General Information[]
The Soviet Union, at its start, is a Secular Russian communist dictatorship taking up a large amount of Russia, Ural, Ruthenia and Pontic Steppe of Eastern Europe subcontinent, Caucasia region of Near East subcontinent, Central Asia, West Siberia, East Siberia, Mongolia and Manchuria regions of the Tartary subcontinent.
The communist regime replaces the rule of Russia on December 30, 1922, with cores, bordering European nations west and south, such as Poland, Bulgaria, Turkey, Finland, and more.
Furthermore, the countries of Persia, Afghanistan, China, Tannu Tuva and Mongolia, and Japan border the USSR's east.
The waters that the Soviet Union border is the Northwest Pacific and East China Sea east, Caspian Sea and Black Sea (Mediterranean region) south and the North Atlantic and Baltic Sea west.
The Soviet Union will revert back to Russia on December 25, 1991, losing cores and never appears on-map again.
Called "Soviet Union" on-file
See also: Russia, Ukraine, Belarus, Estonia, Latvia, Lithuania, Finland, Poland, United States, France, Japan, Manchukuo, Iran, Germany, Spain, Mongolia, Tannu Tuva, China, Cuba, Yugoslavia, East Germany, Romania, Hungary, Moldova, Czechoslovakia, Bulgaria, Albania
History[]
The Soviet Union may also be formed by Russia if their government is either a socialist republic or a socialist state.
After the Second World War the USSR set up many communist satellite governments in Eastern Europe. January 1st, 1947 is bookmarked in the game as the beginning of the Cold War. This was a time period where the United States and the USSR were the two greatest powers standing after the war, both ascending to the title of a superpower. The USSR went on to have many outstanding achievements, including being the first in many space related achievements, although not represented in game (although the player can do this through a decision).
Form Soviet Union[]
- Requirment(s):
- Is Russia
- Soviet Union does not exist
- Has government type: Communist Dictatorship, Socialist Republic or Communist Government
- Is not a subject
- Is not at war
- Effect(s):
Decisions[]
End of Soviet Union[]
- Requirement(s):
- Is Soviet Union
- Russia does not exist
- Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government
- Is not a subject
- Is not at war
- Effect(s):
- Gain 20 Prestige
- Change country to Russia
- Can swap to Russian Traditions and Ideas
Abandon Secularism (since 1910)[]
- Requirement(s):
- Effect(s):
Found the European Union[]
- Requirment(s):
- EU does not exist
- Capital is in the Continent of Europe
- European Union does not exist
- Is not at war
- Is not a subject nation
- Administrative Power at least 150
- Diplomatic Power at least 150
- Military Power at least 150
- Diplomatic Technology at least 88
- Stability at least 2
- One of following must be true:
- One of the following must be true:
- Effect(s):
- All of the country's provinces will be part of the EU
- Become Elector
- Get 'Member of the European Union' until the end of the game:
- Get 'Leader of the European Union' until the end of the game:
- Every Ally:
- Requirement(s):
- Effect(s):
- Become part of the EU
- Will gain the 'Member of the European Union' modifier to the end of the game
- Event 'The European Union' happens
- Disallow Internal EU Wars
Start Space Program[]
- Requirement(s):
- Effect(s):
Soviet Union Strategy[]
Second World War[]
Cold War[]
(Historic) Vassal Strategy This is a more historical game option, where saving Monarch points and maintaining a large military is crucial. The player would have to go to the console commands and vassalize all Warsaw Pact members, along with Mongolia, as was the Soviet system during the cold war. The player will want to start building all possible buildings, along with creating more army (The USSR starts out with around half of its manpower limit). This strategy leaves 4 diplomatic relations slots open, and often the player will find himself wanting alliances with India (If the game is started after the release of India by Britain) and Saudi Arabia. Great Britain will accept an alliance under the right conditions, though they will be provoked if you choose to attack Iran or Afghanistan. If the player wants to avoid long alliance chains, a day one war with any nation will do (you have the Imperialism Casus Belli), though historic options will be Iran, Finland, or Afghanistan ( China will go after Afghanistan if enough time passes). Annexation of a vassal is possible sometime in the 1960s, Poland or Romania are the usual first targets.
During this time, wars in Europe will ensue. West Germany will often go to war with smaller neighbors looking for provinces, dragging the rest of Western Europe. Colonies will declare independence. If the player chooses not to ally Great Britain, usually one or more British colonies will be looking for your support for independence. Now will also be a good time to start fabrication of claims in China. America will be a constant thorn in your side, usually sabotaging your reputation (this can be fixed by improving relations over time). Naval power will become more important to the player soon, so building a navy will be important as well. If China is not allied with the USA, this would be a good time for a war. India usually will join and of course all your vassals will as well. You can take Manchuria or the Gobi Desert region in this war, either is not much more valuable than its counterpart. Your aggressive expansion will be high, so keeping quiet is a good idea (you shouldn't declare another war until your diplomatic reputation penalty goes away from annexing a vassal).