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General Information Edit

Silures The Silures are a Briton Barbarian tribe located in Wales, bordering Rome Rome to the east. The Silures are playable from 2-78; they are annexed by Rome Rome in 78.

See also: Rome, Leinster, Brigantes, Picts, Cornovii

Strategy Edit

From 2 to 495, if Rome Rome, West Rome West Rome, Byzantium Byzantium, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, invade wisely.

Decisions Edit

Form Great Britain Edit

Requirements:

  • This country:
    • Primary Culture is in the British Culture Group, Welsh, Highlander, Anglo-Saxon, or Briton
  • Is not:
  • Great Britain Great Britain does not exist
  • Administrative Technology is at least 55
  • Is not a Subject Nation
  • Is not a Nomad Nation
  • At Peace
  • Owns Core:
    • London (236), Oxfordshire (237), Wessex (234), Lothian (248), Aberdeen (251)

Upon Enactment:

  • Country changes to Great Britain Great Britain
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to the British Isles region
  • If Duchy Duchy, then set government rank to Kingdom Kingdom.
  • If an Holy Roman Empire HRE member and not an elector or, all own provinces are removed from the Empire.
  • Capital moves to London (236)
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform Government Edit

Requirements:

  • At peace
  • Administrative Technology at least 17
  • Administrative Power of at least 100
  • One of the following must be true:
    • Administrative Technology at least 21
    • is in the Christian religion group
    • is in the Muslim religion group
    • is Jewish
    • is Zoroastrian

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Type of Government Changes to Feudal Monarchy

Tech Reform Edit

Requirements:

  • At peace
  • Administrative Technology of at least 19
  • Administrative Power of at least 100
  • Do not have:
    • Barbarian Tribe
    • Tribal Despotism
    • Tribal Democracy
    • Tribal Federation

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Tech Group changes to Western
  • Unit Type changes to Western

Briton Ideas and Traditions Edit

Traditions:

  1. +5% Discipline
  2. -10% Land Attrition

Ideas:

  1. Briton Hill Forts: +25% Fort Defense
  2. Druids: +50% Hostile Core Creation Cost
  3. Cross Channel Trade: +20% Global Trade Power
  4. Albion: +1 Attrition for Enemies
  5. Boudicca's Uprising: +1 Yearly Prestige
  6. Iron Weapons: +10% Infantry Combat Ability
  7. Fierce Warriors: +10% Morale of Armies

Ambitions:

  1. +10% National Tax Modifier

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