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The File:Suebi.png Suebi were originally a Germanic, Barbarian Tribe, located in southwest Germany, near the Rhine River. They later migrated into northwest Iberia, paving way to what later became Portugal Portugal and Galicia Galicia. The Suebi are playable from January 1st 2, to January 1st 584.

See also: File:Alemanni.png Alemanni, Visigoths Visigoths, Portugal Portugal, Galicia Galicia, Asturias Asturias

Events

From 2 to 495, if the Roman Empire Roman Empire, WestRome Western Roman Empire, Byzantine Byzantine Empire, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, invade wisely.

Strategy

Follow the guide above about making your way towards the Roman Empire Roman Empire. You want to get their before they begin to collapse, that way other Barbarians don't beat you in the race for Rome.

Decisions

Form Germany German Nation (2-409)

Requirements:

  • Culture Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative technology Administrative Technology at Least 20
  • Is not a Vassal subject nation
  • Is not a Steppe nomads nomad nation
  • Is not the Holy Roman Emperor Holy Roman Emperor
  • At Peace
  • Owns core Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Königsberg

Upon Enactment:

  • Country changes to Germany Germany
  • Gain28px-Prestige25 Prestige
  • Gain a Cost to fabricate claims permanent claim on the German Region
  • Set government rank to Empire Empire.
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form Spain Spanish Nation Militarily (409-584)

  • Culture Primary culture is in the Iberian Culture Group or
  • Culture Primary culture is Basque
  • Is not:
  • Spain Spain does not exist
  • Has an Administrative technology Administrative Technology of at least 10.
  • Is not in the Religion sunniMuslim religion group.
  • Is not a Colonial nation colonial nation
  • Is not a Vassal subject nation
  • Is not a Steppe nomads steppe nomad
  • An Religion sunni Islamic nation does not own a province in Iberia
  • Owns core core provinces: Barcelona (213), Zaragoza (214), Castilla La Vieja (215), Salamanca (216), Sevilla (224), Toledo (219), València (220), Granada (223).

Upon Enactment:

  • Country changes to Spain Spain
  • (If owned) Madrid becomes the new Capital capital.
  • Gain a Cost to fabricate claims permanent claim on all non owned provinces of Iberia, except the areas of: Alentejo, Beiras, Macaronesia.
  • Set government rank to Kingdom Kingdom if Duchy Duchy.
  • If an Holy Roman Emperor HRE member and not an elector, leave the empire.
  • Gain28px-Prestige25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform Government (2-477)

Requirements:

  • At peace
  • Administrative monarch power Administrative Power of at least 100
  • One of the following must be true:
    • is in the Catholicism Christian religious group
    • is in the Sunni Islam Muslim religious group
    • is Jewish Jewish
    • is Zoroastrian Zoroastrian

Upon Enactment:

  • Lose Administrative monarch power 100 Administrative Power
  • Lose Stability 1 Stability
  • Type of Government Changed to Monarchy Salic Monarchy

Tech Reform

Requirements:

  • At peace
  • Administrative technology Administrative Technology of at least 19
  • Administrative monarch power Administrative Power of at least 100
  • Do not have: Tribal government Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose Administrative monarch power 100 Administrative Power
  • Lose Stability 1 Stability
  • Tech Group is changed to Western technology group Western
  • Unit Types change to Western technology group Western

Suebi Ideas and Traditions

Traditions:

  1. +50% Hostile Core-Creation Cost On Us
  2. +20% National Manpower Modifier

Ideas:

  1. Nomadic Society: +1 Land Maneuver
  2. Extensive Tribal Connections: +2 Diplomatic Relations
  3. Suebian Knot: -10% Stability Cost Modifier
  4. Warlike People: +10% Morale of Armies
  5. Hill Forts: +25% Fort Defense
  6. The Sword and Plough: +1 Yearly Army Tradition & -10% Development Cost

Ambitions:

  1. -10% Land Attrition
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