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General InformationEdit

The Knights The Knights are a Maltese Monastic Order. They are playable from 1309 to May 30, 1814; when the Knights are annexed by Great Britain Great Britain. Just like the the Flag of Teutonic Order Teutonic Order, the Knights Hospitaller still exists to this day.

See also: Malta, Great Britain, Jerusalem, Antioch, Tripoli (Crusader State), Edessa, Achaea, Athens, Cyprus, Byzantium, Ottomans, Spain, Venice, Genoa, Sicily, Naples

Strategy Edit

DecisionsEdit

Reestablish The Kingdom of JerusalemEdit

Requirements:

  • Gain 28px-Prestige25 Prestige
  • Jerusalem Jerusalem does not exist
  • Does not have the republic government type
  • Is not the emperor of the HRE
  • Any of the following:
    • Owns Jerusalem
    • Is Cyprus Cyprus or
    • Is The Knights The Knights
  • Year is at most 1650
  • At Peace
  • Owns Core Provinces: Jerusalem (379), Nablus (1854) and Gaza (364).

Upon Enactment:

  • If not Cyprus Cyprus or The Knights The Knights
    • Jerusalem Jerusalem gain core on Jerusalem, Nablus and Gaza
    • Release Jerusalem Jerusalem as an independent nation
    • Change Jerusalem Jerusalem's primary culture to be same same as our country's culture
  • If Cyprus Cyprus or The Knights The Knights
    • Change country to Jerusalem Jerusalem
    • Gets the event New Traditions & Ambitions.
  • Jerusalem Jerusalem
    • Sets capital to Jerusalem (379)
    • Changes religion to Catholic.
    • Changes government type to Feudal Monarchy
  • Become Kingdom Kingdom rank if nation was Duchy Duchy rank.

Form ItalyEdit

Requirements:

Upon Enactment:

  • Country Changes to Italy Italy
  • Set government rank to Kingdom Kingdom, if not higher tier
  • If an Holy Roman Empire HRE member and not an elector, all provinces are removed from the Empire.
  • Gain 28px-Prestige25 Prestige
  • Gain a permanent claim on the Italian Region
  • Gain Italian Traditions & Ambitions

Knights Hospitaller Ideas and Traditions Edit

Traditions:

  1. +5% Discipline
  2. +4 Tolerance of Heretics

Ideas:

  1. Defense of the Faith: +25% Fort Defense
  2. Assistance to the Suffering: +15% Manpower Recovery Speed
  3. The Tongues of Knights: +1 Diplomatic Relations
  4. Reconquista of the Sea: +25% Privateer Efficiency & +20% Galley Combat Ability
  5. Ecumenical Defenders of Christendom: -2 National Unrest
  6. Scourge of the Corsairs: +50% Naval Force Limit Modifier
  7. Crusader Tradition: +0.5% Yearly Army Tradition

Ambitions:

  1. +2 Yearly Papal Influence

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