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General InformationEdit

Tang Tang is a Chinese dynasty that rules as the Celestial Emperor of China from 618 until 907. After 907, Tang is a Chinese Kingdom seeking to reclaim the Emperor's clothes. Tang is playable from June 18, 618 to June 1, 907, and from 937 to 975. In 975, they are annexed by Song Song.

See also: Song, Tibet, Goguryeo, Korea

StrategyEdit

DecisionsEdit

Form ChinaEdit

Requirements:

  • Primary culture is Han, Cantonese, or Manchu
  • China China does not exist
  • At peace
  • Administrative Technology of at least 76
  • Is not a subject nation
  • Is not a monarchy
  • Owns core province: Beijing (1816), Hebei (695), Suzhou (1822), Guangzhou (667), Chengdu (679)

Upon Enactment:

  • Country changes to China China
  • Gain 28px-Prestige25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Tang Ideas and Traditions Edit

Traditions:

  1. +10% Morale of Armies
  2. +5% Discipline

Ideas:

  1. Military Expansionism: +1 Yearly Army Tradition
  2. Classical Poetry: +1 Diplomatic Reputation
  3. Tang Code: -1 National Unrest
  4. Imperial Examinations: +1 Yearly Legitimacy
  5. Silk Road Re-opened: +20% Global Trade Power
  6. Golden Age of Culture: +1 Yearly Prestige
  7. Woodblock Printing: +10% Production Efficiency

Ambitions:

  1. -10% Military Technology Cost

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