General Information
Seychelles is playable from June 26th, 1976 to the present day.
See also: Great Britain, Mauritius, Madagascar, Maldives, Comoros, France
Strategy
Decisions
Form England
Requirements:
- Is not:
- Great Britain does not exist
- At peace
- Owns core province: London, Oxfordshire, Wessex , Kent, and Essex
Upon Enactment:
- Country changes to England
- Capital moves to London (236)
- Gain 25 Prestige
- Gain a permanent claim on the Northern England, Mercia, East Anglia, Wales, and Wessex areas
- Gain country modifier Increased Centralization for 20 years:
- If an HRE member and not an elector, leave the empire.
- Gain English Traditions & Ambitions.
Form Great Britain
Requirements:
- This country:
- Primary Culture is in the British Culture Group, Welsh, Highlander, Anglo-Saxon, or Briton
- Is not:
- Great Britain does not exist
- Administrative Technology is at least 55
- Is not a Subject Nation
- Is not a Nomad Nation
- At Peace
- Owns core province: London (236), Oxfordshire (237), Wessex (234), Lothian (248), Aberdeen (251)
Upon Enactment:
- Country changes to Great Britain
- Gain 25 Prestige
- Gain permanent claim to the British Isles region
- If Duchy, then set government rank to Kingdom.
- If an HRE member and not an elector or emperor, all provinces are removed from the empire.
- Capital moves to London (236)
- Gain country modifier Increased Centralization for 20 years:
National Ideas and Traditions
Traditions:
- -10% Stability Cost Modifier
- -10% Advisor Costs
Ideas:
- Preserve Our Troops: +2.5% Discipline
- Tax Reform: +5% National Tax Modifier
- Regulated Contracts: -10% Mercenary Cost
- Contract Law: +5% Global Trade Power
- Peasant Levy: +5% National Manpower Modifier
- Mercantile Status: +5% Trade Steering
- Strengthening Land Tenure: +5% Production Efficiency
Ambitions:
- +10% National Tax Modifier