General Information
Svealand is a Norse tribe located in eastern Sweden that is playable from 350 to 970, where Svealand merges into Sweden.
See also: Sweden, West Geats, East Geats, Vestfold, Agder, Jamtaland, Hålogaland, Denmark, Sami
Strategy
Decisions
Form Sweden
Requirements:
- Primary Culture is Swedish
- Is not:
- Sweden does not exist
- Is Not a a Nomad Nation
- Is Not a Subject Nation
- At Peace
- Owns Cores On: Stockholm (1), Ostergotland (2), Smaland (3), Bergslagen (4), Vastergotland (7), Narke (1985)
Upon Enactment:
- Country changes to Sweden
- Gain25 prestige
- Gain permanent claim to Svealand, Norrland, and Gotaland areas
- Gain country modifier Increased Centralization for 20 years:
Requirements:
- Primary Culture is in the Scandinavian Culture Group
- Is not:
- Scandinavia does not exist
- Administrative Technology is at least 65
- Is not a Subject Nation
- Is not a Nomad Nation
- At Peace
- Owns core provinces: Stockholm (1), Skane (6), Vastergotland (7), Sjaelland (12), Jylland (15), Akershus (17)
Upon Enactment:
- Country changes to Scandinavia
- Gain 10 Prestige
- Set government rank to Kingdom, if not higher tier.
- Gain a permanent claim on the Scandinavian Region
- If an HRE member and not an elector, leave the empire.
- Gain country modifier Increased Centralization for 20 years:
Norse Ideas and Traditions
Traditions:
- +25% National Sailors Modifier
- -15% Ship Costs
Ideas:
- Viking Raids: +15% Morale of Navies & May Raid Coasts
- Norse Exploration: +40% Colonial Range & +10 Global Settler Increase
- Norse Colonization: +1 Colonists & Can Recruit Explorers and Conquistadors
- Adopt Feudal System: +10% Production Efficiency
- Valhalla Awaits: +15% Morale of Armies
- Encouraged Fishing: +10% Goods Produced Modifier
- Implement the Högting: -10% Stability Cost Modifier
Ambitions:
- +5% Discipline