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General InformationEdit

Tunisia is playable from January 1st, 800 to January 1st, 909 and January 1st, 1048 to January 1st, 1152 and January 1st, 1229 to January 1st, 1574 and January 1st, 1593 to May 12th, 1881 and March 20th, 1956 to the present day.

StrategyEdit

Form TunisEdit

Requirements:

  • Primary culture is Tunisian or
  • Primary culture is Berber and capital is in the Fezzan, Tripolitanian, or Tunisian areas
  • Is not:
  • Tunis Tunisia does not exist
  • Owns Cores on Tunis (341) and Souss (2584) or
  • Owns Cores on Tripoli (354) and Kef (2583)
  • Is not a subject nation
  • Is not a nomad nation
  • At peace

Upon Enactment:

  • Country changes to Tunis Tunisia
  • Gain28px-Prestige25 Prestige
  • Change primary culture to Tunisian
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • If government is Tribal, then government changes to Despotic Monarchy
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Tunis (341)
  • Gain a permanent claim on the Tunisia area.
  • Gain Berber Traditions & Ambitions

Berber Ideas and Traditions Edit

Traditions:

  1. May Raid Coasts
  2. +50% Hostile Core-Creation Cost on Us

Ideas:

  1. Barbary Pirates: +25% Naval Force Limit Modifier
  2. Desert Warfare: +1 Attrition for Enemies
  3. Trans-Saharan Trade: +10% Trade Efficiency, +10% Caravan Power
  4. Corsairs: +1 Yearly Navy Tradition, 10% Privateer Efficiency
  5. Tuareg Cavalry: +10% Cavalry Combat Ability, +10% Looting Speed
  6. Dual Diplomacy: +1 Diplomatic Relations
  7. The Brothers Barbarossa: +20% Galley Combat Ability

Ambitions:

  1. +10% Global Trade Power

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