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General Information[]

The Soviet Union Soviet Union, at its start, is a Secularism Secular Culture Russian Republic communist dictatorship taking up a large amount of Russia, Ural, Ruthenia and Pontic Steppe of Eastern Europe subcontinent, Caucasia region of Near East subcontinent, Central Asia, West Siberia, East Siberia, Mongolia and Manchuria regions of the Tartary subcontinent.

The communist regime replaces the rule of Russia Russia on December 30, 1922, with core cores, bordering European nations west and south, such as Poland Poland, Bulgaria Bulgaria, Turkey Turkey, Finland Finland, and more.

Furthermore, the countries of Persia Persia, Afghanistan Afghanistan, China China, Tannu Tuva Tannu Tuva and Mongolia Mongolia, and Japan Japan border the USSR's east.

The waters that the Soviet Union border is the Northwest Pacific and East China Sea east, Caspian Sea and Black Sea (Mediterranean region) south and the North Atlantic and Baltic Sea west.

The Soviet Union will revert back to Russia Russia on December 25, 1991, losing core cores and never appears on-map again.

Called "Soviet Union" on-file

See also: Russia Russia, Ukraine Ukraine, Belarus Belarus, Estonia Estonia, Latvia Latvia, Lithuania Lithuania, Finland Finland, Poland Poland, United States United States, Modern France France, Japan Japan, Manchukuo Manchukuo, Iran Iran, Germany Germany, Spain Spain, Mongolia Mongolia, Tannu Tuva Tannu Tuva, China China, Cuba Cuba, Yugoslavia Yugoslavia, East Germany East Germany, Romania Romania, Hungary Hungary, Moldova Moldova, Czechoslovakia Czechoslovakia, Bulgaria Bulgaria, Albania Albania

History[]

The Soviet Union may also be formed by Russia Russia if their government is either a socialist republic or a socialist state.

After the Second World War the Soviet Union USSR set up many communist satellite governments in Eastern Europe. January 1st, 1947 is bookmarked in the game as the beginning of the Cold War. This was a time period where the United States United States and the Soviet Union USSR were the two greatest powers standing after the war, both ascending to the title of a superpower. The USSR went on to have many outstanding achievements, including being the first in many space related achievements, although not represented in game (although the player can do this through a decision).

Form Soviet Union[]

  • Requirment(s):
    • Is Russia Russia
    • Soviet Union Soviet Union does No not exist
    • Change government Has government type: Republic Communist Dictatorship, Socialist Republic or Communist Government
    • Vassal Is No not a subject
    • War Is No not at war
  • Effect(s):
    • Prestige Gain 20 Prestige
    • Change country to Soviet Union Soviet Union
    • Tradtions Can embrace Soviet Ideas and Traditions

Decisions[]

decision End of Soviet Union[]

  • Requirement(s):
    • Is Soviet Union Soviet Union
    • Russia Russia does No not exist
    • Change government Does No not have the government type: Republic Communist Dictatorship, Socialist Republic or Communist Government
    • Vassal Is No not a subject
    • War Is No not at war
  • Effect(s):
    • Prestige Gain 20 Prestige
    • Change country to Russia Russia
    • Tradtions Can swap to Russian Traditions and Ideas

decision Abandon Secularism (since 1910)[]

  • Requirement(s):
    • Secularism State Religion is Secular
    • Stability Stability at least 2
    • War Is No not at war
  • Effect(s):
    • Stability Lose 4 Stability
    • event The event 'Secularism Abandoned' happens
      • Get a choice to pick at state religion depending on what religions make up the country's provinces
      • Secularism Can pick to keep Secularism also

decision Found the European Union[]

