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General InformationEdit

South Africa South Africa is playable from January 17 1852 to May 12 1877; from December 20 1880 to May 31 1902, and from March 31 1910 to the present day.

See also: Netherlands, Great Britain, Rhodesia, Orange Free State, Natalia, Zulu, Portugal, Mozambique, Lesotho, Swaziland, Botswana, Namibia

Strategy Edit

Form South AfricaEdit

Requirements:

  • South Africa South Africa does not exist
  • Is former colonial nation
  • Is not a subject nation
  • At Peace
  • Capital is a core in Colonial South Africa
  • Owns Core Province: Cape Town (1177), Swellendam (1179), and East London (1180)

Upon Enactment:

  • Country changes to South Africa South Africa
  • Gain 28px-Prestige25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • Gain Afrikaner Traditions & Ambitions

Afrikaner Ideas and Traditions (1852-1994)Edit

Traditions:

  1. +10% Morale of Armies
  2. +5% Discipline

Ideas:

  1. Apartheid: -10% Culture Conversion Cost & -1 National Unrest
  2. The Great Trek: +2 Land Leader Maneuver
  3. Afrikaner Calvinism: +2% Missionary Strength
  4. Boer Republicanism: +0.5 Yearly Republican Tradition
  5. Skilled Gunmen: +1 Land Leader Fire
  6. Boer Guerilla Fighters: +1 Attrition for Enemies
  7. Mineral Revolution: +10% Trade Efficiency

Ambitions:

  1. -10% Land Attrition

National Ideas and Traditions (1994-present)Edit

Traditions:

  1. -10% Stability Cost Modifier
  2. -10% Advisor Costs

Ideas:

  1. Preserve Our Troops: +2.5% Discipline
  2. Tax Reform: +5% National Tax Modifier
  3. Regulated Contracts: -10% Mercenary Cost
  4. Contract Law: +5% Global Trade Power
  5. Peasant Levy: +5% National Manpower Modifier
  6. Mercantile Status: +5% Trade Steering
  7. Strengthening Land Tenure: +5% Production Efficiency

Ambitions:

  1. +10% National Tax Modifier

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