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Soissons Soissons is a Chalcedonism Chalcedonian Culture Roman Monarchy feudal monarchy located in the northern provinces of the France region of the Western Europe subcontinent. The monarchy emerges from Chalcedonism Chalcedonian West Rome West Rome on November 1, 461, along with its corecores, bordering fellow Chalcedonism Chalcedonian Vannes Vannes, Cornouaille Cornouaille to the west, Arian Arian Visigoths Visigoths, Burgundy Burgundy to the south, Germanic Germanic Alemannia Alemannia, Francia Francia to the east, waters of Quiberon Bay (Bay of Biscay area, North Atlantic region) in the west and North Atlantic in the north.

As West Roman Rump state. this is the only tag that can restore the Western Roman Empire Western Roman Empire without the need to divide the empire through decision.

Soissons will be annexed by Francia on June 1, 486, broke free from now Chalcedonism Chalcedonian Francia as French state on November 27, 511, Soissons was annexed again into Francia on December 23, 558, broke free from Francia again on November 29, 561, it is finally annexed by Chalcedonism Chalcedonian Neustria Neustria on December 1, 567, losing its corecores and never appears on-map again.

Called "Soissons" on-file

See also: Francia Francia, Vannes Vannes, West Rome West Rome, Byzantium Byzantium, Rome Rome, Altava Altava, Burgundy Burgundy, Alemannia Alemannia, Visigoths Visigoths, Gallia Gallia

Decisions[]

decision Change to Primogeniture Succession (since 510)[]

  • Requirement(s):
    • Monarchy Have a Salic Monarchy
    • Administrative technology Administrative Technology at least 32
    • Administrative monarch power Administrative Power at least 100
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Monarchy Change to Feudal Monarchy
    • Country modifier 'Two Sons' or 'Three Sons' modifier is No removed

decision Form West Rome[]

  • Requirement(s):
    • Is Soissons Soissons
    • Vassal Is No not a subject nation
    • War Is No not at war
    • No Does not exist: Rome Rome and West Rome West Rome
    • core Own core Province province(s): Roma (118)
    • Province Own at least 40 cities
  • Effect(s):
    • Country changes to West Rome West Rome
    • Prestige Gain 50 Prestige

decision Technology Reform (Roman) (until 510)[]

  • Requirment(s):
    • Roman technology group Technology Group is Roman
    • War Is No not at war
    • Stability Stability at least 2
    • Administrative technology Administrative Technology at least 46
    • Administrative monarch power Administrative Power at least 100
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative power
    • Stability Lose 2 Stability
    • Eastern technology group Technology Group changed to Eastern
    • Eastern technology group Unity Types changed to Eastern

Strategy[]

Fall of Rome[]

Opening Strategy[]

To start, save up Diplomatic monarch power 100 Diplomatic points to add Gallic as an accepted culture since 71% of your starting territory follow the Gallic culture. Next, see if Italy wants to become allies since they will be a powerful friend to protect you from the Visigoths Visigoths and Burgundy Burgundians. Other potential allies include Francia Francia, Thuringia Thuringia, and Altava Altava.

Unification of Gallia[]

For starting expansion, target smaller countries like Vannes Vannes and the countries on the British Isles. Next would be your rivals, and last would be the Visigoths Visigoths. Generally you will want to call as many allies into a war with the Visigoths Visigoths as possible due to their powerful military force and economy to support it. Once culturally Gothic provinces are annexed, culture convert them to Roman in order to begin reviving your primary culture (assuming you didn't switch to Gallic) and start rebuilding the legacy of Rome. Once one province is converted to Roman, all adjacent provinces will then be 25% cheaper to convert to Roman; then you will want to start culture converting even more non-Gallic provinces to Roman (and Ligurian if you conquer a province that is Ligurian or adjacent to a Ligurian province).