  • Requirment(s):
    • EU does No not exist
    • Capital Capital is in the Continent of Europe
    • European Union European Union does No not exist
    • War Is No not at war
    • Vassal Is No not a subject nation
    • Administrative monarch power Administrative Power at least 150
    • Diplomatic monarch power Diplomatic Power at least 150
    • Military monarch power Military Power at least 150
    • Diplomatic technology Diplomatic Technology at least 88
    • Stability Stability at least 2
    • Yes One of following must be true:
      • Province Country owns at least one of these province(s): Koln (85), Brabant (92), Letzebuerg (94), Amsterdam, Roma (118) or Paris (183)
    • Yes One of the following must be true:
      • Change government Enacted government reform(s): Parliamentary Republic, Presidential Republic, Parliamentary Monarchy, Constitutional Monarchy, Constitutional Republic, Multi-Party System or Democracy
  • Effect(s):
    • Province All of the country's provinces will be part of the EU
    • Become Elector
    • Get 'Member of the European Union' until the end of the game:
      • Global unrest -2.00 National Unrest
      • Development cost -20.0% Development Cost
      • Trade efficiency +10.0% Trade Efficiency
      • Production efficiency -10.0% Production Efficiency
      • stability cost modifier -20.0% Stability Cost Modifier
      • Prestige +0.50 Yearly Prestige
      • Technology cost -10.0% Technology Cost
    • Get 'Leader of the European Union' until the end of the game:
      • Prestige +0.50 Yearly Prestige
    • Alliance Every Ally:
      • Requirement(s):
        • Change government With the government reform(s): Parliamentary Republic, Presidential Republic, Parliamentary Monarchy, Constitutional Monarchy, Constitutional Republic, Multi-Party System or Democracy
        • On the Continent of Europe
      • Effect(s):
        • Become part of the EU
        • Will gain the 'Member of the European Union' modifier to the end of the game
    • event Event 'The European Union' happens
    • War No Disallow Internal EU Wars

decision Start Space Program[]

  • Requirement(s):
    • Development Have at least a total of 400 Development
    • Diplomatic technology Diplomatic Technology at least 88
    • Have at least 10000.0 ducats
    • Administrative monarch power Administrative Power at least 100
    • Military monarch power Military Power at least 100
    • Diplomatic monarch power Diplomatic Power at least 100
  • Effect(s):
    • Lose -10000.00 ducats
    • Administrative monarch power Lose 100 Administrative Power
    • Military monarch power Lose 100 Military Power
    • Diplomatic monarch power Lose 100 Diplomatic Power
    • Country gains 'Space Program' until the end of the game:
      • Tax Income: -50.0 ducats

Soviet Union Strategy[]

Second World War[]

Cold War[]

(Historic) Vassal Strategy This is a more historical game option, where saving Monarch points and maintaining a large military is crucial. The player would have to go to the console commands and vassalize all Warsaw Pact members, along with Mongolia Mongolia, as was the Soviet system during the cold war. The player will want to start building all possible buildings, along with creating more army (The USSR starts out with around half of its manpower limit). This strategy leaves 4 diplomatic relations slots open, and often the player will find himself wanting alliances with India India (If the game is started after the release of India by Great Britain Britain) and Saudi Arabia Saudi Arabia. Great Britain Great Britain will accept an alliance under the right conditions, though they will be provoked if you choose to attack Iran Iran or Afghanistan Afghanistan. If the player wants to avoid long alliance chains, a day one war with any nation will do (you have the Imperialism Casus Belli), though historic options will be Iran Iran, Finland Finland, or Afghanistan Afghanistan (China China will go after Afghanistan Afghanistan if enough time passes). Annexation of a vassal is possible sometime in the 1960s, Poland Poland or Romania Romania are the usual first targets.

During this time, wars in Europe will ensue. West Germany West Germany will often go to war with smaller neighbors looking for provinces, dragging the rest of Western Europe. Colonies will declare independence. If the player chooses not to ally Great Britain Great Britain, usually one or more British colonies will be looking for your support for independence. Now will also be a good time to start fabrication of claims in China China. United States America will be a constant thorn in your side, usually sabotaging your reputation (this can be fixed by improving relations over time). Naval power will become more important to the player soon, so building a navy will be important as well. If China China is not allied with the United States USA, this would be a good time for a war. India India usually will join and of course all your vassals will as well. You can take Manchuria or the Gobi Desert region in this war, either is not much more valuable than its counterpart. Your aggressive expansion will be high, so keeping quiet is a good idea (you shouldn't declare another war until your diplomatic reputation penalty goes away from annexing a vassal).

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