General Information
Theodoro is a Gothic principality located on the southern tip of the Crimean Peninsula. Theodoro is generally considered to the be the last successor state to the Goths and Rome. Theodoro is playable from 1340 to 1475, and is annexed by the Ottomans in 1475. It's also important to note that in Extended Timeline Theodoro is in the Germanic culture group, not the Hellenic (Greek) group.
See also: Goths, Rome, Byzantium, Ottomans, Crimea, Genoa
Strategy
Decisions
Form Germany
Requirements:
- Primary culture is in the Germanic Culture Group except:
- Dutch, Flemish, Anglo-Saxon, and Austrian
- Is not:
- Germany does not exist
- Administrative Technology at Least 15
- Is not a subject nation
- Is not a nomad nation
- Is not the Holy Roman Emperor
- At Peace
- Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen
Upon Enactment:
- Country changes to Germany
- Gain25 Prestige
- Gain a permanent claim on the German Region
- Set government rank to Empire.
- Gain country modifier Increased Centralization for 20 years:
Theodoro Ideas and Traditions
Traditions:
- +10% Global Trade Power
- -1% Yearly Army Tradition Decay
Ideas:
- Principate Guards: -25% Mercenary Maintenance
- Komnins, Paleologs and Gavras: +50% Chance of New Heir
- Russian Aristocracy: +1 Diplomatic Reputation
- Port Avlita: +10% Trade Efficiency
- Mangup and Kalamita Forts: +25% Fort Defense
- Turms: +10% National Tax Modifier
- Cave Monasteries: +1 Tolerance of the True Faith
Ambitions:
- +5% Discipline