General Information Edit
Tarascan is a Mesoamerican Kingdom located in southwest Mexico that is playable from 1300 to 1530. Tarascan generally tends to be a very influential kingdom in pre-Columbian Central America, often fighting with the Aztecs, Colima, and Tlapanec for dominance of the region. In 1530, Tarascan is annexed by Spain.
Much like the other Nahuatl nations, focus on passing all of your religion's reforms before the old world colonizers arrive. Tarascan is a good contender for this due to their good starting development and positioning that allows them to challenge the Aztecs for hegemony over Mesoamerica.
In addition to this, Tarascan is one of the few Mesoamericans to receive unique national ideas. The Tarascan ideas are quite decent and are certainly among the best national ideas in Mesoamerica due to their early and immediate effectiveness. This is because of the ideas' ability to keep high legitimacy, separatism low, infantry combat ability higher, and national unrest slightly lower.
Tarascan Ideas and Traditions Edit
- +1 Yearly Legitimacy
- -5 Years of Separatism
- Copperworking: +10% Infantry Combat Ability
- No Mercy: -1 National Unrest
- Merchant-Officials: +10% Trade Efficiency
- War Bonfires: -10% Recruitment Time
- Fortified Frontier: +10% Fort Defense & -10% Fort Maintenance
- Otomi Settlements: +15% National Manpower Modifier
- Tarascan Assimilation: -15% Core-Creation Cost
- +10% Manpower Recovery Speed
Tarascan Trivia: The Last NahuatlEdit
Tarascan is not only the last playable Nahuatl nation in Extended Timeline, surviving Spanish conquest until 1530, but is the last playable Nahuatl nation in vanilla EU4. However, the last playable Mesoamerican country is Itza, which survives until an impressive 1700AD, meanwhile the last playable Native American country is Cree, which survives almost two millenniums, and is playable from 2AD until 1908AD, where it is absorbed into Canada.