General Information Edit

Tannu Tuva Tannu Tuva is playable from August 14 1921 to October 10 1944, where Tannu Tuva is permanently annexed into the Soviet Union Soviet Union.

Second World WarEdit

During WW2, Tannu Tuva is a vassal of the Soviet Union Soviet Union, and will support the Soviets if they are attacked by the Axis or the Allies (or any other third party).

See also: Soviet Union Soviet Union, Mongol Empire Mongolia, China China

Strategy Edit

The only real way to expand as Tannu Tuva would be to attack Mongol Empire Mongolia, but other than that Tannu Tuva will have a difficult time expanding unless the Soviet Union Soviet Union or China China begin to collapse.


Reform Yuan Great YuanEdit


  • Yuan Yuan does not exist
  • Is not:
  • Culture icon Primary Culture is in the Altaic Culture Group
  • Is not a Subject colony icon colonial nation
  • At peace
  • Icon stability Stability at least 2
  • Owns Core-creation cost core provinces: Kaifeng (688), Xilin Gol (723), Beijing (1816), Qaraqorum (2891), Xuanhua (696) and Xiangyang (2490)
  • Is not a Icon vassal subject nation
  • All Mongol, Chahar, Kalkha, Oirat and Uyghur lands must be owned or owned by your Icon vassal vassal(s).
  • Is the Empire Emperor of China.

Upon Enactment:

  • Country changes to Yuan Yuan
  • Gain Cost to fabricate claims permanent claim on the China subcontinent
  • Gain a Cost to fabricate claims permanent claim on three regions:
    • Manchuria Region
    • Mongolia Region
    • Tibet Region
  • Gain28px-Prestige20 Prestige
  • Beijing becomes the Capital new capital
  • Beijing gains the following
    • Tax Base Icon 1 Base Tax
    • Production 1 Base Production
    • Manpower 1 Base Manpower
  • Beijing and its Capital capital are renamed to Khanbaliq.
  • Xilin Gol and its Capital capital are renamed to Xanadu.
  • Xuanhua and its Capital capital are renamed to Zhongdu.
  • Set government rank to Empire Empire.
  • If an HRE Icon HRE member and not an elector or emperor, removes all provinces from the empire.
  • Trigger country event New Traditions & Ambitions

National Ideas and Traditions Edit


  1. -10% Stability Cost Modifier
  2. -10% Advisor Costs


  1. Preserve Our Troops: +2.5% Discipline
  2. Tax Reform: +5% National Tax Modifier
  3. Regulated Contracts: -10% Mercenary Cost
  4. Contract Law: +5% Global Trade Power
  5. Peasant Levy: +5% National Manpower Modifier
  6. Mercantile Status: +5% Trade Steering
  7. Strengthening Land Tenure: +5% Production Efficiency


  1. +10% National Tax Modifier