General Information [ ]
Strathclyde
Culture
Highlander (Celtic)
(until December 25, 1066) Scottish (British) (since December 25, 1066)
Tech Group
Barbarian
(until 536) Western (since 536)
Government
Feudal Monarchy
(until 430, since 962) Salic Monarchy (430 - 962)
Government Rank
Duchy
Country Development
9
(start)
Capital Province
Ayshire (249)
Strathclyde , at its start, is a Druidist Highlander feudal monarchy located in The Isles, Lowlands and Scottish Marches areas, Britain region of the Western Europe subcontinent. The monarchy emerges from Druidist Novant in 410, with cores, bordering fellow Druidist Pictland north and Rheged east, Chalcedonian Gododdin north and the waters of the Irish Sea (Celtic Sea area, North Atlantic region) southwest.
Strathclyde will be annexed by Catholic Scotland in 1054, losing cores and never appears on-map again.
Called "Strathclyde" on-file
See also : Scotland , Picts , Alba , Gododdin , Northumberland , Ulster , Tyrone , Meath , Leinster
Decisions [ ]
Highlander
+50.0% Chance of New Heir
+25.0% Garrison Size
+10.0% Manpower Recovery Speed
The Wallace +15.0% Morale of Armies
The Highland Clans +1.00 Attrition for Enemies
Storming the Castle +10.0% Siege Ability
Episcopalianism -10.0% Stability Cost Modifier +10.0% Religious Unity
Highland Charge +15.0% Shock Damage
The Arming Act +10.0% National Manpower Modifier
Ossian +1.00 Yearly Prestige
Change to Primogeniture Succession (until 430) [ ]
Requirement(s):
Has the Salic government reform
Administrative Technology at least 32
Administrative Power at least 100
Effect(s):
Lose 100 Administrative Power
Lose 1 Stability
Enact Feudal Nobility Tier 1 Government Reform
Remove 'Two Sons' or 'Three Sons' modifier
Form British Nation[ ]
Requirement(s):
Great Britain does not exist
Is not:
One of the following must be true:
British Culture Group
Primary Culture Welsh
Primary Culture Anglo-Saxon
Primary Culture Briton
Primary Culture Pictish
Is not a colonial nation
One of the following must be true:
Is not a former colonial nation
Is a former colonial nation
Administrative Technology at least 55
Is Free or a Tributary
Is not a nomad country
Is not at war
Owns core province(s): Lundenwic (236), Swydd Rhydychen (237), Swydd Caer-wynt (234), Caeredin (248), and Ce (251)
Effect(s):
Capital moves to Lundenwic (236)
If is Scotland :
Complete Mission(s): Levy the Troops, Conquer Scotland and War of the Roses
If is Ireland :
Complete Mission(s): Levy the Troops, Conquer Scotland, War of the Roses and Conquer Ireland
Country country to Great Britain
Change country missions
The country is removed from the HRE
Change Government Rank to Kingdom
Gain permanent claim on Region(s): Britain
Gain 25 Prestige
Gain 'Increased Centralization' for 20 years
+1.00 National Unrest
-0.05 Monthly Autonomy Change
If:
Mission(s) completed: Conquer Scotland and
Has Rule "Britannia DLC" then
Gain permanent claim on province(s): Bahrain (396), Shetlands (1978) and Faeroerne (1979)
Gain permanent claim on Area(s): Iceland
If:
Mission(s) completed: Colonize Spice Islands and
Have "Rule Britannia" DLC then
Gain permanent claim on Area(s): West Bengal
Can embrace British Ideas and Traditions
Form Scotland[ ]
Requirement(s):
Is not:
One of the following must be true:
Primary Culture is Scottish
Primary Culture is Highlander
Is not a colonial nation
One of the following must be true:
Is not a former colonial nation
Is a former colonial nation
Not AI
Is not at war
Is Independent or a Tributary
Not a nomad nation
Scotland does not exist
Own core province(s): Caeredin (248), Ce (251), Cait (252) and Inbhir Air (249)
Effect(s):
Edinburgh (248) becomes the capital
If the country was The Isles then:
Complete Mission(s): Revoke The Isles
Country changes to Scotland
Obtain new missions
Country is removed from the HRE
Change the Government Rank to Kingdom
Gain a permanent claim on Area(s): Lowlands, Highlands, and The Isles
Gain 'Increased Centralization' for 20 years
+1.00 National Unrest
-0.05 Monthly Autonomy Change
Gain 25 Prestige
Gain ability to change to Scottish Ideas and Traditions
Hoist the Black Flag[ ]
Requirement(s):
Is not a subject
Has "Golden Century" DLC
Does not have the government(s):
Pirate Republic, Merchant Republic, Dutch Republic, Colonial Republic, Revolutionary Republic, American Republic, Trading City, Free City, Federal Republic, Veche Republic or Venice Republic
Shogunate, Elective Monarchy, Celestial Empire, Daimyo or Revolutionary Empire
Is not The Papal State
Is not the emperor of the HRE
One of the following must be true:
Be a Monarchy
Be a Republic
Have less than 7 Cities
Province(s) must:
Have a port and
One of the following must be true:
Exist in the Maghreb region
On island(s)
Have at least 2 stability
Navy size must take up at least 90.0% of the Naval Limit
Must have no subjects
Country's main trade node has at least 10.0% Privateer Power
Is not Bankrupt
Is not at war
Effect(s):
Lose 2 Stability
Change into a Pirate Republic
With the "Dharma" DLC: "Pirate Republic" is a reform of a Republic government
Gain 20 Republican Tradition
Technology Reform (Barbarian) (until 536) [ ]
Requirement(s):
Technology group is Barbarian
Is not at war
Administrative Technology is at least 19
Administrative Power is at least 100
Government is not a tribe
Effect(s):
Lose 100 Administrative Power
Lose 1 Stability
If the culture is:
Germanic, Scandinavian, British, Gaelic, Latin, Iberian, French or Basque then
Technology Group changes to Western
Unit Type changes to Western
If the culture is none of those above:
Technology Group changes to Eastern
Unit Type changes to Eastern