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General Information Edit

Flag of Teutonic Order The Teutonic Order is a German Monastic Order that is playable from January 1st, 1224, to February 10th, 1525. The Order established itself in East Prussia after the Prussian Crusade in the 13th century against the OldPrussia Old Prussians. Poland Poland is the Teutons' historical rival due to border disputes and wars over territorial claims, meanwhile Livonian Order The Livonian Order is the Teutons' historical friend. Interestingly enough, the Teutonic Order still exists to this day.

See also: Old Prussia, Prussia, Poland, Livonian Order, Riga, Commonwealth

StrategyEdit

Rise of the Ottomans (1444 Start)Edit

Constantly keep pushing for the Reformation to happen via events. You should immediate convert to Protestantism the moment it becomes available in order to form Prussia Prussia.

DecisionsEdit

Reform into Prussia (Teutonic Order)Edit

Requirements:

  • Prussia Prussia does not exist
  • Is the Flag of Teutonic Order Teutonic Order
  • Is not a colonial nation
  • Has an Administrative Technology of at least 10
  • At peace
  • Is Protestant or Reformed
  • Owns core province:
    • Königsberg (41)

Upon Enactment:

  • Country changes to Prussia Prussia
  • Set capital to Königsberg (41)
  • Gain Prussian Ideas & Traditions
  • Change government type to Feudal Monarchy if it was a Monastic Order or a Theocracy.
  • Gain permanent claim on all not owned provinces of the West and East Prussians areas
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • Neighbouring Monarchy gets the opinion modifier Secularized Monastic Order towards Prussia Prussia worth Relations 25 opinion with a yearly decay of 2.5.

Form GermanyEdit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative Technology at Least 15
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not the Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the German Region
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Teutonic Ideas and Traditions Edit

Traditions:

  1. +10% Calvary Combat Ability
  2. +5% Discipline

Ideas:

  1. Reform the Army: -10% Infantry Cost & -10% Cavalry Cost
  2. Recruit Peasants: +15% Manpower Recovery Speed
  3. Adjust our Infantry Tactics: +10% Infantry Combat Ability
  4. Assume Religious Authority: +2% Missionary Strength & +1 Yearly Papal Influence & +5% Church Power
  5. Expand the Marches: +15% Fort Defense
  6. Promote Prussian Bishops: +1 Missionaries
  7. One State, One Religion: +1 Tolerance of the True Faith

Ambitions:

  1. −5% Technology Cost

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