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General Information Edit

Timurids The Timurids are playable primarily from 1370 to 1501. For a brief a amount of time, the Timurid dynasty disappears from the map. However, on July 1st, 1507, Babur revives the Timurids under a new, Persianized nation. At around 1523, Babur begins rapidly expanding into India and subsequently forms the Mughals Mughals on April 21st, 1526, bringing the Timurid dynasty to the entire Indian subcontinent. The Timurids have two historical rivals: The Mamluks The Mamluks and Ottomans The Ottomans

See also: Mughals, Mongol Empire, The Mamluks, Ottomans, Persia, Kashmir

Strategy Edit

DecisionsEdit

Form Mughal EmpireEdit

Requirements:

  • Primary Culture is in the Iranian Culture Group, or is Turkmeni, Uzbek, or Kyrgyz
  • Religion sunni Sunni is enabled
  • Is not:
  • Is not a colonial nation
  • Mughals Mughals does not exist
  • Has at least 600 total development
  • Owns core provinces: Roh, Lahore, Central Doab, Sirhind, and Delhi
  • Is not a subject nation
  • At peace

Upon Enactment:

  • Country changes to Mughals Mughals
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to every province in the Bengal, Hindustan, Rajputana, Deccan, Coromandel, and West India regions.
  • Set government rank to Empire Empire.
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • Change government type to Iqta
  • If technology group is Nomad Nomad, change to Muslim Muslim
  • Change unit types to Indian Indian (Note that the cavalry to infantry ratio gets lowered from the Muslim unit's 80% to the Indian unit's 50%)
  • Trigger country event "New Traditions & Ambitions"

Form Uzbekistan (1370-1501)Edit

Requirements:

  • Primary culture is Uzbek
  • Uzbekistan Uzbekistan does not exist
  • Owns core provinces: Khiva, Urgench, Bukhara, Samarkand, Qarshi, Tashkent, and Shymkent
  • Administrative technology of at least 78
  • Is not a subject nation
  • At Peace

Upon Enactment:

  • Country changes to Uzbekistan Uzbekistan
  • Gain 28px-Prestige25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form Persia (1507-1526)Edit

Requirements:

  • Is not Mughals Mughals
  • Religion is not Religion zoroastrianism Zoroastrian
  • Primary Culture is:
    • In the Iranian culture group or
    • Primary culture is Azerbaijani
  • Is not a colonial nation
  • Is not a subject nation
  • Is not a nomad nation
  • Is not a tribe
  • At Peace
  • Owns core provinces: Shiraz, Hamadan, Tabriz, Mazandaran, Isfahen, Qazvin, Yazd

Upon Enactment:

  • Country changes to Persia Persia
  • Set government rank to Kingdom Kingdom, if not higher tier
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • If technology group is Nomad Nomad, tech group and unit type changes to Muslim Muslim
  • Gain28px-Prestige25 Prestige
  • Gain permanent claim to the Persian region
  • Trigger country event "New Traditions & Ambitions"
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Timurid Ideas and Traditions Edit

Traditions:

  1. +25% Income from Vassals
  2. -5 Years of Separatism

Ideas:

  1. Timurid Architecture: -1% Prestige Decay
  2. Mantle of the Great Khan: +20% Cavalry Combat Ability
  3. Unleash the Tiger: -10% Cost of Reducing War Exhaustion
  4. Chagatai Literature: +1 Yearly Legitimacy & +1 Yearly Horde Unity
  5. Timurid Renaissance: -5% Technology Cost
  6. Salaried Officials: +25% Domestic Trade Power
  7. Build the Largest Mosque in the World: +1 Yearly Prestige

Ambitions:

  1. +5% Discipline

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