Retaking Hispania[]

Now that you have dealt with the Visigoths Visigoths in Occitania and unified the entire region of Gaul, It's time to focus on the region of Iberia where you can finish off the Visigoths Visigoths which are weakened by the last war. Fabricate claims on these province like usual. Once you have annexed the Visigoths, focus your attention to Suebia Suebia and Vascones Vascones. Fabricate claims on their provinces. declare war and annex them as they don't have the same strength as yours. With that, the entire region of Iberia is yours.

Retaking the Northern Homeland[]

With Hispania taken back under your control, you can focus your attention on Italia, where Odoacer's Italy Odoacer's Italy will be the prime target. Odoacer's Italy Odoacer's Italy will be a new rival for you in your aim for reconquest of Italia. Bbreak the alliance with them, build a spy network against them, fabricate (a) claim(s) on them, and ally with Byzantium Byzantium which is a potential ally with which you will get the "Historical friend" modifier once you have restored the West Roman Empire West Roman Empire.

Build up your army equal to Odoacer's Italy Odoacer's Italy. Once the truce with Odoacer's Italy Odoacer's Italy is expired, you can now declare war on them and call Byzantium Byzantium into your war. Once you won the war with them, you can take these provinces from them; however you are not going to take them all: just take some high developed provinces like Liguria, Mediolanum, and Venetia.

Ideas and Traditions[]

Roman (Until 510)[]

TradtionsTraditions:

  • Religious unity +10.0% Religious Unity
  • States +6 Number of States

TradtionsIdeas:

  • Frontier Walls:
    • Fort defense +20.0% Fort Defense
  • Road Network:
    • Production efficiency +10.0% Production Efficiency
    • Movement speed +15.0% Movement Speed
  • Roman Architecture:
    • Build cost -25.0% Construction Cost
  • Imperial Bureaucracy:
    • National tax modifier +10.0% National Tax Modifier
  • Romanization:
    • core -25.0% Core-Creation Cost
  • Reform The Legion:
    • Discipline +7.5% Discipline
  • Legacy of Rome:
    • Prestige +2.00 Yearly Prestige

IdeaAmbition:

  • Land maintenance modifier -20.0% Land Maintenance Modifier

French Ducal (510 - Nov 27 511)[]

Idea Traditions:

  • Fort maintenance -10.0% Fort Maintenance Modifier
  • Cavalry cost -10.0% Cavalry Cost

Tradtions Ideas:

  • Men of Trade:
    • Domestic trade power +10.0% Domestic Trade Power
  • Renaissance Palaces:
    • prestige decay -1.0% Prestige Decay
  • Qui Ruit Et Lethum:
    • Infantry combat ability +10.0% Infantry Combat Ability
  • Religious Conviction:
    • Tolerance of the true faith +2.00 Tolerance of the True Faith
  • French Cuisine:
    • Prestige +1.00 Yearly Prestige
  • French Enlightenment:
    • Diplomatic relations +1 Diplomatic Relations
  • La Petite Nation:
    • Morale of armies +20.0% Morale of Armies

Idea Ambitions:

  • National tax modifier +10.0% Global Tax Modifier

Frankish (Since Nov 27 511)[]

Idea Traditions:

  • Prestige +1.00 Yearly Prestige
  • Diplomatic reputation +2.00 Diplomatic Reputation

Tradtions Ideas:

  • Kings of Europe:
    • Global unrest -2.00 National Unrest
  • Carolingian Grand Strategy:
    • core -20.0% Core-Creation Cost
  • Military Obligations:
    • National manpower modifier +30.0% National Manpower Modifier
  • Retinue Regnum Francorum:
    • Morale of armies +20.0% Morale of Armies
  • Legacy of the Romans:
    • Development cost -5.0% Development Cost
    • Idea cost -10.0% Ideas Cost
  • Carolingian Renaissance:
    • Technology cost -5.0% Technology Cost
  • Tradition of War:
    • Army tradition +1.00 Yearly Army Tradition

Idea Ambition:

  • Legitimacy +1.00 Yearly Legitimacy

 Updates[]

  • Page updated to mod version 1.10.3
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