  • One of the following must be true:
    • Administrative Technology at least 21
    • is in the Christian
    • is in the Muslim group
    • is Jewish
    • is Zoroastrian

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Type of Government Changed to Feudal Monarchy

Tech Reform (2-803)Edit

Requirements:

  • At peace
  • Administrative Technology of at least 19
  • Administrative Power of at least 100
  • Do not have: Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose 100 Administrative Power
  • Tech Group is changed to "Western"
  • Unit Types change to "Western"

Saxon Ideas and TraditionsEdit

Traditions:

  1. -10% Advisor Cost
  2. +25% Religious Unity

Ideas:

  1. Albertine and Ernestine lines: +25% Increased Chance of New Heir
  2. Meissner Porcelain: +10% Goods Produced Nationally
  3. The Zwinger: +1 Diplomatic Reputation
  4. Wittenberg University: +3 Tolerance of Heretics
  5. Corpus Evangelicorum: +1 Diplomatic Relations
  6. The Principal Line: +10% National Tax Modifier
  7. The Saxon Circle: +5% Discipline

Ambitions:

  1. +1 Yearly Prestige

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