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General InformationEdit

Tripoli Tripoli is a Tunisian country located in Libya. Tripoli is playable from January 1st, 1503, to October 18th, 1912 when it is conquered by Italy Italy.

See also: Tunisia, Ottomans, Italy

StrategyEdit

DecisionsEdit

Form TunisiaEdit

Requirements:

  • Primary culture is Tunisian or
  • Primary culture is Berber and capital is in the Fezzan, Tripolitanian, or Tunisian areas
  • Is not:
  • Tunis Tunisia does not exist
  • Owns Cores on Tunis (341) and Souss (2584) or
  • Owns Cores on Tripoli (354) and Kef (2583)
  • Is not a subject nation
  • Is not a nomad nation
  • At peace

Upon Enactment:

  • Country changes to Tunis Tunisia
  • Gain28px-Prestige25 Prestige
  • Change primary culture to Tunisian
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • If government is Tribal, then government changes to Despotic Monarchy
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Tunis (341)
  • Gain a permanent claim on the Tunisia area.
  • Gain Berber Traditions & Ambitions

Form TripoliEdit

Requirements:

  • Primary culture is Tunisian or
  • Primary culture is Berber
  • Capital is in the Fezzan or Tripolitania areas
  • Is not:
  • Tripoli Tripoli does not exist
  • Owns Cores on Tripoli (354) and Thubaqt (2589) or
  • Owns Cores on Sirt (355) and Djerba (353)
  • Is not a subject nation
  • Is not a nomad nation
  • At peace

Upon Enactment:

  • Country changes to Tripoli Tripoli
  • Gain28px-Prestige25 Prestige
  • Change primary culture to Tunisian
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • If government is Tribal, then government changes to Despotic Monarchy
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Tripoli (354)
  • Gain a permanent claim on the Tripolitania area.
  • Gain Berber Traditions & Ambitions

Berber Ideas and Traditions Edit

Traditions:

  1. May Raid Coasts
  2. +50% Hostile Core-Creation Cost on Us

Ideas:

  1. Barbary Pirates: +25% Naval Force Limit Modifier
  2. Desert Warfare: +1 Attrition for Enemies
  3. Trans-Saharan Trade: +10% Trade Efficiency, +10% Caravan Power
  4. Corsairs: +1 Yearly Navy Tradition, 10% Privateer Efficiency
  5. Tuareg Cavalry: +10% Cavalry Combat Ability, +10% Looting Speed
  6. Dual Diplomacy: +1 Diplomatic Relations
  7. The Brothers Barbarossa: +20% Galley Combat Ability

Ambitions:

  1. +10% Global Trade Power

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